Hi Keris,
> (Booleans are sooooo much nicer in NURBS.)
Yup! :)
That's one of the main reasons why people who said that "NURBS are dead" and that they only needed sub-d surfaces _only_ were being kind of shortsighted. (although it may have applied to their own particular work, just not every kind of 3D model)
But of course that's also why I have focused more effort for MoI into things like the boolean toolset and not on a surface point manipulation toolset yet.
- Michael
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