Node Wish List
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 From:  Frenchy Pilou (PILOU)
9581.131 In reply to 9581.130 
@James
We can see the 36 last images with the Node Editor on Instagram before to be blocked! :)
Better than nothing! :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  James (JFH)
9581.132 In reply to 9581.128 
As requested by Alex above http://moi3d.com/forum/index.php?webtag=MOI here is a new node proposal for the wishlist.

GeoPack Node

This proposed node would take a field of points and calculate radii of close packing circles at each point. These outputs would serve as inputs for "circle" node, or alternatively "polygon" node. Obviously shapes other than circles will not truly close pack, so a "scale" input is included to adjust sizing of individual elements. I have included a pointArray output, however it may be removed, as the point source output would serve similar function.

I have shown here the "GeoPack" node paired with "Dither" node (proposed earlier: http://moi3d.com/forum/index.php?webtag=MOI&msg=9581.122 ) to create an image based circle packing illustration.

James
https://www.instagram.com/nodeology/

EDITED: 29 Jan 2020 by JFH

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 From:  Frenchy Pilou (PILOU)
9581.133 In reply to 9581.132 
@ James
I am fan of Daniel Shiffman (I have seen all its videos! ... Yes i am maybe a little addict... :D

Free Processing (Java) & now Javascript Online (P5*Js) are truelly amazing coding progs!
Processing speeds * 3 than P5*Js for critical projects...
Alas not yet free times for play with them! :(

my little one :) (Drag & Drop an PNG image with a transparent bakground - best if it's 1024* 512 maxi)
https://editor.p5js.org/Pilou/full/y1GHaBqyT
another little one :)

EDITED: 27 Jan 2020 by PILOU

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 From:  AlexPolo
9581.134 In reply to 9581.132 
Thanks James thats great - is it possible to put a node in to control spacing between circles and maximum and minimum hole size this could be a very valuable tool in the creation of laser cut screens. Regards Alex. Here is a job I completed several years ago I used Grasshopper to achieve similar results.









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 From:  Frenchy Pilou (PILOU)
9581.135 
Nice result! What was the material ? (Metal, wood, cement...)
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 From:  James (JFH)
9581.136 In reply to 9581.134 
Alex,

Just to be clear, my post for proposal of "geoPack" node, was just a proposal, not the contribution of a new node. That would be the task of someone more skilled in coding than I.

But to answer your question: the node for controlling min & max radii would be ArrayExt/reRange node (as it happens, this is one of the few nodes that I have actually contributed).

However to achieve a result similar to the images shown, with equi-spaced holes of various sizes, you would simply link you close-packed circle pattern to construct2/offset & apply the desired offset to each circle.

James
https://www.instagram.com/nodeology/

PS The screen looks great BTW.
What is this building? In Sydney? it's OK i found it

EDITED: 30 Jan 2020 by JFH

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 From:  Michael Gibson
9581.137 In reply to 9581.134 
That's some really cool artwork Alex!

- Michael
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 From:  Michael Gibson
9581.138 In reply to 9581.130 
Hi James,

Re:
> I've always believed that NE was the same for both v3 & v4,
> but if it doesn't work for you with v3, then perhaps not.

I seem to remember that there is one thing that doesn't work in v3 which is Macros. I think it's something like it assumes it's installed in the appdata folder but v3 doesn't have the appdata support for that.

It's this one here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1494

Hopefully Max will see this to take a look.

- Michael
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 From:  Frenchy Pilou (PILOU)
9581.139 
Sometimes i have this mysterious 16 who appears ! ?
who seems the same than the PerlinNoise Node ?



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 From:  wayne hill (WAYNEHILL5202)
9581.140 In reply to 9581.139 
Pilou,

It was a minor coding error on the original release. It was discovered and quickly fixed hoping nobody noticed :-) Missing one bracket...
Download the latest files from this link.

https://moi3d.com/forum/index.php?webtag=MOI&msg=9581.105

I am sorry about that. The programs are usually tested before release into the wild. That one got away.

