Node Wish List
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Message 9581.103 deleted 1 Jan 2020 by WAYNEHILL5202

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 From:  Frenchy Pilou (PILOU)
9581.104 In reply to 9581.102 
I believe that this new year about Elephant will be some laborious for me! :)

Happy new year!

PS some ideas of nodes! (look this free prog: JsPlacement) https://windmillart.net/?p=jsplacement

EDITED: 3 Jan 2020 by PILOU

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 From:  wayne hill (WAYNEHILL5202)
9581.105 
New Perlin Noise Node release

This node uses Ken Perlin's routine for generating PerlinNoise(c) data points.

Copy the PerlinNoise.js and perlinnoisefn.js function to this directory:
C:\Users\<UserName>\AppData\Roaming\Moi\nodeeditor\nodes\extensions

I would like to thanks James for helping out with testing.

Wayne

Ref:
https://moi3d.com/forum/index.php?webtag=MOI&msg=9581.102

Updated node. Jan 9 2020

EDITED: 17 Jan 2021 by WAYNEHILL5202

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 From:  AlexPolo
9581.106 
Hi All,

Just putting up a NODE wish using the new image sampler would it be possible to create a node that can generate this sort of image based on input lines like supplied. Using MAX's FATLINES to create variable width lines based on those 2 variables linework overlaid by image.

Thanks Alex


EDITED: 23 Dec 2023 by ALEXPOLO

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 From:  James (JFH)
9581.107 In reply to 9581.106 
FatLines Node

The proposed node would be analogous to Max's Fatlines script:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7594.31



James
https://www.instagram.com/nodeology/

EDITED: 10 Jan 2020 by JFH

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 From:  James (JFH)
9581.108 
Since there is an elevated interest in voronoi3d at the moment,
http://moi3d.com/forum/index.php?webtag=MOI&msg=7177.177
I thought it would be worth adding it to the wishlist.

Voronoi3d Node



James
https://www.instagram.com/nodeology/

EDITED: 23 Jan 2020 by JFH

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Message 9581.109 deleted 21 Mar 2020 by JFH

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 From:  wayne hill (WAYNEHILL5202)
9581.110 

EDITED: 19 Jan 2020 by WAYNEHILL5202

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 From:  wayne hill (WAYNEHILL5202)
9581.111 
Max Smirnov's Voronoi for the Node Editor
Based on his Voronoi script located at:
http://moi.maxsm.net/files/scripts/

Moi discussion reference:
https://moi3d.com/forum/index.php?webtag=MOI&msg=9581.5
http://moi3d.com/forum/index.php?webtag=MOI&msg=7177.1

Save voronoi.js file to this directory:
C:\Users\<UserName>\AppData\Roaming\Moi\nodeeditor\nodes\extensions

I would like to thanks James for helping out with testing

Wayne


EDITED: 17 Jan 2021 by WAYNEHILL5202

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 From:  Frenchy Pilou (PILOU)
9581.112 In reply to 9581.111 
Excellent and all ready made for the Repository! Bravo!
Hyper cool!

EDITED: 20 Jan 2020 by PILOU

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 From:  Frenchy Pilou (PILOU)
9581.113 
Does the ImageSampler has limitations ?
Format JPG, PNG ...?
Colors, Grey Levels, B&W, ...?
Size x,y ?
...

Does it possible to put a Version's Number of Extension, or a date...?
Because it's a mess for know what is the last one! :)


in the title for example (Titre = Title Fr / Eng ;)


I don't see PerlinNoise, PerlinNoiseFn ...
http://moi3d.com/forum/index.php?webtag=MOI&msg=9581.105

...in the Updated NodeEditor ?
http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1

EDITED: 23 Jan 2020 by PILOU

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 From:  James (JFH)
9581.114 
RoundCrns Node

This is quite self-explanatory: the proposed node would apply rounding to corners of closed polylines/n-gons. (if it also worked on open polylines, that would be a bonus) This is different to "DelCorners" script as these corners would have a user determined radius.

I often use 2 x Construct2/offset nodes in sequence to achieve this result by offsetting inwards then offsetting outwards with "rounded" mode. Although this is mostly a workable solution it fails with small shapes and is not multiprocessing.

