Node Wish List
 1-10  …  71-90  91-110  111-130  131-150  151-170  …  411-425

Previous
Next
 From:  wayne hill (WAYNEHILL5202)
9581.111 
Max Smirnov's Voronoi for the Node Editor
Based on his Voronoi script located at:
http://moi.maxsm.net/files/scripts/

Moi discussion reference:
https://moi3d.com/forum/index.php?webtag=MOI&msg=9581.5
http://moi3d.com/forum/index.php?webtag=MOI&msg=7177.1

Save voronoi.js file to this directory:
C:\Users\<UserName>\AppData\Roaming\Moi\nodeeditor\nodes\extensions

I would like to thanks James for helping out with testing

Wayne


EDITED: 17 Jan 2021 by WAYNEHILL5202

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
9581.112 In reply to 9581.111 
Excellent and all ready made for the Repository! Bravo!
Hyper cool!

EDITED: 20 Jan 2020 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
9581.113 
Does the ImageSampler has limitations ?
Format JPG, PNG ...?
Colors, Grey Levels, B&W, ...?
Size x,y ?
...

Does it possible to put a Version's Number of Extension, or a date...?
Because it's a mess for know what is the last one! :)


in the title for example (Titre = Title Fr / Eng ;)


I don't see PerlinNoise, PerlinNoiseFn ...
http://moi3d.com/forum/index.php?webtag=MOI&msg=9581.105

...in the Updated NodeEditor ?
http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1

EDITED: 23 Jan 2020 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  James (JFH)
9581.114 
RoundCrns Node

This is quite self-explanatory: the proposed node would apply rounding to corners of closed polylines/n-gons. (if it also worked on open polylines, that would be a bonus) This is different to "DelCorners" script as these corners would have a user determined radius.

I often use 2 x Construct2/offset nodes in sequence to achieve this result by offsetting inwards then offsetting outwards with "rounded" mode. Although this is mostly a workable solution it fails with small shapes and is not multiprocessing.

A great weekend to all
James

EDITED: 26 Jan 2020 by JFH

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  wayne hill (WAYNEHILL5202)
9581.115 In reply to 9581.113 
Pilou,

The ImgSampler is limited by the processing time and memory it takes to make really large images.

It works with JPG, BMP, PNG, GIF and possibly other formats not tested.
All image colors are converted to grayscale during the processing. Size capacity was not tested. It is capable of very large renderings and will take time and memory to process them.

The latest version has the Crvs output and the image size below. Version numbering would be a good idea because of all the update improvements and more in the future.

PerlinNoiseFn is the function library for PerlinNoise. It does not show in the menu.

Wayne
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
9581.116 In reply to 9581.115 
THX for infos!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
9581.117 In reply to 9581.114 
Hi James :)

Well...I'm very happy to see that since when (years ago) I started talking about Moi as a "2D workflows" tool, I'm very happy to see that with the AWESOME Node Editor and with your wonderful job now Moi is becoming a very very powerful 2D editor. A very specialized one indeed.

Now, I think that what is still really missing, is an easy and friendly UX.

For example: I need to round the corners of a closed poly line using that particular N.E. script? Ok. All I have to do is to push a BUTTON in the UI or fire a key shortcut, and that's it.

Unfortunately at present, i have to 1) open the N.E. Editor, 2) Load a particular script 3) Select the proper objects 4) Run the script 5) Close the N.E. UI


It could be awesome if N.E. would be much more tightly integrated with Moi's environment.

But I guess that for this update only Max would put his hands on it :)

- Marco (mkdm)
My Procreate portfolio
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  wayne hill (WAYNEHILL5202)
9581.118 
New Random Point Node

This point generator creates random points in 3D space. On the surface of an Ellipsoid. Or inside an ellipsoid.

Either X,Y, or Z values can be set to zero for a plane point area or a line of random points.

Wayne

EDITED: 17 Jan 2021 by WAYNEHILL5202

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  wayne hill (WAYNEHILL5202)
9581.119 
New Delaunay Node:

This node uses a modified delaunator javascript library from:
https://github.com/mapbox/delaunator

The output Lines is for a single line graphics
The Triangles output generates triangles that can be used for planar face surfaces.

Copy the delaunay.js and delaunator.js files to the directory:
C:\Users\<UserName>\AppData\Roaming\Moi\nodeeditor\nodes\extensions

I would like to thank James for helping out with testing and design recommendations.

