Nodebundle for playing with nodes
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 From:  mkdm
7777.859 In reply to 7777.857 
Thanks James.

Wanderful as usual!!

Math made art :)

- Marco (mkdm)
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 From:  Karsten (KMRQUS)
7777.860 In reply to 7777.857 
Hello James,

great result. Thanks for sharing!

A nice day to all
Karsten
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 From:  r2d3
7777.861 
New Camera nod..

Now setCameraAndTarget is working again in V4 i desided to play with the camera nod ... the original is not working like expected and i changed it a little.

Now its camera2 and it can circle around objects, render picts and even make a video out of them...

For Mac:
to enable video you need ffmpeg in /usr/local/bin/ffmpeg put this path in the encoder field
in the FilePath field write something like /users/ralfnaumann/Documents/CAD/camera/

You will find the camera2 nod in attached r2d3.js -> put this to the extension folder (there are also some other nods inside - but not all are working perfect...)

As example to use the camera2 you can open camera1.nod



Ralf:)
looking for moments of inspiration...

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 From:  mkdm
7777.862 In reply to 7777.861 
Amazing node Ralf!!

Thanks a lot!!!

- Marco (mkdm)
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 From:  Karsten (KMRQUS)
7777.863 In reply to 7777.861 
Hello Ralf,

thanks for playing and improving the node. I think you were the first that was really interested in. I have never finished the node really - zu wenig Zeit, zu viele Aspekte!

Bis dann
Karsten
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 From:  Frenchy Pilou (PILOU)
7777.864 
Question about genious creators of nodes!

Have you a place on the Net where we can find your true gems ?

(French version of camera is pretty soon ready :)

Done! :)



where I must put the .js file (in extensions ? )

because now the only thing I have is the centering and blockage of the object in the 3 D view... :D
using cursors don't get nothing special!
What I miss ?

a pedagogic gif is need! :)
Tested in the V4 11 november...

EDITED: 14 Dec 2017 by PILOU

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 From:  r2d3
7777.865 In reply to 7777.864 
There is just one more gem... www.esherpa.ch ... makes my life as a tandem pilot much more easier... with the help of MoI!
Winter time is not very busy for me and instead of SuDoKu i play with nodes...

Merci pour la traduction


Ralf:)
looking for moments of inspiration...
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 From:  mkdm
7777.866 In reply to 7777.865 
You're right Ralf!

@You : "...instead of SuDoKu i play with nodes..."

Moi is really the "funniest 3D Cad" ever !!! A sort of video game into the CAD world ;)

And, above all, although it is so funny it's also awfully powerful for serious things!!

- Marco (mkdm)
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 From:  r2d3
7777.867 In reply to 7777.864 
<<<where I must put the .js file (in extensions ? )

Yes, into the extensions.
than open the camera1.nod adjust the camera x/y/z and the target x/y/z
Hit run and the camera circles around the target (if speed>0 and its not on Stop)


EDIT: IMPORTANT: You have to use the last V4 the earlier Nov version has a bug in "setCameraAnd Target"

EDITED: 14 Dec 2017 by R2D3

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 From:  Frenchy Pilou (PILOU)
7777.868 In reply to 7777.867 
<< EDIT: IMPORTANT: You have to use the last V4 the earlier Nov version has a bug in "setCameraAnd Target"

So very unlucky!
I used it for avoid to copy move the Nodeeditor! :D
Let's go to see if this is better with last version! :)

Edit all is perfect ! Total success! I can now add this one to my French site! :)

http://moiscript.weebly.com/elephant-systegraveme-nodal.html

EDITED: 14 Dec 2017 by PILOU

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Message 7777.869 deleted 16 Dec 2017 by BEMFARMER

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 From:  mkdm
7777.870 In reply to 7777.869 
LOL :)

- Marco (mkdm)
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 From:  r2d3
7777.871 In reply to 7777.869 
The other way around its even harder 8-|


Ralf:)
looking for moments of inspiration...
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 From:  Karsten (KMRQUS)
7777.872 In reply to 7777.871 
Sherif: From here until the other side, no water but what we carry. For the camels, no water at all. If the camels die, we die. And in twenty days they will start to die.
Lawrence: There's no time to waste then, is there?
...
Lawrence: Nothing is written;-)
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 From:  James (JFH)
7777.873 In reply to 7777.865 
Hi Ralf

Thanks for Camera2 node. Great stuff
I can't wait to see what other things you do.

>> instead of SuDoKu i play with nodes <<

I have some suggestions that may pique your interest for nodes to play with:


1) ExtrudeDir
Ideally this would be a RMB option to Extrude node, but for now can be stand-alone.
The ability to set set start & end points (thereby denoting direction) will solve problem of multiprocess extrudes of multiple curves flowed over a surface, each with unique normal.

2) IsoCurve2
Karsten's IsoCurve node is supremely useful, but it could be improved by the option of including the perimeter curves as well.

3) Fat Lines
This one is pretty self-explanatory; it is simply Max's "Fat Lines" script wrapped in a node.

These are by no means the most needed nodes missing from the toolkit, far from it... just some thoughts

Keep up the great work
James

EDITED: 15 Dec 2017 by JFH

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 From:  r2d3
7777.874 In reply to 7777.873 
Thank you James,

yes, this are interesting ideas - thank you!
Perhaps i will dive into... :-)

BTW: the camera2 node doesnt need any in- or output so its ideal for a macro:
Just load the macro in one of your projects and you have also the cam control..


Ralf:)
looking for moments of inspiration...
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 From:  Max Smirnov (SMIRNOV)
7777.875 
Today I wrote my first NE extension node. :) It converts points array to rotation matrices which can be used as an Octane render scatter node data.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Karsten (KMRQUS)
7777.876 In reply to 7777.875 
Hello Max,

that's a good idea to write extensions ;-) I don't have access to octane, but I always enjoy to read your code.

So have a nice evening and many thanks
Karsten
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 From:  Frenchy Pilou (PILOU)
7777.877 
@Max
Never use that but for the glory! :)


last French lang.js for Node Classic & deviant! ;)
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/lang.zip

and last French nodeeditor :)
last http://moiscript.weebly.com/elephant-systegraveme-nodal.html

EDITED: 16 Dec 2017 by PILOU

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 From:  r2d3
7777.878 
Path animation



actually very easy with the existing nodes... but (sorry Karsten ich habs schon wieder gemacht... ;-) the quarz nod needed just a little tweak.. to sync the quarz with the path_array Div i added Min and Max as an input.



Max's new SWITCH got also i nice place in the CameraMacro (which now also follows pathes)

EDITED: 20 Dec 2017 by R2D3


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