V2 beta Aug-8-2009 available now
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 From:  BurrMan
2843.26 In reply to 2843.25 
Michael,
Sorry for any undue concern or added workload on the initial release.

The August release installs and runs fine on other computers.

Nice job,
Burr
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 From:  Michael Gibson
2843.27 In reply to 2843.26 
Hi Burr, no problem - thanks for testing it on other computers!

Something on your main computer seems to be interfering with MoI running scripts in its normal way.... Maybe a development tool is hooking into it and modifying behavior, or something like that? I'm not really sure.

- Michael
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 From:  FlashFire
2843.28 In reply to 2843.5 
Silly me I forgot to copy over the rebuildcurve.htm file too.....
Works very well now....LOL

Kinda like tryin to turn on a light with no bulb....doh!
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 From:  DannyT (DANTAS)
2843.29 In reply to 2843.1 
Thanks Michael !

Just had a chance to have a play and there are some nice features in this beta, V2 is coming along nicely, it's amazing how the colours give MoI a different feel, maybe it's just me.
The pre selection highlight effect is quite cool, so far everything is running smoothly over here.

Well Done!
~Danny~
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 From:  -ash-
2843.30 In reply to 2843.29 
No it's not just you Danny. I like the colours too, and the new lighting lets me set things up the way I want. Good stuff from Michael as usual :-)

Regards
Tony

(aka HamSoles)

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 From:  tyglik
2843.31 In reply to 2843.1 
Hi Michael,

>> Implemented new lighting engine.

Excellent! I like it. Shiny pastel-like color surfaces - it is so cute.



>> Updated SAT export - closed surfaces are now split into 2 joined half pieces

It won't apply in case of writing the analytic surface (i.e. moi.ini WriteAnalyticSurfaces=y), will it?



>> some additional ways to control keyboard behavior

Many thanks!
I added a few .js files with proper text within it (e.g. moi.command.execCommand( 'BooleanDifference' ) or moi.geometryDatabase.lock();) into the scipts directory and put the file name the same as an alias I want to use (e.g. bd.js). Now I can trigger the command BooleanDifference by typing bd<space>. Very nice!
I only had to discard a one-letter keyboard shortcuts like Space and B (or any other shortcut letter which was the first letter one of aliases) since they seemed to have priority.


>> Things are getting very close to being wrapped up for the MoI v2.0 final release

There is still no command prompt for Show pts command when running command without preselection like I mentioned many months ago... and I think the options dialog window section "View" needs sorting a bit (Import/Export section sets a good example). It looks quite chaotic after you added a couple of new (more or less related) buttons and checkboxes in a reckless manner ;)


Petr
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 From:  Samuel Zeller
2843.32 In reply to 2843.31 
Added a "both sides" option for the Line command to make it a bit easier to draw a line starting from the midpoint.

Added a new BoundingBox command which can be set up on a keyboard shortcut, which will create a bounding box (either a 3D solid box, or a 2D rectangle curve) framed around the current selection.

Added a new BoundingBoxCenter command which can be set up on a keyboard shortcut, which will create a point object to mark the center of the bounding box framed around the current selection.


Wow Michael its so awesome!
Thanks for all your hard work, and thanks for the new lighthing system also.
Im gonna play with MoI all the night :D
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 From:  Brian (BWTR)
2843.33 In reply to 2843.32 
I wonder how much less posting on the forum could be achieved?
Brian
Attachments:

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 From:  BurrMan
2843.34 In reply to 2843.33 
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 From:  Marc (TELLIER)
2843.35 In reply to 2843.1 
Wow, that's a great release!

Thanks, it seem to be working great here so far.
Thanks for all the tweaks and the hard work!

The group feature is like a teaser now, coming soon to a monitor near you...

Hoping to see it soon!

Marc
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 From:  PaQ
2843.36 
Hi Michael,

The new lighting is such a joy for my poor eyes :) great job !!!!

My only thought when I see the new 'hidded' command (explodemove, bounding box) and all the old extra scripts, it's probably time
to have a custom popup tab that you can populated with all your prefered command/scripts ... but I guess it was allready discussed over and over :P

EDITED: 11 Aug 2009 by PAQ

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 From:  PaQ
2843.37 In reply to 2843.36 
Hi Michael,

Just playing with multiple style,
Do you thing is it possible to add some rules on fillet/chamfer command to avoid this kind of problem ?

