Node Wish List
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 From:  MO (MO_TE)
9581.401 In reply to 9581.400 
Hi James

>> Does existing Construct2/Blend node work with your "Select_SubObjects" node?

No, It needs two named edges to work and it is not easy to use either. Also, it doesn't have an option to flip curves or edges.

>> Maybe a similar approach is required for offsetting and blending.

I've made a new blend node that works with "Select_SubObject" node on edges and curves.
Also, offset node works really nice with edges, faces and curves. :)
So, there is no need to add new nodes except "blend" node.

Some new options I'll try to add:
An index input and output for "Select_SubObjects" node instead of adding it to the other nodes.
A "sharp points" mode for curves.
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 From:  Barry-H
9581.402 
Hi all,
Is it possible to have a text array Concat node that can be index selected and displayed in the note node.
thus giving a text display of process selected within the nod file.
Cheers
Barry
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 From:  MO (MO_TE)
9581.403 In reply to 9581.402 
Hi Barry
Nodeeditor doesn't support the "string" type inputs/outputs.
I think it is possible to do that, but in the simplest scenario, requires adding "string" type support to nodeeditor,
Making a node to keep strings and changing other existing nodes like "idxSelect", "Concat" and "Note" to work with new string type.

I'm not sure if adding a completely new string menu and changing nodes is worthy for just one task.
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 From:  Barry-H
9581.404 In reply to 9581.403 
Thanks Mo I have used a number system now and it works ok.
Barry

EDITED: 2 Feb by BARRY-H

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 From:  MO (MO_TE)
9581.405 In reply to 9581.404 
>> I have used a number system now and it works ok.
Cool, I'll be happy to see the way you do it in an example nod.

>> is there a limit to the number of Note nodes you can have ?
I don't have this issue here, do you get an error when this happen?
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 From:  Barry-H
9581.406 In reply to 9581.405 
Hi Mo,
no error message and have just tried again no problem at all.
Must have been my error.
Will update my Sections nod file as an example.https://moi3d.com/forum/index.php?webtag=MOI&msg=11314.71
Cheers
Barry

EDITED: 2 Feb by BARRY-H

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 From:  MO (MO_TE)
9581.407 In reply to 9581.406 
Thanks. :)
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 From:  MO (MO_TE)
9581.408 In reply to 9581.406 
After seeing your nod file, I came up with an idea to switch the text with an index number.

For "switch text by index" to work, you need to change the newly added "mode" property to "Index" and separate your text by three stars (***).

See the attached nod file.

EDITED: 2 Feb by MO_TE


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 From:  Barry-H
9581.409 In reply to 9581.408 
Hi Mo,
excellent node.
Is it possible to have a index position that shows the choices because they are not visible one run is pressed.
Many thanks
Barry
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 From:  MO (MO_TE)
9581.410 In reply to 9581.409 
Hi Barry
Sorry, It needs nodeeditor to be running to work properly.
Although, I added the page system to display the number of choices.
Updated my earlier post.
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 From:  Psygorn (DRILLBIT)
9581.411 In reply to 9581.387 
Hi all,

I am using Google Chrome and when I want to download "ChamferCurve.js" it says "Virus Detected" and stops downloading process.

Do you know how I can fix this? or could you send it to me (like changing it's format from .js to .txt)

Edit: it also happens for "ArrayGem.js" so, if you could send that to me; I would appreciate it :-)

- Psygorn

EDITED: 9 Mar by DRILLBIT

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 From:  Zooen
9581.412 In reply to 9581.411 
ArrayGem.txt
ChamferCurve.txt

EDITED: 9 Mar by ZOOEN


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 From:  Psygorn (DRILLBIT)
9581.413 In reply to 9581.412 
Thank you Zooen,

But now I see this!



How can I fix this?

-Psygorn
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 From:  Michael Gibson
9581.414 In reply to 9581.413 
Hi Psygorn, re: "invalid character #" error, it looks like there are probably 2 different files named ArrayGem.js, one is the built in command in the commands folder and the other is I guess a node editor extension.

It looks like you've got the command one there instead of the node editor extension file like you want.

I'm not seeing where ArrayGem.js for the node editor is posted, can you post a link to the message where Chrome is not allowing you to download from?

- Michael
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 From:  bemfarmer
9581.415 In reply to 9581.413 
ArrayGem node:
https://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1858

Rename .txt to ArrayGem.js.
Add to the extensions folder of nodeeditor. (AppData>etc.)
This node will be in the Objects2 node menu.

- Brian
Attachments:

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 From:  Psygorn (DRILLBIT)
9581.416 In reply to 9581.414 
Hi Michael,

>I'm not seeing where ArrayGem.js for the node editor is posted, can you post a link to the message where Chrome is not allowing you to download from?

https://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1858


Edit: how can I fix the issue of "invalid character #" error?

-Psygorn

EDITED: 10 Mar by DRILLBIT

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 From:  Psygorn (DRILLBIT)
9581.417 In reply to 9581.415 
Hi Brian,

I got confused and need help here:

ArrayGem_node.js is a different file from ArrayGem.js.

and MOI shows an error message I showed in my previous reply.

- Psygorn
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 From:  Michael Gibson
9581.418 In reply to 9581.417 
HI Psygorn, the one that Brian posted above is the one you need, the attachment ArrayGem_node.txt here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9581.415

So delete your ArrayGem.js that is giving the "invalid character #" message, download ArrayGem_node.txt from Brian's post above and rename it ArrayGem.js and put it into the node editor extensions folder.

- Michael
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 From:  Psygorn (DRILLBIT)
9581.419 In reply to 9581.418 
Thank you Michael.

-Psygorn
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 From:  Barry-H
9581.420 
Just a question.
I have been playing with r2d3 text node it as a input for text
but I can’t find away of using the input other than with numbers
or directly inputting text within the node.
Could a node that carries text be created that could be plugged into the
Text node ?
Cheers Barry
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