NGon WIP
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 From:  Michael Gibson
162.97 In reply to 162.96 
> Can you run that sort of calculation through the GPU? :-)

It's theoretically possible, but it would be quite enormously difficult to regear it all to do that.

- Michael
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 From:  Schbeurd
162.98 In reply to 162.91 
> Just want to say thanks Schbeurd and RazorX for helping me get my post on the Lux site related back to this site and your participation on both.

You're welcome ! ;-)
I'm still a Modo newbie but I'm planning to use it more and more in the future. The same applies for MoI so it's quite normal that I hope they will interact smoothly !
As long as Michael does not consider his work on the exporter as finished I will not insist too much on this (at Luxology side). Seems we have at least two betas before us (next one and the one where vertices will be merged) but once the MoI exporter is completely finished I will try to report the remaining problems, if any, to Lux.
Cya
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 From:  RazorX
162.99 
Dito. Modo is the easiest polygon modeler I've dealt with, and moi the easiest NURBS base modeler. I'm really really hoping Modo will have 3dm support down the road so that moi creations can be natively viewed and rendered without having to worry about exporting to obj.
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 From:  bill (BILLROBERTSON42)
162.100 In reply to 162.97 
>It's theoretically possible, but it would be quite enormously difficult to regear it all to do that.

:-) Of course. Just a thought on my part.
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 From:  Michael Gibson
162.101 
I'm down to just one last tricky area to fix up before having this new beta ready with the ngons. Hopefully be done tomorrow.

- Michael
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 From:  Schbeurd
162.102 In reply to 162.101 
>> I'm down to just one last tricky area to fix up before having this new beta ready with the ngons. Hopefully be done tomorrow.

Cool !
Other changes or bug fixes than the new exporter ?
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 From:  Michael Gibson
162.103 In reply to 162.102 
> Cool !
> Other changes or bug fixes than the new exporter ?

No, not really - everything else has been put on hold temporarily.

- Michael
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