 3 tubes boolean added, 2 white style and a red style ... when adding a fillet on this example, they all turn in red. (Image 1) ... I was hoping to have more something like in the image 2.

EDITED: 3 Feb 2010 by PAQ

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 From:  BurrMan
2843.38 In reply to 2843.36 
I wonder what a popup in rhino, of all the available commands and scripts and such would look like?? :O

I think its just a matter of waiting till the release, and the documentation of commands that can be browsed and added for special purpose. Doesnt Documentation come last?

For now I think that list is on the Petr's MoI page.
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 From:  BurrMan
2843.39 In reply to 2843.37 
I filleted the objects, then booleaned, then filleted again, but had no control of which was the "parent Style" the fillet would derive from.

Always came from the 2 bottom cylinders. Is it More Mass determines?

It seems it would be something to have control over.

EDITED: 19 Jun 2012 by BURRMAN

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 From:  Michael Gibson
2843.40 In reply to 2843.39 
Hi Burr,

> Is it More Mass determines?

No, it's just whatever style is on the parent object.


> It seems it would be something to have control over.

Any ideas? Something like popping up a modal dialog box for every new surface that was created would probably be a pretty big interruption...

But possibly something that looks at the adjacent surfaces would work well for the situations that PaQ is showing there.

- Michael
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 From:  Michael Gibson
2843.41 In reply to 2843.36 
Hi PaQ,

> My only thought when I see the new 'hidded' command (explodemove,
> bounding box) and all the old extra scripts, it's probably time
> to have a custom popup tab that you can populated with all
> your prefered command/scripts ... but I guess it was allready
> discussed over and over :P

Yup, I have some ideas for this which I want to try in the future.

For v2 there have been a lot of other higher priorities, such as implementing multi-core meshing, scene browser, materials on export, etc...

Do you think those priorities have been out of place? For example would you have preferred to have a new plug-in manager / menu thing but still have meshing unchanged from v1?

Because I only have limited time available to develop new things, those are the kinds of trade-offs that I have to decide about.

- Michael
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 From:  PaQ
2843.42 In reply to 2843.38 
Hi BurrMan,

>> I wonder what a popup in rhino, of all the available commands and scripts and such would look like?? :O

I'm not talking about a popup screen that list all the available commands inside MoI, that wouldn't make sence ... but just be able to build
a popup menu with my custom scripts or favorite commands ... some kind of quick access panel.

I mostly use shortcuts for every MoI's command allready, but for some extra scripts I don't use often enough, I just dont remind the shortcut ... for example, the pipe tool,
I always have to re-open my seetings/shortcut to remember on which key I mapped it 1 month ago.

I"m not asking for the 'list of all shorcuts/scripts available', or any pre-made shortcut list ...
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 From:  Michael Gibson
2843.43 In reply to 2843.37 
Hi PaQ,

> Do you thing is it possible to add some rules on fillet/chamfer
> command to avoid this kind of problem ?

Hmmm, well one idea I had was to have a setting for whether newly created faces inside of an existing object would have either the parent object's style applied to them (which is what currently happens), or the active style.

But either one of those methods will place all of the newly created faces on a single style.

The desired result you show there (which seems like a good goal) doesn't have all of the new faces on a single style.

That probably makes sense to look at adjacent faces and if a newly created face is totally surrounded by other faces that all have the same style on it, it can get that style applied to it. If there is a mixture, then it can use the parent object's style. The main remaining difficulty with that, is that there isn't any way in the UI currently to set the style of the parent object without also setting all of the sub-object styles at the same time.

- Michael
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 From:  BurrMan
2843.44 In reply to 2843.43 
I guess my post regarding this was "What determines the parent?" I couldnt seem to control this on that particular case.

I wouldnt expect a forced selection on every object created, but haveing the abilty to define a parent/child relationship if this matters as a workflow. An objects properties?
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 From:  BurrMan
2843.45 In reply to 2843.42 
Hi Paq,
I understand now. Something like the "Scripts folder" with documentation.

But leaving this out of the main UI allows me to name my js file whatever I want it to be! Then it is just my responsabilty to create my own list of the commands I put in there to type at the command entry point.


Or for the MoI UI:
Maybe a window that reads the Scripts folder and presents a listbox of all the names in there, and a click would launch it????
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