offeset prblm
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 From:  Frenchy Pilou (PILOU)
2513.29 
So it's not more easy to work only without unity?
It's very astonished that you must works to 0.001 to 10 000 :)
---
Pilou
Is beautiful that please without concept!
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 From:  Michael Gibson
2513.30 In reply to 2513.29 
Hi Pilou, well the tricky part about these things is that many operations are approximations where there is a mechanism that repeatedly refines a result until it is accurate enough.

If the accuracy level is set to be too high, then it can produce really dense results, like with many control points in it.

It turns out that the surface offsetter in the geometry library would stop trying to build the offset when it hit a certain number of points. That was causing many of these offset problems. But I've been able to change that so that it will not be so sensitive in the next beta.

- Michael
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 From:  Michael Gibson
2513.31 In reply to 2513.1 
Hi yannada, well some good news!

I was able to make a few strategic fixes to the geometry library which helps surface offsetting out quite a bit.

Both of your examples, the G2/G3 filleted box and the chair will work in the next v2 beta and you won't have to scale your chair down in size to do the offset in the next beta.

Danny, that other chair that you linked to will also work but it seems to have a tiny fold in the tip of it so that area is a bit messy when offset.

But it looks like a pretty significant step forward in this area for the next beta.

- Michael
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 From:  DannyT (DANTAS)
2513.32 In reply to 2513.31 
Cool Michael!
Good to hear.

Cheers
~Danny~
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 From:  YANNADA
2513.33 In reply to 2513.31 
SUPERMAN

EDITED: 25 Mar 2009 by YANNADA

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 From:  BurrMan
2513.34 In reply to 2513.33 
No! He is bedda dan dat!
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