Nodebundle for playing with nodes
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 From:  Mike (MGG942)
7777.504 
A trivial 'real world' nod to produce a printable circular funnel.
As an example I've chosen sizes to match a funnel I made some years ago to facilitate loading peppercorns into a pepper grinder.



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 From:  speedy (AL2000)
7777.505 In reply to 7777.504 
Welcome to the Elephant
World...... Mike.
Perhaps, for such a simple object, I think that,
start with a profile, then create a revolution
is the best method ....
Maybe many less Nod ???? ...
In every case appreciable
best
al
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 From:  Karsten (KMRQUS)
7777.506 In reply to 7777.504 
Hello Mike,

it makes me happy to see the different aspects of the application. Especially when the results will end in real world parts. Methods and complexity will automatically increase. And used in the right place, productivity will also increase:-)

Have a nice day
Karsten
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 From:  Mike (MGG942)
7777.507 In reply to 7777.505 
Thanks for the suggestion, Al, I'll think about it.
Mike.
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 From:  Mike (MGG942)
7777.508 In reply to 7777.506 
Thanks, Karsten. I have plans to increase complexity by making a nod for a 'universal' funnel. That is, a funnel that has square round elements.
Mike.
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 From:  James (JFH)
7777.509 In reply to 7777.506 
Hi Karsten,

I am happy to see you back on the forum & hope you are well.

I wonder if you wanted to have a play around with something node-wise,
if you could have a look at extending your text node, so that it could be utilised
for numbering pt arrays as per my earlier posts:

http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.448
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.453

This would be a real boon for the more complex indexing of arrays.

If you could, I would be forever in your debt!

James
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 From:  Mike (MGG942)
7777.510 
A more ambitious - and complex - funnel nod. The 'universal funnel'.
This nod is based on rounded rectangles so the top, middle and bottom sections can be rectangular, square or round.
Mike.




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 From:  Karsten (KMRQUS)
7777.511 In reply to 7777.509 
Hello James,

it is a little bit complicated to integrate the functionality into one node, possible, but not useful in my opinion - so I made a additional one. Please test it and give a feedback.




Have a nice day

EDITED: 6 Mar 2019 by KMRQUS

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 From:  Mike (MGG942)
7777.512 In reply to 7777.511 
Hi, Karsten, looks wonderfully good to me.

Tiny, tiny typo in both the Numbering and Text nodes you have the label 'Bolt' - should of course be 'Bold'.

Mike.
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 From:  Mike (MGG942)
7777.513 
Another perhaps useful nod. Bottle square or round.nod
The output is five solids. I left them separate rather than using 'Union' inside the nod as I thought that the output would be slightly more convenient in that form, though I'm having second thoughts as I type this!

Below shows that sort of bottles that can be produced with the nod. It will not generate oval bottles.
NOTE that the neck is plain - required threads or bead have to be generated separately.
Mike.




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 From:  Karsten (KMRQUS)
7777.514 In reply to 7777.513 
Hello Mike,

it looks like you're having fun:-)

and thank you for your note. I'm not a native speaker, so any improvement is welcome. Here is a corrected version.

thanks and have a nice day
Karsten

EDITED: 6 Mar 2019 by KMRQUS

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Message 7777.515 deleted 23 Feb 2019 by JFH

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 From:  Mike (MGG942)
7777.516 In reply to 7777.515 
Thanks for the warning, James.
Mike.
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 From:  Mike (MGG942)
7777.517 
Hi, guys, is there a simple way of getting the x,y,z values of the last point calculated by MathPts?

Mike.
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 From:  James (JFH)
7777.518 In reply to 7777.517 
Hi Mike,

>> x,y,z values of the last point calculated by MathPts <<

MathPts "f(uv)"input into "InPts" ArrayExt/idxSelect node
Multiply Unum X Vnum minus 1 for input into "idx" on ArrayExt/idxSelect node
then "Out" input into Points2/splitPt to get x,y,z values.

An alternative is to use ArrayExt/ArrayFlipper to idSelect with index of 0

If this does not make sense, upload your file & I modify it

Cheers
James
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 From:  Mike (MGG942)
7777.519 In reply to 7777.518 
Thanks, James. That's certainly a more elegant method than the work around I was using.
However... right now it's not giving quite the same result. I'll try and figure out where I've gone wrong tomorrow.

Mike.
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 From:  James (JFH)
7777.520 In reply to 7777.519 
Hi Mike,

I have attached nod file showing both methods.
Red & Blue sphere are used as placeholders to
demonstrate location set by xyz of arrays last point.

basic/length node as used for point numbering above
could be used instead of math node multiplying U & V values.

James


EDITED: 14 May 2019 by JFH

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 From:  Mike (MGG942)
7777.521 In reply to 7777.520 
Thanks, again.

Well, I don't know what I was doing wrong, but in the cold light of day both the array techniques you suggested now seem to work just fine.

Onwards and upwards.

Mike.
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 From:  Karsten (KMRQUS)
7777.522 In reply to 7777.521 
Hello Mike,

please check also the RMB on the idxSelect node - you can also Switch it to the selection of values in numarrays or geometry of objectlists.

Have a nice day
Karsten
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 From:  James (JFH)
7777.523 
Hi all,

Loosely based on "Recreating Jean Nouvel's Louvre Abu Dhabi with Parametric Modeling"

https://www.youtube.com/watch?v=iRVMx4WzFus

see nod file attached

James


EDITED: 14 May 2019 by JFH

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