Odd artefacts?
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 From:  ycarry
3327.5 In reply to 3327.2 
Hi

Kerkythea only use triangles.
So use "Triangle only" Output.
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 From:  WillBellJr
3327.6 
I've learned you absolutely can't trust the import meshing of most 3D apps.

...And a lot of 3D apps don't handle ngons well, if at all - ZBrush (painfully) is another app that doesn't work well with ngons.


As Michael mentioned, you have to let MoI generate the mesh (ngons if your target app supports them), quads & tris, or even just triangles in some cases to be sure that you get exactly what you see in MoI.

Even then, I've found that most of my apps (Lightwave, Softimage) don't properly handle the normal information that MoI provides to make the models look as smooth as they do when they're in the MoI viewport.


IMO, Cinema 4D imports MoI's OBJs the best, and I find Carrara 7 Pro surprisingly does a decent job as well (when I actually use it - haven't tried all cases).


-Will
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 From:  Ralf-S
3327.7 
My test:
Moi3 -> Export -> *. obj -> KeyShot -> Snapshot



But,
*.3dm and KeyShot ...seems to be a problem.
I sent a support request to KeyShot/Luxion.

EDITED: 20 Feb 2010 by RALF-S

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 From:  BurrMan
3327.8 In reply to 3327.7 
Great job Ralf! Demonstating that a sqaure peg doesnt fit through a round hole?

BTW: One of the MOST powerful features of MoI is it's mesher. Your benefit would be to do your meshing with MoI then send it out to a poly app. Some people buy MoI JUST just to mesh their output, though I think they then start to model with it too after they realize it is not a "Toy".

Good luck.

[EDIT] I posted as if you were DAN the original poster. Not paying attention. It appears as some kind of demonstration to filter molecules.[EDIT]

EDITED: 20 Feb 2010 by BURRMAN

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