Scene managment....?...
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 From:  Michael Gibson
2150.69 In reply to 2150.67 
Hi Anis,

> Then how about :

Right now it will do the second (scale arc around its own center point).

But I think that makes sense to do the other behavior instead and stay attached to a touching curve, I think it should not be difficult for me to set that up, I will give that a try.

If you have other curves touching on both sides of the arc, I guess I will just arbitrarily pick one of them to be the scaling origin.

- Michael
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 From:  Anis
2150.70 In reply to 2150.69 
Hi Michael...

>> But I think that makes sense to do the other behavior instead and stay attached to a touching curve, I think it should not be difficult for me to set that up, I will give that a try.

Interesting, to see the next progress....

>> If you have other curves touching on both sides of the arc, I guess I will just arbitrarily pick one of them to be the scaling origin.

Correct, this will work like constraint base software.
This will make edit 2D sketch in moi more easy and precise...

Thanks Michael..... :)
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 From:  Michael Gibson
2150.71 In reply to 2150.70 
Hi Anis -


> Correct, this will work like constraint base software.

Probably not quite all the way though... Just to clarify, it will do this type of thing:




It won't move any unselected other curves when you change the arc...

But keeping it connected to at least one piece will help reduce at least one step of cleanup to do after that.

- Michael

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 From:  Michael Gibson
2150.72 In reply to 2150.70 
Hi Anis - I also set it up so that you can have some control over which end will remain fixed when the arc or line is touching other curves at both sides.

In that situation if you selected the arc with a click, it will anchor the resized arc towards the end closest to which you picked when selecting it.

- Michael
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 From:  Anis
2150.73 In reply to 2150.71 
Hi Michael....

>>> It won't move any unselected other curves when you change the arc...
But keeping it connected to at least one piece will help reduce at least one step of cleanup to do after that.

Yeah, reduce one step.
I hope in the future, MoI will have 2D editing like this :


Again, this just for your inspiration.... ;)
Attachments:

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 From:  Anis
2150.74 In reply to 2150.72 
Michael....

Looks like we are post at the same time...

>>>>I also set it up so that you can have some control over which end will remain fixed when the arc or line is touching other curves at both sides.

In that situation if you selected the arc with a click, it will anchor the resized arc towards the end closest to which you picked when selecting it.

It will more clear if you can post a gif file...

Thanks
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 From:  Michael Gibson
2150.75 In reply to 2150.74 
Hi Anis -

>It will more clear if you can post a gif file...

You'll get a chance to test it yourself pretty soon, it should get more clear then! :)

But it is not a very big feature - just when an arc has other curves touching it at 2 possible endpoints, it will maintain the endpoint that was closest to your mouse cursor location when you clicked on the arc to select it.

So you can control which side will stay connected by clicking closer to one side or the other when you select the arc.

- Michael
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 From:  Michael Gibson
2150.76 In reply to 2150.73 
Hi Anis,

> I hope in the future, MoI will have 2D editing like this :

Unfortunately I don't expect to have that for quite a long time... That is again another instance of a constraint-based editing mechanism as was discussed previously in this thread here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=2150.41
http://moi3d.com/forum/index.php?webtag=MOI&msg=2150.55

Just positioning a single extra line like that would not be a big problem.

But you are going to want to add additional connected pieces instead of only a single line, and as you get more pieces connected it becomes more difficult to make modifications (for the algorithms I mean). Pretty quickly you get into situations where different pieces need to be extended or trimmed, etc... - not just simply moved in location like your simple example there.

> Again, this just for your inspiration.... ;)

It's very inspiring! If it only took inspiration to make it happen in MoI then I would be all set right now! :)

But I need a constraint based solving mechanism to make that happen, that requires a lot of work to code one, or a lot of money for licensing one, just inspiration alone doesn't cover it unfortunately! ;)


So you should generally not plan on that happening in MoI anytime in the foreseeable future. You will need to rely on other tools such as SolidWorks, etc... that are focused on constraint management, if that is an important thing for what you need to do.

I just want to make sure you know that MoI is not the right tool for doing that type of thing in that particular way, and that is not likely to change anytime soon...

Of course there are other ways to get the same final result, like in MoI to get the same result that you show, you will be able to just drag the bottom line to move it into place after changing the arc's radius.

- Michael
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 From:  Anis
2150.77 In reply to 2150.75 
Michael....

> You'll get a chance to test it yourself pretty soon, it should get more clear then! :)

I will be the first moi user that download the new beta :)
( Because I love to use MoI )

Thanks Michael....
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 From:  Brian (BWTR)
2150.78 In reply to 2150.77 
No Anis--the SECOND!

Brian
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 From:  PaQ
2150.79 In reply to 2150.77 
No way, I will be the first !
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 From:  BurrMan
2150.80 In reply to 2150.79 
Maybe Michael can post an announcement of who the first actually was and it can be our new "beta testers only" friendly contest.

The winner gets a prize!!!!
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 From:  BurrMan
2150.81 In reply to 2150.80 
The prize?

Michael starts an email list of users that he sends the beta link to the day before he posts it!

(to avoid the server crunch he'll get from the rush to get his new toolset of course!")

Then to compound the prize.....The "first" of the "Fortunate 50" to download the new releasae could receive a "Personal email alert" from the man himself of the next release candidate. (and to go one more step, if that lucky soul doesnt claim that download before the first of the lucky "Fortunate 50", then he is relegated to the back of the bus and must download the new release with the rest of the "little people!")

I suppose I could keep going here! :)
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 From:  Frenchy Pilou (PILOU)
2150.82 
this morning a paper magazine put 3 diamonds randomizely in 3 magazines!
http://www.lemonde.fr/aujourd-hui/article/2008/11/20/trois-diamants-dans-l-officiel_1120990_3238.html

Moi is a true gem! So all are winner :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
2150.83 
Special preview version here:
(EDIT: removed rickroll'd link...)

Who will be first?

- Michael

EDITED: 20 Nov 2008 by MICHAEL GIBSON

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 From:  PaQ
2150.84 In reply to 2150.83 
!!!!
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 From:  Frenchy Pilou (PILOU)
2150.85 In reply to 2150.83 
Funny swinging version :)
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 From:  max3d (DAVEDAVIDSON)
2150.86 In reply to 2150.85 
LMAO
/me shakes fist

you got me too :)
www.max3d.org
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 From:  Michael Gibson
2150.87 
Sorry, I couldn't resist... ;)

But it is going well - I've just finished all the stuff that I wanted to get in for that size editor part.

I just have a few previously reported bugs to take a look at tomorrow to see if I can clear those out and then there will be a new beta. A real one next time I promise! :)

- Michael
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 From:  PaQ
2150.88 In reply to 2150.87 
First !!!!


ooops my mistake :P
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