A great weekend to all
James

EDITED: 26 Jan 2020 by JFH

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 From:  wayne hill (WAYNEHILL5202)
9581.115 In reply to 9581.113 
Pilou,

The ImgSampler is limited by the processing time and memory it takes to make really large images.

It works with JPG, BMP, PNG, GIF and possibly other formats not tested.
All image colors are converted to grayscale during the processing. Size capacity was not tested. It is capable of very large renderings and will take time and memory to process them.

The latest version has the Crvs output and the image size below. Version numbering would be a good idea because of all the update improvements and more in the future.

PerlinNoiseFn is the function library for PerlinNoise. It does not show in the menu.

Wayne
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 From:  Frenchy Pilou (PILOU)
9581.116 In reply to 9581.115 
THX for infos!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  mkdm
9581.117 In reply to 9581.114 
Hi James :)

Well...I'm very happy to see that since when (years ago) I started talking about Moi as a "2D workflows" tool, I'm very happy to see that with the AWESOME Node Editor and with your wonderful job now Moi is becoming a very very powerful 2D editor. A very specialized one indeed.

Now, I think that what is still really missing, is an easy and friendly UX.

For example: I need to round the corners of a closed poly line using that particular N.E. script? Ok. All I have to do is to push a BUTTON in the UI or fire a key shortcut, and that's it.

Unfortunately at present, i have to 1) open the N.E. Editor, 2) Load a particular script 3) Select the proper objects 4) Run the script 5) Close the N.E. UI


It could be awesome if N.E. would be much more tightly integrated with Moi's environment.

But I guess that for this update only Max would put his hands on it :)

- Marco (mkdm)
My Procreate portfolio
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 From:  wayne hill (WAYNEHILL5202)
9581.118 
New Random Point Node

This point generator creates random points in 3D space. On the surface of an Ellipsoid. Or inside an ellipsoid.

Either X,Y, or Z values can be set to zero for a plane point area or a line of random points.

Wayne

EDITED: 17 Jan 2021 by WAYNEHILL5202

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 From:  wayne hill (WAYNEHILL5202)
9581.119 
New Delaunay Node:

This node uses a modified delaunator javascript library from:
https://github.com/mapbox/delaunator

The output Lines is for a single line graphics
The Triangles output generates triangles that can be used for planar face surfaces.

Copy the delaunay.js and delaunator.js files to the directory:
C:\Users\<UserName>\AppData\Roaming\Moi\nodeeditor\nodes\extensions

I would like to thank James for helping out with testing and design recommendations.

Ref:
https://moi3d.com/forum/index.php?webtag=MOI&msg=9581.8

Wayne

EDITED: 17 Jan 2021 by WAYNEHILL5202

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Message 9581.120 deleted 25 Jan 2020 by JFH

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 From:  Max Smirnov (SMIRNOV)
9581.121 In reply to 9581.117 
Hi Marco,

I can add additional url parameters. It will not take a lot of time.
Something like this:
moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html?file=c:\\ne\\node1.nod&step=1&close=1', 'resizeable,defaultWidth:1,defaultHeight:1', moi.ui.mainWindow )
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 From:  James (JFH)
9581.122 
Dither Node

This proposed node would take the output of "ImgSample" node and process the z values into a boolean (1s & 0s) stream , so that the density of 1s in sequence would range from lowest values to highest values. (ie black would be repetitions of 0s, and white would be repetitions of 1s, while greys would be patterned sequences of various combinations of 1s and 0s)

The result would be the conversion of a greyscale image to a series points on the canvas similar to the arrangement of pixels from a photoshop greyscale conversion to bitmap with diffusion dither.



Alternatively, the node could have pointAeeay input and output, extracting the z-values internally.

There are a number of resources online about dithering algorithms, eg: http://www.tannerhelland.com/4660/dithering-eleven-algorithms-source-code/

& of course Codetrain:
https://www.youtube.com/watch?v=0L2n8Tg2FwI

I have been dithering in photoShop then importing into "ImgSampler" node to achieve a similar result, but I would be great if this process could be done directly in NE, giving ultimate control on end result.

Have a great weekend
James
https://www.instagram.com/nodeology/

EDITED: 27 Jan 2020 by JFH

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