Bender proud after bending
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 From:  Michael Gibson
364.8 In reply to 364.7 
> I guess it would be amazing if MoI was able to perform boolean or trim operation on object itself.

It might be possible to do this eventually. But one big problem with checking each surface for creases in itself is that it is very time consuming.

- Michael
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 From:  Michael Gibson
364.9 In reply to 364.4 
> This may be a problem in general with sweeps, or is there a way to fix this?

It's kind of a general problem with any type of operation that moves a distance away from a curve that is going around a tight bend, where the radius of the bend becomes less than the move distance.

Usually the way to fix it is to not do it... :) or you can also build your model more in pieces instead of trying to make it go through a tight bend all in one shot like that.

But you may not have to fix it in certain circumstances - if you are building the model for a quick sketch or rendering purposes then it is ok to have those self-intersecting pieces. But they can cause problems if you want to do further intersections to them later on, or try to manufacture those shapes with a CAM type system...

In this case of a fun quick sketch it seems to be fine not to worry too much about them.

- Michael
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