perhaps you should build only 1/6th of the table and add the other segments in the Gfx program as instances... that would save you lots of work and memory.
What you see is what you believe - so don't. (from an Amiga500 demo)
Thanks.
Actually the principles involved were quite simple.
Mainly, all the bits are just spheres, or squashed spheres, which have been arrayed along a curve line and those results then circular arrayed.