Scene managment....?...
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 From:  DannyT (DANTAS)
2150.110 In reply to 2150.104 
Hi Michael,
> Careful handling the install, that is hot off the presses code there! :)
I did wait for the red glow turn to a dull orange before installing :)

> Hopefully I managed to not mess anything up!
so far so good :) Thanks.

First thing I noticed after naming and sizing some primatives is that after Boolean union of 2 solids into one solid, it inherits the name of the first solid, is this correct ? should'nt it default back to 'Unnamed' being a new shape/solid.

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~Danny~
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 From:  BurrMan
2150.111 In reply to 2150.109 
did you know australia means "geometry" in derigydoo?
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 From:  DannyT (DANTAS)
2150.112 In reply to 2150.109 
> Very strong showing by Australia, with 4 out of the first 5 downloads !

Aussie Aussie Aussie, Oi Oi Oi............................. http://en.wikipedia.org/wiki/Aussie_Aussie_Aussie,_Oi_Oi_Oi

Well it is Saturday afternoon here, just after dinner, so we were full and fresh and raring to go :)

Cheers
~Danny~
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 From:  BurrMan
2150.113 In reply to 2150.112 
These australians are my new hero's!

Michael, Thanks for your hard work!. Having the properties available like this feels like an old friend has come to visit! I made a room for him on the side of the house to stay for awhile!

I'm stoked!

Trying to figure out what i can do for the D man!

These last few hours were a fun break for me!

Burr
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 From:  Michael Gibson
2150.114 In reply to 2150.110 
Hi Danny,

> should'nt it default back to 'Unnamed' being a new shape/solid.

I'm not really sure...

Right now it kind of leans more to the side of preserving things when possible.

Like for instance when there are colors ready, if you have one solid that is blue and one solid that is red, when you boolean them together, would you expect to have a new solid that is neither blue nor red but instead the "default" color? Right now with such things I'm leaning towards making a new "combined" solid that would have some red faces and some blue faces in it.

The naming is being treated in the same basic way as that, but when you combine 2 solids into 1, if you have applied a name to the top-level object, there is only one "top level" container object that survives the combining... But since it is arbitrary which one survives maybe that case would be good to toss out the name I suppose.

What about with splitting? Currently names will survive that too, with the same name being applied to the split up pieces. Does that seem bad? It seems like it could be useful.

- Michael
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 From:  DannyT (DANTAS)
2150.115 In reply to 2150.111 
> did you know australia means "geometry" in derigydoo?

lol, Burr you Knucklehead :D btw it's derigidoo.

Cheers
~Danny~
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 From:  Michael Gibson
2150.116 In reply to 2150.113 
Thanks Burr! Please let me know if you run into any problems!

- Michael
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 From:  Michael Gibson
2150.117 In reply to 2150.110 
Hi Danny, one thing that will probably come in handy for you is that type label in the upper-right corner just to the right of the name.

When you have an object selected that has all joined edges, it will say "Solid" over there so that should be a quick way to tell if your object is a full solid without needing to do any other steps.

That "select naked edges" script will still be handy for the case where you don't have a solid and you want to see where the open edges are, but you won't need to run it just to see if something is a solid or not.

- Michael
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 From:  DannyT (DANTAS)
2150.118 In reply to 2150.114 
Hi Michael,

>What about with splitting?
>Currently names will survive that too, with the same name being applied to the split up pieces
>Does that seem bad? It seems like it could be useful.

mmm, not sure at this stage, I guess I have to use it a bit more before I can answer the question.

Thanks again
~Danny~
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 From:  Michael Gibson
2150.119 In reply to 2150.118 
Hi Danny, yeah really the name is not particularly useful quite yet - it probably won't really be apparent what to do with some of these specifics until the scene browser tree thing is available, which will use the names more heavily I think.

- Michael
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 From:  DannyT (DANTAS)
2150.120 In reply to 2150.119 
Agree!

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~Danny~
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 From:  BurrMan
2150.121 In reply to 2150.118 
Danny,

I'll see you at the next release!!!??? :)
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 From:  Brian (BWTR)
2150.122 In reply to 2150.121 
If there is a chance some time Michael, within minutes I am really missing my TWO special things!
(The old ones don't seem to work)

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  BurrMan
2150.123 In reply to 2150.122 
Brian,
Here is the first one called sidepane.htm (ref #2)

This is placed in the UI folder.
Be sure to back up the original sidepane.htm before you overwrite it with this.

I dont remember what it's supposed to do so I cant test it first. I'm looking at the #1 file now to get that out to you.
Let me know.
Burr

EDITED: 19 Jun 2012 by BURRMAN

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 From:  BurrMan
2150.124 In reply to 2150.123 
Here is the 2nd one called commandbar.htm

Same proceedure.

[EDIT]
Brian, Sorry it's late and I didnt get it right. I'll try to straighten it out tommorow.
[EDIT]

EDITED: 21 Nov 2008 by BURRMAN

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 From:  DannyT (DANTAS)
2150.125 In reply to 2150.121 
Burr,

>I'll see you at the next release!!!??? :)

I'll be there! don't be late...............again! :D



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~Danny~
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 From:  BurrMan
2150.126 In reply to 2150.125 
I suppose in this episode I'm "Eli Wallace"... The heel!

Next time... Clint Baby!
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 From:  DannyT (DANTAS)
2150.127 In reply to 2150.126 
:)
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 From:  BurrMan
2150.128 In reply to 2150.122 
Brian,
Your commandbar and commandbarright files I believe are just reversed but there are some subtle changes in the new beta that I need to look at so it works right. It's late and I've had a couple beers so I'm going to stop here instead of cause more confusion. Check out the new stuff and we'll get you squared away tommorow.

Burr
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 From:  Michael Gibson
2150.129 In reply to 2150.128 
Hi Burr / Brian - re: deselect part, there are some notes here for how to set that one part up:

http://moi3d.com/forum/index.php?webtag=MOI&msg=1996.13


There is a fair amount of new stuff in the UI in this beta release, so you can't just copy an older version's UI file over top of it or else you'll lose all the new stuff.

Because each beta is kind of a changing and moving target, I'd generally recommend holding off on customizations until v2 is all wrapped up and isn't in flux anymore. But of course you're more than welcome to give it a try if you want - I just won't really be able to focus on it very much myself until things have stabilized.

- Michael
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