How to import Modo 3dm Files to Moi?
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 From:  Michael Gibson
2962.6 In reply to 2962.3 
Hi Misc, also just to clarify - it is possible to store many different kinds of things in a 3DM file, such as NURBS objects, polygon mesh data, rendering lights, dimension lines, etc...

MoI does not work on these different kinds of data currently, it only deals with NURBS objects so it only reads that kind of data out of a 3DM file and not any of the other things which may have been stored in there.

- Michael
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 From:  Michael Gibson
2962.7 In reply to 2962.5 
Just one more thing - the closest thing to importing polygon data into MoI currently is to get the polygons into OBJ format, and then use the OBJ to 3DM wireframe converter here:
http://moi3d.com/wiki/Resources#Obj23dmWireframe_converter

That converts all the polygon edges in the OBJ file into line segments in a 3DM file, which can then be loaded into MoI and used as a kind of wireframe reference to snap on to as a construction aid.

- Michael
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 From:  Misc
2962.8 In reply to 2962.6 
Thank you all for the answers.

I didn't know that 3dm =|= 3dm thank you for the explanation!
Luckily I found a way to get my final project out of Modo into Moi.
I simply exported the scene as a dxf out of Modo, imported it into Allplan and from there I exported a 3dm Rhino File. :)
Moi can handle this 3dm file type and did an excellent job exporting it as an iges!
Would be cool if there will be a dxf or dwg import option in future versions.
The pdf import option is only for 2D pdf files? I tried a 3D PDF but it seems that it doesn't work.

regards

EDITED: 30 Sep 2009 by MISC

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 From:  Frenchy Pilou (PILOU)
2962.9 In reply to 2962.8 
your original file has surfaces? and if yes you have always in moi?
---
Pilou
Is beautiful that please without concept!
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 From:  neo
2962.10 In reply to 2962.8 
very interesting workaround Misk :)

a) There is also a Import Rhino files TRANSLATOR for Inventor. http://labs.autodesk.com/utilities/rhino_import/ (no idea if it works)

b) Also in Rhino you can use comand MeshToNurbs then save and open in Moi :)
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 From:  Michael Gibson
2962.11 In reply to 2962.8 
Hi Misc, sounds like you had an architectural type model.

That's kind of an exception to the regular rule, since the model in that case is made up only of flat pieces.

That situation can tend to transfer more easily between polygons and NURBS.

Often people who are using Modo are building curved surfaces instead of only flat things, that's when the differences get to be much larger since there are then a whole lot of little polygon facets that try to approximate a smooth surface.


> Would be cool if there will be a dxf or dwg import
> option in future versions.

I would like to do a DXF import in the future, but doing importers tends to be difficult and time consuming work so I'm not really sure exactly when it will happen.

If you can possibly send me some sample DXF file to moi@moi3d.com, that could help me to test with in the future.


> The pdf import option is only for 2D pdf files?

Yeah, it only tries to import 2D vector data from the PDF file.

I'm not sure if 3D PDF files can contain NURBS data, or if they are polygons only.

- Michael
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