Nodebundle for playing with nodes
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 From:  bemfarmer
7777.471 In reply to 7777.470 
Hi Mike,

Try:

cosh(u) = ( exp(u) + exp(-u) ) /2

sinh(u) = ( exp(u) - exp(-u) ) / 2

Brian
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 From:  Mike (MGG942)
7777.472 In reply to 7777.471 
Thanks, Brian.
Of course - it worked!
Nice work around.
Mike.



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 From:  Mike (MGG942)
7777.473 
Hyperbolic Helicoid. HyperbolicHelicoid

Thanks to Brian's formulaic equivalents to sinh and cosh I've got this working.
HyperbolicHelicoid.nod produces a surface which is easily converted into a solid by executing Construct/Offset/Shell using Thickness 0.01mm (for default .nod values) and Direction: Normal



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 From:  Frenchy Pilou (PILOU)
7777.474 
Cool: with image + Nod we can decide if yes or no we want load the tool! ;)

Maybe useful for pasta makers ?
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 From:  AlexPolo
7777.475 
Hi All - trying to get this node to work but cant realised I am still running node editor 0.91 not 0.93 have searched this thread for update but cant find it - if someone could point me to the latest build would be greatly appreciated.

thanks
alex
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 From:  bemfarmer
7777.476 In reply to 7777.475 
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 From:  Mike (MGG942)
7777.477 In reply to 7777.475 
Alex, as far as I can tell this is the latest from Max. It's what I'm using. http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.596
Mike.
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 From:  Karsten (KMRQUS)
7777.478 In reply to 7777.475 
Hello Alex,

for me it Looks like that a modified Version is used by Mike. ScaleUVW and Concat2 are no standard nodes. So please try the Version from here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8197.7

Have a nice day
Karsten
p.s.: Most of the stuff here needs a modified or better a Version with extensions:-)
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 From:  Mike (MGG942)
7777.479 In reply to 7777.478 
Karsten,

Slightly puzzled by your post as your link leads to nodeeditor.v.0.93.2017.03.09mod.zip Note the 'mod'
and my post leads to v.0.93.2017.03.09.zip - no 'mod'

Also, my shortcut key in MoI, F9, executes this command: moi.ui.createDialog( 'nodeeditor.v.0.93.2017.03.09/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );

Am I missing something?

Mike.
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 From:  Karsten (KMRQUS)
7777.480 In reply to 7777.479 
Hello Mike,

everything is fine, If you have collected all the puzzle parts. Only from time to time I share the complete collection, for those who want to start from scratch.
The modifications are not really modifications to Maxs Versions - there are only additional nodes. So you can replace, add or delete files in the extensions Folder without an effect to the base Version from Max. So if you think something is missing, you can also add or replace single files and restart.

Have a nice day
Karsten
p.s.: You can recognize the modified Versions by the colored Cursor in the nodeeditor (yellow or blue)
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 From:  bemfarmer
7777.481 In reply to 7777.479 
Note that Max added the "extensions" subdirectory for noncore/nonstandard nodes.js.
Under ui/nodeeditor93/nodes/extensions, place non-Max (some_new_node.js) nodes.

- Brian

The nodeeditor93mod name indicates that modifications have been made.
The yellow cursor is nice. I tinkered with colors, or should I say less darkness:-)

EDITED: 7 Aug 2017 by BEMFARMER

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 From:  Mike (MGG942)
7777.482 In reply to 7777.480 
Thanks, Karsten, that make things clearer.
Mike.
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 From:  Mike (MGG942)
7777.483 In reply to 7777.481 
Thank, Brian.

It's starting to make sense to me.

Thanks also for the 'less dark' tips which I have implemented.
Much easier on the eyes when zoomed in.

Mike.
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 From:  AlexPolo
7777.484 
Thanks for that 0.93 mod has me up and running as this thread is so BIG maybe start NODEBUNDLE thread just for software enhancements.
A big thanks to all the developers pushing this along.
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Message 7777.485 deleted 15 Aug 2017 by JFH

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 From:  Karsten (KMRQUS)
7777.486 
Hello,

I've made a twist node:-)
I hope there are no bugs in it - so it would help, when someone would test it.



Have a nice day
Karsten

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 From:  Mike (MGG942)
7777.487 
Snake.
Another from MathMod.
The .nod produces a surface. I converted to a solid using Construct/Offset/Shell with Thickness 0.5mm and Direction: Flip.
Mike.


Attachments:

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 From:  James (JFH)
7777.488 
Hi All,

An experiment showing a field of columns effected by twin attractors.
See attached.

James



EDIT: sine wave ripples new image attached

EDITED: 14 May 2019 by JFH

Attachments:

Image Attachments:
Size: 188.5 KB, Downloaded: 39 times, Dimensions: 928x505px
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 From:  speedy (AL2000)
7777.489 
Hi Friends
The holidays are over, we are back
In the real world ........ I hope everything is fine
for you all-
- I tried to accomplish this exercise, relative
at SuperEllipse, but applying the concept
not only to the curve 2d, but the 3d shape
In such a way as to have a shape transition
starting from an Astriod, passing through an Octahedron , a Sphere, etc etc,
to arrive on acubic smooth Shape -
I also added a variation, in which ,
varying the parameters that govern the domain of the form
in x, y, z, in the final assembly, an interesting explosion is created
of the main form-
I hope the subject is Vs interest ,
for those interested, find the material here :http://www.mediafire.com/file/1s70l89err5gyda/SuperEllipse_3d.rar
Wellcome back at all
best
al
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 From:  Mike (MGG942)
7777.490 In reply to 7777.489 
Hi, Speedy, welcome back.
I've tried running Basic 3d SuperEllipse.nod with the default settings but nothing happened.
Is there a special way of using it?
Mike.
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