Wayne
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 From:  Frenchy Pilou (PILOU)
9581.141 In reply to 9581.140 
No problem! :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  James (JFH)
9581.142 
There has be some recent discussion regarding chamfering in NE: http://moi3d.com/forum/index.php?webtag=MOI&msg=9666.1 , so it would seem opportune to propose a new node:

Chamfer Node

The proposed node is analogous to Chamfer UI tool. Michael has outlined the chamfer factory inputs here: http://moi3d.com/forum/index.php?webtag=MOI&msg=9666.11

The node would be input with a polyline and output with Chamfers applied.
The "ptSel" input would operate similarly to "Mask"input on Logic/Split node, so that alternate points are selected by inputting 1,0 or 0,1. Entering 1 would select all points.

Moreover, the "ptSel" input could be any combination of 1s & 0s, as that in the example of a 5 pointed star, may be a string of 10 comma separated numbers of any order (eg 1,1,1,0,0,1,0,1,0,0)

"Dist1" and "Dist2" are the chamfer ends offsets from point. Of course, in many instances "Dist1" and "Dist2" will have the same input.

Have a great weekend

James
https://www.instagram.com/nodeology/

EDITED: 3 Feb 2020 by JFH

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 From:  bemfarmer
9581.143 In reply to 9581.142 
Perhaps a version for breps (solids), and a version for edges, and the curve version...
Or maybe one version can do it all. Input would be an objectlist, not limited to breps...

- Brian
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 From:  James (JFH)
9581.144 In reply to 9581.143 
Brian,

>> Perhaps a version for breps (solids), and a version for edges, and the curve version...Or maybe one version can do it all. <<

Probably it would be better to have multiple versions, but encapsulated into a single "Chamfer" node.

James
https://www.instagram.com/nodeology/


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 From:  James (JFH)
9581.145 
Further to the discussions here: http://moi3d.com/forum/index.php?webtag=MOI&msg=9666.1

Fillet Node

The proposed node would operate analogous to "Fillet" UI tool. Instead of selecting points to apply rounding, the node would be multi-processing and would operate on each point; however the radius may be 0 and hence that corner would remain un-rounded.

A single numeric input into "Radi" would applied the same rounding to all corners, where 2 comma separated inputs will apply alternate radii (as shown in image below with "Radi" input of "10,0" ). Of course more complex patterns of numbers may also be entered

A great weekend to all
James
https://www.instagram.com/nodeology/

EDITED: 3 Feb 2020 by JFH

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 From:  James (JFH)
9581.146 
Extrude2 Node

The proposal is to extend the functionality of Extrude node to include the other options of "Extrude" UI tool.

Extrude2 Options


Vector: multiprocessing vector input give magnitude and direction.


Tapered Mode (positive & negative angles, converge & diverge respectively) If this could have vector input all the better.


To Point Mode


James
https://www.instagram.com/nodeology/

EDITED: 1 Feb 2020 by JFH


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 From:  bemfarmer
9581.147 
A Dual Slider widget node would be useful.

There is a Demo of such a slider here: https://refreshless.com/nouislider/
and a link to GitHub download.

(So this might be an easy project? Maybe not. There is a lot of code)
There are some install instructions here: https://stackoverflow.com/questions/4753946/html5-slider-with-two-inputs-possible

I have not had time to see if it would be compatible with nodeeditor and MoI.

There would be a min value, a max value, and "p_value" slider, "grip" and "q_value" slider "grip".
min <= p_value <= q_value <= max. (I would also like 2 < q_value.)
For my Doyle Spiral Node, if I ever finish it.

- Brian

EDITED: 16 Feb 2020 by BEMFARMER

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 From:  James (JFH)
9581.148 In reply to 9581.147 
Brian,

Do you mean something similar to Widget/Range node? See below.
Or something altogether different?

James
https://www.instagram.com/nodeology/

EDITED: 16 Feb 2020 by JFH

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 From:  James (JFH)
9581.149 
Polygon Edge Node

This node would be analogous to Draw/Polygon/Edge UI tool.
Although initially it could be a standalone node, ideally it would be a 2nd option to Curves/Polygon node, as shown.

The resultant polygon would be defined by inputting 2 points and the number of sides.
There could be a "Flip" Mode with pulldown menu choice of "True" & "False", but there could be some utility in allowing these options to be set dynamically. For example an input of 0,1 would draw 2 polygons back to back.

James
https://www.instagram.com/nodeology/

EDITED: 16 Feb 2020 by JFH

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 From:  bemfarmer
9581.150 In reply to 9581.148 
Hi James,
Yes, the range node is close.

I have just been making some minor modifications, for a range2 node.
Not quite there yet.
- Brian
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