please help
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 From:  billis
1381.12 In reply to 1381.11 
michael thank u.but ur method mathimatick its not corect because the parts of maiandros u have make its not have the same diastance.i have ataach a photo with a correct desighn hoo we make in my job please take a look and tell me if u can help me
thanks billis
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 From:  Frenchy Pilou (PILOU)
1381.13 In reply to 1381.12 
< its not corect because the parts of maiandros u have make its not have the same diastance.i
So it's for that I made the little construction above! :)
You must draw by hand 1/4 of the oval motif and then make some mirror symmetry :)
As you see on your model curves up and down are curved!
And even some down curved lines have not the same measure on the angle of the oval than on the side!
You must draw by hand one by one with some helpers lines like in my little construction :)
It's not a speedy work if you want this exact model :)

EDITED: 15 Feb 2008 by PILOU

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 From:  Michael Gibson
1381.14 In reply to 1381.12 
> its not have the same diastance.

The distance between each piece of the pattern is the same along the inside oval which was used as the path curve for the array.

But since the pattern is "rigid" and does not deform, the outside part will have different distances as the angle changes when you travel around the oval.

As I mentioned previously, MoI does not currently have any automatic method to deform the shape, which seems to be what you want here.

You have a couple of options - you can use a different program than MoI that does have those kinds of deformation tools.

Or if you want to stay inside of MoI, you can create a reference image that has the proportions you need (like the blue one you attached above), and bring it into MoI's viewport using the View/Image command and then draw your curves using the image as a tracing guide.

Also if you have the correct design as a 2D vector file (like in .ai or .pdf format), you can load that 2D file into MoI. You also could try using a vector tracer like http://vectormagic.stanford.edu/ to convert your bitmap into 2D vectors and then load those.

- Michael
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