Experiments with SubD
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 From:  pafurijaz
9908.6 
This for me is an extraordinary features, With Blender is simple for me making a fast concept with SubD and then import these geometry unchanged and with the same control points, with a good topology and splitted edge I get out great base shape.
An other test with a simple yacht but now I understood well the basic rules of Moi importer


Model imported in Moi3D



Model imported in Moi3D


Blender SubD geometry with edge creases


Blender SubD geometry with edge creases

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 From:  Michael Gibson
9908.7 In reply to 9908.6 
Good looking results pafurijaz!

- Michael
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 From:  pafurijaz
9908.8 In reply to 9908.7 
This happen Thank to you. I hope to share something better in the futures.
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 From:  feirui445
9908.9 In reply to 9908.2 
1. Save obj in moi3d and check "weld vertices along edges"

2. Blender import obj, select edge, shortcut key shift + E, change the crease of edge, add modifier, surface subdivision

When can moi3d subd develop crease of edge functions?
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 From:  Michael Gibson
9908.10 In reply to 9908.9 
Hi hl,

re:
> When can moi3d subd develop crease of edge functions?

It won't be for v4 but it is something I want to pursue in the future. It can lead to some problems with generating very heavy NURBS surfaces though so it has yet to be seen if it will be practical or not.

- Michael
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 From:  mdesign
9908.11 In reply to 9908.5 
Thanks a lot for the detailed explanations. Very nice work.
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