Node Wish List
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 From:  bemfarmer
9581.151 In reply to 9581.150 
Two connected sliders would work well.
The p slider would range in integers, from 1 to max_value, and could not exceed the current q slider value.
The q slider would range in integers, from 3 to max_value, and could not be less than the current p slider value.

This is possible, saw an example on the internet.

- Brian
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 From:  James (JFH)
9581.152 
Rectangle2 Node

This one is pretty self evident. The proposal is not a new mode as such, but rather an extension to the existing Curves/Rectangle node, to include rectangle by 2 points and by 3 points options.



James
https://www.instagram.com/nodeology/
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 From:  James (JFH)
9581.153 
CloseCrv Node

The proposed node would close open curves, analogous to Michael's CloseCurve script: http://moi3d.com/forum/index.php?webtag=MOI&msg=2752.2

Also the node could have secondary function of check which of the input curves are closed or not, outputting a numArray of 1s and 0s.



James
https://www.instagram.com/nodeology/

EDITED: 21 Mar 2020 by JFH

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 From:  bemfarmer
9581.154 
It would be nice to have right_click Info available for Macros.
- Brian
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 From:  James (JFH)
9581.155 
ExtractPts2 Node or delCorners Node

This node would be an advancement on (and replacement of) existing "ExtractPts" node.
"ExtractPts2" node would differ from it's predecessor in that it would be multi-processing and
have a pointArray output as well as, or even instead of a point Objects output.
In this way, the output may be connected to "curves" node or "Polyline" node and function analogous to "delCorners" script or "subD/convertCurveToPoly" node respectively.

"delCorners" script, which was originally written by Michael, but developed further by Max, would be the obvious starting point. It may be found on his site: http://moi.maxsm.net/item/50

This may seem like an insignificant change to an existing node, but it would in fact be of great significance to the power of NE.

Have a great weekend.
James
https://www.instagram.com/nodeology/



PS delCorners Node would simply be an analogue of delCorners script: smoothing sharped corners of a polyline.

EDITED: 21 Mar 2020 by JFH

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 From:  wayne hill (WAYNEHILL5202)
9581.156 In reply to 9581.154 
Brian,

Are you looking to launch a help web page from the NE? The shellExecute command can launch programs. Also have a tooltip on mouse over I have been working on.

Included the link to your DoyleSprial.html and an online calculator I found in the forum under shortcuts.

Wayne

EDITED: 5 Nov 2020 by WAYNEHILL5202

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 From:  bemfarmer
9581.157 In reply to 9581.156 
Thank you Wayne.
The tooltip on mouse over is interesting.

I've been too ignorant and lazy or busy to start a webpage for the past few years. Looked at Weebly a few times on Pilou's recommendation.
I think that it would be nice to have a bare bones skeleton draft of a website. A few topics and links to various topics/projects. To build upon.

Never tried to launch a help web page.

I'll look into your .js more, as time permits.
Too much work and play projects right now.

- Brian
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 From:  wayne hill (WAYNEHILL5202)
9581.158 In reply to 9581.157 
Brian,

The html help file can be located in the NE directory tree. No website required.

For the PC, this is where the html help file is located:

C:/Users/<username>/AppData/Roaming/Moi/nodeeditor/nodes/extensions/help.html

By 'launch', I mean to shellExecute the html to the browser to view. Not launch a website location on the web. Although that can be done as well as starting external programs.

Thank you,

Wayne

EDITED: 23 Mar 2020 by WAYNEHILL5202

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 From:  bemfarmer
9581.159 In reply to 9581.158 
Hi Wane,

I am using the documentation/help/Info method of Karsten.
To get the respective Info button, each node would need to have his code added. And a documentation file added to /EN.

The help/documentation files are located in nodeeditor/ nodes/ Documentation/ EN (or FR for French versions).

- Brian
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 From:  wayne hill (WAYNEHILL5202)
9581.160 In reply to 9581.159 
Hi Brian,

I will study Karsten's method more closely. It did not work the first time for me, which usually means I did something wrong.

Wayne
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 From:  bemfarmer
9581.161 In reply to 9581.160 
Hi Wayne.
I've used Karsten's "method" with mimic or cut or paste methods, and do not really understand anything.
- Brian
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Message 9581.162 deleted 17 Jan 2021 by WAYNEHILL5202

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 From:  bemfarmer
9581.163 In reply to 9581.162 
Hi Wayne,

For what it is worth, the contents of my two shortcut keys to invoke nodeeditor are as follows:

moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html?scheme=Light', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );

moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );

For the second shortcut I also used James "color" scheme, rather than the default dark nodeeditor canvas.

I'll have a look at your basicFunctions.js.

- Brian

In the basicFunctions.js that I am using, appdata appears. I have not had a problem with it, as far as I know.

var docupath;
if ( document.URL.indexOf("appdata") > 0 ) { docupath = document.URL.split("index.html")[0]+"nodes\/extensions\/Documentation\/"+lang.LANGUAGE + "\/"; }
else { docupath = document.URL.split(/moi:\/\/(.*\/).*/g)[1].replace("ui","")+"nodes\/extensions\/Documentation\/"+lang.LANGUAGE + "\/"; }

The above code may have been from Karsten, (in a forum post.). I cannot exactly remember...

On a different topic, I recollect that changing Languages had some sort of problem...(mentioned in the Forum.)

EDITED: 24 Mar 2020 by BEMFARMER

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 From:  wayne hill (WAYNEHILL5202)
9581.164 In reply to 9581.163 
Hi Brian,

You fixed my problem. It was the startup with "...index.html?scheme=Light" that was the issue. The info panel is working on the original basicFunction.js code. I will go back and delete my previous post.

Thank you!
Wayne
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 From:  wayne hill (WAYNEHILL5202)
9581.165 
This is a proof of concept of a coloring Node in beta testing. It uses a javascript to reduce the image palette to a few colors so the styles are manageable. The ImgRGB node creates the styles, while the OutputRGB Node removes the styles not being used. It has circle packing and fixed mode output. Background colors are masked to focus on the circle packing main objects.

EDITED: 17 Jan 2021 by WAYNEHILL5202

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 From:  Frenchy Pilou (PILOU)
9581.166 In reply to 9581.165 
Seems very appetizing!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  AlexPolo
9581.167 
Hi Wayne,

The image circle packing looks great - this was under RHINO but no longer supported a node like this in MOI would be great.

Great work -


EDITED: 4 Jul 2022 by ALEXPOLO

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 From:  wayne hill (WAYNEHILL5202)
9581.168 In reply to 9581.167 
Hi Alex,

Ref:
https://moi3d.com/forum/index.php?webtag=MOI&msg=9581.128

Your post from above had me searching high and low for a circle packing routine. The circle routine used on my program node is more of a pointillism. A weighted voronoi or stippling code would probably be closer to what you are looking for with images. The circle pointillism is great for vector graphic images. That is why it is still in beta. There is more that can be added to this node.

Thank you,
Wayne

EDITED: 1 Apr 2020 by WAYNEHILL5202

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 From:  AlexPolo
9581.169 
Hi Wayne,

Thanks for looking into it - further development would be a great addon in the tool library for MOI.

Great work and thanks for contributing to its progression.
regards

Alex.
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 From:  James (JFH)
9581.170 
connectPts Node

This node proposal would be analogous to and based on Michael's script found here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=2749.56

Happy Easter Everyone!

James
https://www.instagram.com/nodeology/

EDITED: 11 Apr 2020 by JFH

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