Nodebundle for playing with nodes
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 From:  Barry-H
7777.987 
Hi I need some help (as usual),
I'm using James Retop nod to generate the facets for Sub D smoothing as the Zarkow method.
I create surfaces and name them.Then using the 'get by name' selector step thro them one by one
adjusting Iso 'u-v' as required and applying the faceted results.
however sometimes the facets are connected out of order (see photo's) usually in the Iso 'u' direction.
however if I rebuild the surface (unnamed) it works correctly.
I'm using Max's latest nodeeditor and have attached Surfaces and nod files.
Cheers
Barry












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 From:  James (JFH)
7777.988 In reply to 7777.987 
Hi Barry,

I'm sorry about this bug in my macro. I have encountered this issue before with a similar macro: "Surface&Tile", and attempted a work around. I have pared back said macro and included it in attached .nod file.
The only remaining issue is that U & V isocurves are at times flipped relative to neighbouring patch, but this only requires switching between inputs. See attached image.

Hope this helps
James

EDITED: 14 May 2019 by JFH

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 From:  Barry-H
7777.989 In reply to 7777.988 
Hi James,
thanks for the new file works great and with the ability to switch Iso 'u-v' it's a bonus.
It greatly reduces the time to use Zarkow's method of smoothing transitions between
connected surfaces by Sub D.
I have already started a thread on it so will post the process using the nodeeditor
and your nod file.
Hopefully it will show advantages of using the nodeeditor.
Many thanks
Barry
Image Attachments:
Size: 102.7 KB, Downloaded: 36 times, Dimensions: 500x293px
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 From:  zarkow
7777.990 
Nice, very very nice, now I Need the Nodeeditor too. :-)
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 From:  Rainydaylover (DIMITRI)
7777.991 
Where can someone find a step by step tutorial of how to use the node editor? Any link somewhere?
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 From:  mkdm
7777.992 In reply to 7777.988 
AMAZING JOB!!!!!!!

Period.

:)

- Marco (mkdm)
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 From:  mkdm
7777.993 In reply to 7777.988 
P.S....
James, where can I find the retopoSurfs node ?

Thanks.

- Marco (mkdm)
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 From:  James (JFH)
7777.994 In reply to 7777.993 
Hi Marco,

Place the attached file into directory
~/Library/Application Support/Moi/nodeeditor/macros

James

EDITED: 14 May 2019 by JFH

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 From:  mkdm
7777.995 In reply to 7777.994 
Hi James.

Thanks, but...where is this folder ? "~/Library/Application Support/Moi/nodeeditor/macros"

I have a Windows machine and my folders for Node Editor are :

1) For Moi V4 : C:\Users\<user name>\AppData\Roaming\Moi\<node editor folder>

2) For Moi V3 : C:\Program Files (x86)\MoI 3.0\ui\<node editor folder>

Any help ?

Thanks.

- Marco (mkdm)
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 From:  James (JFH)
7777.996 In reply to 7777.995 
Hi Marco,

Sorry the directory path was for a mac.

So rather it would be (for Moi V4)
C:\Users\<user name>\AppData\Roaming\Moi\nodeeditor\macros\retopoSurfs.nod

If there is not already a "macros" folder, make one.

Let me know if this doesn't work. I don't really know my way around PCs

James
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 From:  mkdm
7777.997 In reply to 7777.996 
Thanks a lot James!

I've tested in V4 and it works :)

Does it work also with the latest Nodeditor for MoiV3 ?

Thanks.

- Marco (mkdm)
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 From:  mkdm
7777.998 In reply to 7777.996 
P.S.

I've made some experiment....what a wonderful Swiss-Army-knife for some situations where I simply want to turn a single surface to ALL QUADS!!!

Thank you very much!!!!

- Marco (mkdm)
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 From:  Barry-H
7777.999 In reply to 7777.988 
Hi James,
just tried to run nod on half sphere surface and just a tangled result.
Are there any restrictions on what surfaces the nod can be applied to.
Update once surface goes wrong all following selections go wrong as well
even those that previously worked correctly.
Cheers
Barry

EDITED: 19 Apr 2018 by BARRY-H

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 From:  James (JFH)
7777.1000 In reply to 7777.999 
Hi Barry

<< Are there any restrictions on what surfaces the nod can be applied to.>>

Yes, it will only work with 4 edged surface patches.

<< just tried to run nod on half sphere surface and just a tangled result.>>

This is a difficult one because you can't start with sphere solid, because it won't work with trimmed surfaces.
Attached is method for retopologizing a 3 edged hemisphere made by networked curves.


James

EDITED: 14 May 2019 by JFH

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 From:  Barry-H
7777.1001 In reply to 7777.1000 
Hi James,
Ok that’s good will stipulate the 4 edge requirement in my other post.
However the concern I have is once a surface that does not meet that
requirement causes the macro to crash and the following correct
surfaces also crash.It would be good if a reset within the nod was possible.
The only way I see to reset the nod file is to close and reopen Moi ?
Anyway thanks for your help I think your macro is well worth developing.
Only wish I had the knowledge to be more help.
Barry
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 From:  James (JFH)
7777.1002 In reply to 7777.1001 
Hi Barry

Can you send me the .3dm file so that I may reproduce the error
and perhaps find a work around.

Thanks
James
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 From:  Barry-H
7777.1003 In reply to 7777.1002 
Hi James,
I'm using the file I posted(http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.987)
Just added a sphere and trimmed it on it's seam to make a dome surface and named it S8.
From the photo you can see the tangled result of the dome and when S7 was next applied
you can see it is also wrong.
I noticed the surfaces spike to drawing origin.

Barry
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 From:  James (JFH)
7777.1004 
Hi All,

I feel nodeeditor has been neglected, so this weekend I decided I would play around with it.
Below is an unintended result of that play.

The other attachments are also outcomes of the same nod circuit:" surfTria.nod".

Have a great weekend
James

EDITED: 14 May 2019 by JFH

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 From:  Finema
7777.1005 In reply to 7777.1004 
Hi
How it works ?
Thanks
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 From:  James (JFH)
7777.1006 In reply to 7777.1005 
Hi Finema,


>> How it work <<.

I doubt this will be satisfactory, but the short answer is as follows:

Set up nodes to create base surface tesselation of hexagons, each lofted to a centre point to make triangular tiles and flow to target surface.

The underlying hexagonal pattern is variable in row and column , While the triangles are height variable of ctr.

Hope this helps
James

EDITED: 27 May 2018 by JFH

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