V2 beta Feb-21-2010 available now
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 From:  Michael T. (MICTU_UTCIM)
3338.29 
Very cool again Michael G!!!!!

Thanks again


Michael T.
Michael Tuttle a.k.a. mictu http://www.coroflot.com/fish317537
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 From:  Michael Gibson
3338.30 In reply to 3338.8 
Hi Dan,

quote:
Perhaps I got the wrong end of the stick but it seems like you had a pretty open beta for v2 for almost a couple of years and for a lot of that time it was close to production-ready.

Yup, that's a good description of how it went. I think there was only really 1 beta release for v2 that was seriously messed up and I put out a new one just a couple of days after it to fix it up.

Other than that one release they were all highly stable.

I just generally put a high priority on stabilizing things and fixing bugs more as I go along instead of postponing them all until the end. I think keeping the quality high all the time like this actually ends up saving a lot of time in the long run.

quote:

Will it be something like:

-V2 docs completed, v2 ships
-Holiday!
-Planning for next version
-Six months later, v3 rolling beta starts
-New functions added bit by bit over 6-12 months
-New functions frozen
-Final bug fixes, tidy up docs and ship v3

Or will it be more conventional sort of approach i.e. we wait 18 months and suddenly one day a fairly complete v3 appears with a frozen feature set and the package is shipped after 3 months of beta testing?

Well, the idea is to do something more like the first type which is kind of like how v2 went.

It just produces a much higher quality end result to do it like that, not only just for stability but also being able to incorporate feedback and suggestions.

When possible I do like to finish up individual features more completely earlier in the cycle, instead of there really being a single "New functions frozen" stage like you're listing above.

- Michael
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 From:  BurrMan
3338.31 In reply to 3338.30 
>>>>>-Holiday!
>>>>>


The guy's so good he took his holiday while producing the V2 results! Still answered questions on the forum while on holiday!!!
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 From:  NightCabbage
3338.32 
Hey Michael...

When installing the new beta, should I just install it straight over the top of the last one?

Or should I uninstall the last one, and the install the new one?

Also, will it keep my settings? (shortcuts mainly)

Thanks!
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 From:  Michael Gibson
3338.33 In reply to 3338.32 
Hi NightCabbage,

> When installing the new beta, should I just install it straight
> over the top of the last one?

Probably not a good idea, since that will likely mess up the uninstall of the old version.

It's easiest to install each beta to its default folder - each beta will go to its own separate folder by default, like this one will install by default to:
C:\Program Files\MoI 2.0 beta Feb-21-2010

Note that the date of the beta is at the end there so that each one is a different folder.

You can have multiple v2 betas installed at the same time side by side that way.


> Or should I uninstall the last one, and the install the new one?

You can do that, or probably the best thing is to just install the new one and leave the last one in place for a while until you're sure that the new one is all working properly.

After a while then uninstall the old one.


> Also, will it keep my settings? (shortcuts mainly)

Yup, your settings including shortcuts are stored in the moi.ini file. Unless you have moved it to be alongside the moi.exe file the moi.ini file is stored in a central place under c:\Documents and Settings\ (or under c:\Users for Vista or Win7) so that each beta is able to see the same moi.ini file and use it.

The only thing that won't come over automatically is if you have installed any custom plugin commands by copying them to the \commands folder. If you have done that, then copy them into the \commands folder of the new beta as well to install them there too.

- Michael
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 From:  Tharso
3338.34 In reply to 3338.26 
> I thought I'd help out with the V2 documentation.


LOL !
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 From:  Tharso
3338.35 In reply to 3338.34 
I am here on the forum about 1 week with my new MoI, and I want to say that these days was a pleasure, just because the software is very nice(the inteface and lwo export is the best) and Michael is a very polite person with a bit of humor(important ;), and of course nice guys here too. Wondering my year here and doing nice stuffs with MoI.

That´s it! (srymybrazilian´senglish)



T
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 From:  Brian (BWTR)
3338.36 In reply to 3338.35 
Thanks Michael though you know my basic agument that I should have not needed to go through that, to me, wierd UI complex proeedure or this , still incomplete as a method /principle/ idea of "!!!socalled" short cut/plugins update!

It seems all so out of character to the brilliant MoI philosophy.
I cry when I look at the Petr's MoI page in the wikki--so unnatuiral an approach.

Brian
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 From:  Michael Gibson
3338.37 In reply to 3338.36 
Hi Brian, yes I fully understand your argument, I think we've been over it quite a large number of times now.

It's something that I definitely want to improve!

But unfortunately improvements take time and work to create.

My time is limited... So it is just not possible for me to make every single kind of improvement all at once, some kinds of improvements will take time before I can get to them, and this is one of them.

In the meantime, running that helper program that I posted gets the job done for you and copies the needed files from one folder to the other - it is a pretty simple way to get the job done currently.

For most people, just copying files from one folder to another is not really a big deal.

Currently I just have placed a higher priority on other things such as new modeling tools like the new Inset command, rather than streamlining the plug-in system. At some point in the future though I should be able to dedicate some time to the plug-in system to improve it.

