Scene managment....?...
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 From:  DannyT (DANTAS)
2150.101 In reply to 2150.100 
Too slow Burr :)

Installed!

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~Danny~
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 From:  Michael Gibson
2150.102 
What are you guys waiting for? Go ahead and grab it from here:
http://moi3d.com/beta.htm :) No rickroll this time, I promise.

It'll take me a bit to get all the notes on new stuff prepared, but the download is active now.

- Michael
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 From:  Anis
2150.103 In reply to 2150.102 
Thanks Michael,

I have download the new beta. Time to install now.....
Please post some note for the new stuff on a new thread.

Looks like I am the first :)
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 From:  Michael Gibson
2150.104 In reply to 2150.101 
> Too slow Burr :)
>
> Installed!

Careful handling the install, that is hot off the presses code there! :)

Last code checkin just 50 minutes ago.

Hopefully I managed to not mess anything up!

- Michael
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 From:  BurrMan
2150.105 In reply to 2150.103 
I'm installed. I guess were all winners! Although Danny did say he had it first. Only Michael knows for sure! He ehe he.
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 From:  Brian (BWTR)
2150.106 In reply to 2150.102 
Downloaded.

Thanks Michael.

Have a good weekend.

Brian
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 From:  Michael Gibson
2150.107 In reply to 2150.105 
Hi Burr,

> Although Danny did say he had it first. Only Michael knows for sure! He ehe he.

Ok, I checked the logs. Danny checks in #1 (aside from my own download), then you are 6 minutes, 10 seconds behind him...

Better luck next time! ;)

- Michael
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 From:  BurrMan
2150.108 In reply to 2150.107 
I aquiesse to the master!

But I do have it up and running with all my custom shorts and plugins and such! I must be the only nut crazy enough to accomplish that! :)
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 From:  Michael Gibson
2150.109 In reply to 2150.108 
Very strong showing by Australia, with 4 out of the first 5 downloads !

:)

- Michael
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 From:  DannyT (DANTAS)
2150.110 In reply to 2150.104 
Hi Michael,
> Careful handling the install, that is hot off the presses code there! :)
I did wait for the red glow turn to a dull orange before installing :)

> Hopefully I managed to not mess anything up!
so far so good :) Thanks.

First thing I noticed after naming and sizing some primatives is that after Boolean union of 2 solids into one solid, it inherits the name of the first solid, is this correct ? should'nt it default back to 'Unnamed' being a new shape/solid.

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~Danny~
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 From:  BurrMan
2150.111 In reply to 2150.109 
did you know australia means "geometry" in derigydoo?
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 From:  DannyT (DANTAS)
2150.112 In reply to 2150.109 
> Very strong showing by Australia, with 4 out of the first 5 downloads !

Aussie Aussie Aussie, Oi Oi Oi............................. http://en.wikipedia.org/wiki/Aussie_Aussie_Aussie,_Oi_Oi_Oi

Well it is Saturday afternoon here, just after dinner, so we were full and fresh and raring to go :)

Cheers
~Danny~
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 From:  BurrMan
2150.113 In reply to 2150.112 
These australians are my new hero's!

Michael, Thanks for your hard work!. Having the properties available like this feels like an old friend has come to visit! I made a room for him on the side of the house to stay for awhile!

I'm stoked!

Trying to figure out what i can do for the D man!

These last few hours were a fun break for me!

Burr
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 From:  Michael Gibson
2150.114 In reply to 2150.110 
Hi Danny,

> should'nt it default back to 'Unnamed' being a new shape/solid.

I'm not really sure...

Right now it kind of leans more to the side of preserving things when possible.

Like for instance when there are colors ready, if you have one solid that is blue and one solid that is red, when you boolean them together, would you expect to have a new solid that is neither blue nor red but instead the "default" color? Right now with such things I'm leaning towards making a new "combined" solid that would have some red faces and some blue faces in it.

The naming is being treated in the same basic way as that, but when you combine 2 solids into 1, if you have applied a name to the top-level object, there is only one "top level" container object that survives the combining... But since it is arbitrary which one survives maybe that case would be good to toss out the name I suppose.

What about with splitting? Currently names will survive that too, with the same name being applied to the split up pieces. Does that seem bad? It seems like it could be useful.

- Michael
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 From:  DannyT (DANTAS)
2150.115 In reply to 2150.111 
> did you know australia means "geometry" in derigydoo?

lol, Burr you Knucklehead :D btw it's derigidoo.

Cheers
~Danny~
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 From:  Michael Gibson
2150.116 In reply to 2150.113 
Thanks Burr! Please let me know if you run into any problems!

- Michael
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 From:  Michael Gibson
2150.117 In reply to 2150.110 
Hi Danny, one thing that will probably come in handy for you is that type label in the upper-right corner just to the right of the name.

When you have an object selected that has all joined edges, it will say "Solid" over there so that should be a quick way to tell if your object is a full solid without needing to do any other steps.

That "select naked edges" script will still be handy for the case where you don't have a solid and you want to see where the open edges are, but you won't need to run it just to see if something is a solid or not.

- Michael
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 From:  DannyT (DANTAS)
2150.118 In reply to 2150.114 
Hi Michael,

>What about with splitting?
>Currently names will survive that too, with the same name being applied to the split up pieces
>Does that seem bad? It seems like it could be useful.

mmm, not sure at this stage, I guess I have to use it a bit more before I can answer the question.

Thanks again
~Danny~
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 From:  Michael Gibson
2150.119 In reply to 2150.118 
Hi Danny, yeah really the name is not particularly useful quite yet - it probably won't really be apparent what to do with some of these specifics until the scene browser tree thing is available, which will use the names more heavily I think.

- Michael
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 From:  DannyT (DANTAS)
2150.120 In reply to 2150.119 
Agree!

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~Danny~
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