Nodebundle for playing with nodes
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 From:  Michael Gibson
7777.773 In reply to 7777.769 
That's a really cool one Ralf! - Michael
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 From:  Frenchy Pilou (PILOU)
7777.774 In reply to 7777.772 
<< the splitPts just takes the X and the Y from the bbox center - pretty sure ther is a similar one which can do it..

Sorry i don't see it! Have you renamed the tittle of this node ?
What is this mystery? :)

The only Split i see is this one! (and it's not SplitPts ! :)



EDITED: 1 Dec 2017 by PILOU

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 From:  r2d3
7777.775 In reply to 7777.774 
The splitPts is in the point2 extension..

ore you can use the basic/extract node (two of them)

These are the newest extensions by MAX

Ralf

EDITED: 1 Dec 2017 by R2D3

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 From:  r2d3
7777.776 
I start to like vases... :-) made by pentagraf...








Ralf

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 From:  mkdm
7777.777 In reply to 7777.776 
Hello Ralf!

I echo the words I said yesterday.

WANDERFUL THINGS!!!

Very fascinating and interesting.

My congratulation :)

- Marco (mkdm)
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 From:  speedy (AL2000)
7777.778 
Welcome among us Ralf ,Nice entrance.....
nice node, and beautiful Extension "Stream"Script
compliments...
I just uploaded the file in V3 and launched in v 0.99
Max's last version, all right, I noticed a single drawback ,
all outputs are locked ...
I can not unload them with the usual click....
Someone has the same problem....
or, maybe i have badly installed v 0.99?
Very most welcome your info-
best
alberto
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 From:  Frenchy Pilou (PILOU)
7777.779 
Ok I have all nodes this time! :)
If i good undertstand now there is no necessary to have a Nodeditor modified just extentions enable or not
and of course the new nodes, libs...

But Now I need the manual! For 2D first! :)
Curve? Lines ? ... names them ... the big fog! :)
Because nothing Pentographing for the moment! (2 Get Name are pinky! :)


EDITED: 1 Dec 2017 by PILOU

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 From:  r2d3
7777.780 In reply to 7777.779 
TRES BIEN!

dont think about the pinkys - they are only colored to identify the axes..

MANUAL:

1:open the pentagraf.3dm
2:oben nodeditor
3:load the pentagraf3D.nod (much more funnyer :)
4:hit run and enjoy

these settings makes vases:




you can also make your own pentagraf (actualy this things are called PANTOGRAPH..)
important is only that you name the axes and levers like the original (i just made one only with just circles and lines)

Ralf
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 From:  r2d3
7777.781 In reply to 7777.777 
THX!

but take care... its edictive! ;-)

Ralf
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 From:  Frenchy Pilou (PILOU)
7777.782 
OK! That was a long way to work! :)
Thx for all infos!
Funny of your crazzy toy is that you can make an animation on the same time!

I had just forgotten to load the "file.3dm" !!!



Now I will try the 3D one!
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 From:  Frenchy Pilou (PILOU)
7777.783 
Yep funny indeed! :)

---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  r2d3
7777.784 In reply to 7777.778 
ciao alberto,

the outputs are locked??...


Make sure you open first the pentagraf.3dm...

and than the nodeeditor...


Ralf:)
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 From:  r2d3
7777.785 In reply to 7777.783 
WOW nice one!

Did you mention, that if you go with the mouse over the animation ore Moi is in background it produces some different curves...


Ralf:)
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 From:  speedy (AL2000)
7777.786 
Thank you Ralf, but this malfunction does not occur
only with your file, the procedure for uploading your file
that's exactly what you said,
the defect I believe is in the folders I uploaded in V.099
but I can not figure out where the mistake is-
alberto
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 From:  Frenchy Pilou (PILOU)
7777.787 
French version and manual of the Pentagraph 2D / 3D ! :)
http://moiscript.weebly.com/elephant-systegraveme-nodal.html
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 From:  r2d3
7777.788 In reply to 7777.787 
Merci beaucoup!!!

That looks great :-)

The stream.js is now a little bit more robust for bad inputs..
perhabs you can update it


Ralf:)
looking for moments of inspiration...
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 From:  Barry-H
7777.789 
Hi All,
I would like to be able to move an object automatically if it intersects another.
The logic is.
1) Select object 1 and 2
2)Check if they intersect.
3) If Yes move object 2 a given amount 'X+' and keep looping till No intersection or move limit reached.
4) If No move object 2 a given amount 'X-' and keep looping till Yes intersection or move limit reached.
5) When either steps 3 or 4 have been achieved set a flag to indicate loop end.
I know we have an intersect node but I need a true or false or 0 or 1 output.
Any ideas how to achieve this ?
Barry
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 From:  bemfarmer
7777.790 In reply to 7777.789 
Hi Barry,

(precision)Bounding box would give an estimate of the size of the objects, and how far to "nudge" one or both, in some direction.
If the intersect factory, via factory.calculate(), has its intersect curves or points sent to an objectlist, and the length is zero, there is no intersection. (?)
(I'll await Michael response :-)
- Brian
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 From:  Barry-H
7777.791 In reply to 7777.790 
Hi Brian,
I used the bounding box in my original trials but wanted to use the intersect node to give a more accurate layout (allowing for nesting within the bounding box). My problem is to find away of using the output of intersect node as a true or false or 0 or 1 so I can then trigger the movement.
I looked at the JS code of the intersect node to see if the output could be changed to give a 0 or 1 and then create a new node but my limited JS knowledge is a problem hence my post.
Cheers
Barry
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 From:  bemfarmer
7777.792 In reply to 7777.791 
Instead of factory.commit(), putting the intersecting lines/curves/points in the geometry database,
objList = factory.calculate() would put the curves & points in an objectlist, which could be counted/ checked for length.
I'll defer to the professional programmers, due to my very limited knowledge, and limited time :-)
- B
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