Nodebundle for playing with nodes
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 From:  Frenchy Pilou (PILOU)
7777.805 In reply to 7777.804 
>>2: Discover Javascript
Step 2 is maybe the pitfall hurdle obstacle stumbling block! :)

PS Nodes used are all native nodes renamed ?
As I have yet translated all native nodes in French that will be cool if you have a version with only native ones! :)
For example I don't see "CrankL" in my native list!



I follow this guy every day, day after day, but only for the pleasure of the show! ;)
(and i put Speed 2 : because we have only one life (not like cats who have nine! :D

EDITED: 5 Dec 2017 by PILOU

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 From:  r2d3
7777.806 In reply to 7777.804 
Uuuuups..
same picture different file.. ;-)


Ralf:)
looking for moments of inspiration...
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 From:  Frenchy Pilou (PILOU)
7777.807 
With the Animator 10 in French native
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Frenchy Pilou (PILOU)
7777.808 
Animator 11 works very fine!
As you can see i must translate all! :)
Here just translated the "-Limit"!
Look "- Limite" and "+ Limit"

in fact i was too speedy I must translate in French like this "Limite -" :)



Can we have a look of the code of the macro is ?

So a very big metaphysic problem for me : must i translated all nodes or only nodes that please to me! :D

EDITED: 5 Dec 2017 by PILOU

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 From:  r2d3
7777.809 In reply to 7777.805 
<<<(and i put Speed 2 : because we have only one life (not like cats who have nine! :D

var LengthOfLive=moi.GetDistance(birth,death)/speed;
if(speed<=Math.PI/2){break;}else{return;}


PS translating the nodenames makes only sense for the nodelist... if you have a LOT of nodes you have to give them relating names......
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 From:  Frenchy Pilou (PILOU)
7777.810 
So the French version :)
But no exactly complete because you hid some nodes that i discovered in moving some ones !!! ;)

<< PS translating the nodenames makes only sense for the nodelist

Sure and for the Anglophobic user who has the illusion to understand a little bit of what's happening on the screen! :) :) :)

PS Thx for the Macro : indeed 2 lines can animated the world! :)

So 2 missing! (will be complete on my site! :) http://moiscript.weebly.com/elephant-systegraveme-nodal.html

EDITED: 6 Dec 2017 by PILOU

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 From:  Frenchy Pilou (PILOU)
7777.811 
Just a silly question! :)
Not for make it, just for info!

How do you attach something to a Macro node ?

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 From:  Frenchy Pilou (PILOU)
7777.812 
Here the French last! :)



EDITED: 6 Dec 2017 by PILOU

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 From:  James (JFH)
7777.813 In reply to 7777.811 
Hi Pilou,

>> How do you attach something to a Macro node ? <<

A macro node is just an empty container until node circuitry is put inside.
To do something it needs input/s & output/s that may be connected.

Try double clicking on an existing macro to discover what is inside,
or alternatively create a new macro, double click on it, and add some node/s
include input and output from menu drop down, and then click BACK on the nav bar.

It will all become clear,

James
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 From:  Frenchy Pilou (PILOU)
7777.814 In reply to 7777.813 
Aaaaaaaaaaaah damned! :)

Things hidden from the beginning world! :D

So more nodes to translate! :D
I will obtain an Universalis Encyclopedia! :)

And yes all is quasi clear now! :)

PS Can we put a macro inside a macro ?

And does exist something to alert when you create a node with a name yet existing ?

EDITED: 5 Dec 2017 by PILOU

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 From:  bemfarmer
7777.815 In reply to 7777.814 
A macro can contain a macro.
- B
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 From:  Frenchy Pilou (PILOU)
7777.816 
So Fractal world! :)

Missing a paradigm! :)

Circle is drawn inside the macro, not outside the macro!
What i missed ?

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 From:  James (JFH)
7777.817 In reply to 7777.816 
Hi Pilou

>> What i missed ? <<

Right Mouse Button click on "Out" in macro
select "Objects" (the default is "Numbers", no appropriate for a curve)

Also remove regular "Output" inside macro, as this will create problems.

Hope this helps
James
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 From:  Frenchy Pilou (PILOU)
7777.818 In reply to 7777.817 
Bravo! Excellent!

Now the more difficult will be to not use this marvelous toy before the next year! :D




So the secret was to take "object" on the "output" in the Macro!

EDITED: 6 Dec 2017 by PILOU

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 From:  r2d3
7777.819 In reply to 7777.818 
WOW!

yes, the secrets of the macros are finally discovered!
And you can save macros for reuse.

In the animator11.nod there are a couple of macros inside a macro inside a macro....

for example i made a if/else macro (f.e.: ><180) which i used for different cases...
Once you figured out a funtion -> save it as macro and reuse it for a different case...


Bon Noël <:-)





Ralf:)
looking for moments of inspiration...
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 From:  Frenchy Pilou (PILOU)
7777.820 
French Translation of the animator11.nod + Mini Manual of a Macro!
http://moiscript.weebly.com/elephant-systegraveme-nodal.html



then Macro / animator11

EDITED: 6 Dec 2017 by PILOU

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 From:  speedy (AL2000)
7777.821 
Hello to all
a little exercise that starts
from a very interesting surface
the Oloid -
Some deformations , a wire that starts from
surface structure.... et voilà .....

How many interested people find the file at this link:
http://www.mediafire.com/file/qhvj5752j9y7x3f/Oloid_Bracelet.rar
have a nice evening everybody
alberto
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 From:  Barry-H
7777.822 
Hi All,
I have had this error report when pressing run on my test collision nod.
but after I clear the error report the nod file runs ok.
Not sure if it's a bug or my nod file setup ?
The nod takes 2 objects and checks for a collision and if so moves the second object till clear.
Any thoughts ?


Barry












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 From:  r2d3
7777.823 In reply to 7777.822 
For me it looks like there is a value not set in the beginning..
Try to set defaults in the "prototype.onAdded = function()"


Ralf:)
looking for moments of inspiration...
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 From:  Barry-H
7777.824 In reply to 7777.823 
Hi Ralf,
are you referring to the Collision.js file ?
It as this at the moment Collision.prototype.onExecute = function()
Cheers
Barry
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