In the meantime, my suggestion would be to actually avoid using any plug-ins and just stick with the built in standard toolset instead. That way you won't run into this issue with needing to copy the plug-in files over.

- Michael
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 From:  PaQ
3338.38 



:'(

EDITED: 3 Dec 2015 by PAQ

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 From:  WillBellJr
3338.39 
I just want to say great work Michael for v2!

Between the 1-rail sweep being updated to automatically miter corners and now the Insectoid tool, OH!, and lets not forget the surfacing, this sci-fi junkae now has a great little program for creating his spaceship and other futuristic models!


I really appreciate all your efforts, listening to, and accepting a good amount of our suggestions.

Then there's also the time you took out during development to answer our modeling question - and with GIF diagrams too!

Thanks for your excellent program and excellent support! :-)

-Will
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 From:  Colin
3338.40 In reply to 3338.37 
Hi Michael,

Just a quick note to compliment you on the latest Beta & say that I'm looking forward to the final V2 release.

Also of note:
I'm running XP & have noticed that when I do the Uninstall of a previous Beta there's always the actual Beta folder left under C: Programs.
And within that Beta folder is the "commands" folder containing all of the "Add-On Scripts" I'd been running previously.
I just Select All > Cut & then Paste them into the newly installed Beta's "command" folder...
...I then go back & Delete the previous Beta Folder from the C: Programs list...couldn't be simpler!!

I'll also point out that I don't see any of this as a problem.

So not sure if this is just a "Windows XP" only thing, but for others that are having problems with moving or finding their Scripts like Brian...
...maybe have a look at your C: Programs list?
You might just find a whole collection of previous Beta Folders, each containing a command folder with those Add-On Scripts you've added.

Hope this helps, Colin

EDITED: 23 Feb 2010 by COLIN

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 From:  Michael Gibson
3338.41 In reply to 3338.40 
Hi Colin, thanks!

Yeah the uninstaller will not delete any files that it did not itself place into the folder at install time... I think that's a pretty common procedure for an uninstaller to be conservative about deleting files to avoid data loss.

I think Brian's issue is that he's just not comfortable navigating around the file system in general, or copying files from one folder to another folder.

In the future what I'd like to try is some kind of bulit-in plugin browser that could browse through a list of plugins that were possibly stored on my web server so that they could get updated with new ones as they are created. That should make it more generally friendly and also make it work for someone who is not able to copy files around, but the down side is that it will take a chunk of work to make a nice UI connected to the web so that's why I'm not sure exactly when that will happen.

- Michael

EDITED: 23 Feb 2010 by MICHAEL GIBSON

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 From:  ed (EDDYF)
3338.42 
.

EDITED: 12 Mar 2010 by EDDYF

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 From:  PaQ
3338.43 
Hi Michael,

I'm playing a bit with the inse(r)(c)t tool, and I was wondering if it make sence to also having a separate object with a grooved above zero ?
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 From:  marcorhino
3338.44 
Hi, Michael

Very very good new beta !!!!

Thanks
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 From:  Michael Gibson
3338.45 In reply to 3338.43 
Hi PaQ,

> I was wondering if it make sence to also having a separate
> object with a grooved above zero ?

Is there something in particular that would help with?

One thing I was figuring was that with grooved above zero you've got all the pieces created so you can select them and use Edit > Separate to break the inset part out as a separate object if you want.

I kind of try to avoid having too many bazillion options on things when possible, that's why I was trying to have Groove width = 0 do some double duty as the "keep the plug separate" option.

But if it is something that would be used often enough, then I could see putting in an additional option for it.

- Michael
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 From:  Marc (TELLIER)
3338.46 
Great feature!
I did not thought I'd see this in V2...

Thanks!

Marc
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 From:  PaQ
3338.47 In reply to 3338.45 
Hi Michael,

Well it was just to create some SF panels here and there on the space ship.
I do like the one click solution from the groove 0 option, but I also prefer to have a little ofset of the panel to have better details in the shadows/gi.
Wihtout saying it much more easy to manage surfaces on separated object (solids).

> One thing I was figuring was that with grooved above zero you've got all the pieces created so you can select them and use Edit > Separate to break the inset part out as a separate object if you want.

I'll try to figure out that, but I'm not sure if it's so easy, especially when the inset is done on curved surfaces, as you have to rebuild the missing surface under the pieces. (I prefer to keep everyting 'solids' to avoid double faces surfaces at render time)
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 From:  Michael Gibson
3338.48 In reply to 3338.47 
Hi PaQ, re: option to keep plug separate with groove greater than 0 - I should be able to add that in for v3.

Right now I've told some people that I will not modify the v2 UI any more before the full release so that they know they can translate the current beta without anything shifting on them.

Since that option will require a new control for it, that would also require a UI change so it will have to wait until v3.

I kind of figured that some work on Inset would probably span across into v3, since it was introduced in the very last v2 beta.

- Michael
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