Ref:
https://moi3d.com/forum/index.php?webtag=MOI&msg=9581.8

Wayne

EDITED: 17 Jan 2021 by WAYNEHILL5202

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Message 9581.120 deleted 25 Jan 2020 by JFH

Previous
Next
 From:  Max Smirnov (SMIRNOV)
9581.121 In reply to 9581.117 
Hi Marco,

I can add additional url parameters. It will not take a lot of time.
Something like this:
moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html?file=c:\\ne\\node1.nod&step=1&close=1', 'resizeable,defaultWidth:1,defaultHeight:1', moi.ui.mainWindow )
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  James (JFH)
9581.122 
Dither Node

This proposed node would take the output of "ImgSample" node and process the z values into a boolean (1s & 0s) stream , so that the density of 1s in sequence would range from lowest values to highest values. (ie black would be repetitions of 0s, and white would be repetitions of 1s, while greys would be patterned sequences of various combinations of 1s and 0s)

The result would be the conversion of a greyscale image to a series points on the canvas similar to the arrangement of pixels from a photoshop greyscale conversion to bitmap with diffusion dither.



Alternatively, the node could have pointAeeay input and output, extracting the z-values internally.

There are a number of resources online about dithering algorithms, eg: http://www.tannerhelland.com/4660/dithering-eleven-algorithms-source-code/

& of course Codetrain:
https://www.youtube.com/watch?v=0L2n8Tg2FwI

I have been dithering in photoShop then importing into "ImgSampler" node to achieve a similar result, but I would be great if this process could be done directly in NE, giving ultimate control on end result.

Have a great weekend
James
https://www.instagram.com/nodeology/

EDITED: 27 Jan 2020 by JFH

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
9581.123 
Some new works for the repository for the next week! ;)

EDITED: 27 Jan 2020 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
9581.124 In reply to 9581.121 
Hello Max! Great to hear you again :)

That new feature could be very very useful!

Thanks a lot Max!

Waiting for this welcome update :)

Let us know when it's about to be released, thanks.

Ciao!

- Marco (mkdm)
My Procreate portfolio
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Max Smirnov (SMIRNOV)
9581.125 In reply to 9581.124 
Hi Marco,

In nearest future (maybe next week), I will release a minor update. Few bugfixes and a couple of interface features. Nothing special.
Of course I'll add more url parameters, as you asked. I implemented this feature yesterday, everything works well, but I need some time to prepare the current wip version for release.

As I can see, everything goes as I planned. I made an engine core, community make nodes.
I will continue developing NE core. At the moment I try to find a best way to implement a Loop feature. I think it will be useful for fractal generating and many other things.

P.S. And yes, I'm waiting for v4 release :)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
9581.126 In reply to 9581.125 
Thanks a lot Max for your kind reply :)
It's great to hear that you keep on working on this "magical" piece of code :)

Great news to hear that you did this new "url parameters"!

Yes, the community is doing a SUPER, SUPERB job in creating very powerful and "exotic" nodes!

Waiting for your next release with some UX enhancements (very needed now)


Ciao and thanks!

- Marco (mkdm)
My Procreate portfolio
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
9581.127 In reply to 9581.122 
Hello James!

I write here a reply for your latest post on the "Current NODE EDITOR folder", because I don't know where I can write my thanks to you :)

@You: "...I will replace as new revisions are made to node editor and
as new extension nodes are added, so that the most
current NE folder can always be found here..."


THIS IS A HUGE SUPER USEFUL SERVICE for the whole community here!!!

Thanks a lot!


Keep on doing this very good behavior :)

You know that this, is one of my most wanted "good behavior" in this community :)

P.S.

I've lost my actual latest version of the working N.E for the "old" version of Moi (v3)
Could you please provide that N.E. package also for the V3?


Thanks a lot again.

Ciao!

- Marco (mkdm)
My Procreate portfolio
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  AlexPolo
9581.128 In reply to 9581.122 
Hi James,
Could this be developed into a CIRCLE PACKING NODE?


Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
9581.129 
@ James
Have you a web site different than Instagram because access is limited when visitor has no Instagram account!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  James (JFH)
9581.130 In reply to 9581.129 
Marco,

>> Could you please provide that N.E. package also for the V3? <<

I've always believed that NE was the same for both v3 & v4,
but if it doesn't work for you with v3, then perhaps not.

I have not used v3 for at least a couple of years,
& sorry, do not have a v3 version of NE to upload.

Pilou,

.>> Have you a web site different than Instagram because access is limited when visitor has no Instagram account! <<

Yes, I have a website: www.jameshargraves.com ,however doesn't show any examples of nodeEditor experimentation. As far as limitation on Instagram, IFAIK you don't need to be registered to view post. I only started using it because the swiping of multiple images seemed like a good way of showing node circuitry, which tend to extend horizontally.

Alex,

.>> Circle Packing <<

Yes I will add this as a node proposal. I first need to contemplate how it might best be implemented.

Thanks
James
https://www.instagram.com/nodeology/

EDITED: 27 Jan 2020 by JFH

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
Show messages:  1-10  …  51-70  71-90  91-110  111-130  131-150  151-170  171-190  …  411-425