Nodebundle for playing with nodes
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 From:  James (JFH)
7777.203 In reply to 7777.200 
Hello Karsten,

One small request: Planar node
It need only have a single input & single output
with no options. I can test for you & upload new mod files

Have a great weekend
-James

 

something like this:

 

// Planar
function Planar()
{
this.addInput("In","objectlist");
this.addOutput("Out","objectlist");
}

Planar.title = "Planar";
Planar.desc = "Planar";

Planar.prototype.onExecute = function()
{
var inObj = this.getInputData(0, moi.geometryDatabase.createObjectList());
var output = moi.geometryDatabase.createObjectList();
if ( inObj.length> 1 ) output = factory ('planarsrf', inObj);
this.setOutputData(0, output);
}

LiteGraph.registerNodeType("Construct2/Planar", Planar);

EDITED: 25 Nov 2016 by JFH

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 From:  speedy (AL2000)
7777.204 
Hello Karsten and Friends
I can not install this latest version
I attach some pictures ...
I think I did all right
in your opinion what's the problem
any help is extremely welcome
thank you
best
al
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 From:  Karsten (KMRQUS)
7777.205 In reply to 7777.203 
Hello James,

good idea. It looks like the planarsrf factory make a multiprocess by itself, but it dosen't work for non planar curves. We have also look to the UV configuration - depending on what someone want to do with it, we also need network or a two rail sweep with 2 profiles.

Have a nice day
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 From:  James (JFH)
7777.206 In reply to 7777.205 
Hello Karsten

Can you please have a look at the code and tell me what is missing or wrong.
I would really appreciate it

Have a great weekend
-James
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 From:  Karsten (KMRQUS)
7777.207 In reply to 7777.204 
Hello Al,

My italian is very limited, but it seems that the folders are empty. Something went wrong with the copy or the extraction of the files. I downloades and checked the zip file and here it seems to be ok.

Please check and give a feedback.

Have a nice day
Karsten
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 From:  Karsten (KMRQUS)
7777.208 In reply to 7777.206 
HelloJames,

I cant't test at the moment - I have to work, but here a some things I saw.

// Planar
function Planar()
{
this.addInput("In","objectlist");
this.addOutput("Out","objectlist");
} <<<<Brace missing

Loft.title = "Planar"; <<<<<< Planar
Loft.desc = "Planar"; <<<<<<

Loft.prototype.onExecute = function() <<<<<<
{
var inObj = this.getInputData(0, moi.geometryDatabase.createObjectList());
var output = moi.geometryDatabase.createObjectList();
if ( inObj.length> 1 ) output = factory ('planarsrf', inObj);
this.setOutputData(0, output);
}

LiteGraph.registerNodeType("Construct2/Planar", Planar);

Then it should work.

- Karsten
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 From:  speedy (AL2000)
7777.209 In reply to 7777.207 
Hi Karsten
In the folder there are all files as you can see ....
perhaps there is a conflict because I do not know what else
best
al
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 From:  James (JFH)
7777.210 In reply to 7777.208 
Hi Noders,

Please find attached zip file of updated node editor with inclusion of new "Planar" node.
: located Construct2/Planar

It does just as the Planar tool in Construct menu of MOI i.e. convert a closed curve to a planar surface. If one or more curves lie wholly within the perimeter of a curve it will create planar surface of boolean difference.

Have a great weekend
- James

EDITED: 14 May 2019 by JFH

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 From:  Karsten (KMRQUS)
7777.211 In reply to 7777.209 
Hello Al,

quit difficult to say from here. Did you try to reinstall? Is the old one with all the before posted js files still running? If yes! You are up to date.

Maybe someone that have already tested the zip file, can give a feedback if it is running, to exclude a general problem?

We will find a solution!

Karsten
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 From:  speedy (AL2000)
7777.212 In reply to 7777.211 
Hi Karsten and James

INCREDIBLE
I searched a lot
to understand what is not working ..
result:
I wrote "nodeditor- instead nodeeditor" in folder
patience
now everything works fine.......

<James>
"Planar surf " wel done, although I still have not
tested , there is an absolute need to repopulate the surface tools ..
Just a question , he also works with points (3 or 4)
replacing somehow meshes.......
In any case Many Thanks for your interest-

Have a nice weekend to all
al
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 From:  James (JFH)
7777.213 In reply to 7777.212 
Hi Al

>>Just a question , he also works with points<<

No, it is simply a node equivalent of manual Planar tool,
with the same limitations: it only converts planar closed
curves to a planar surface bound by that curve.

But despite its limitations, it is quite useful.
Compare the 2 node files I did for wastzzz:
hexMESH.nod and hexMESH2.nod

mFlowObj only works on single input objects,
so separate flows were needed for outside and inside curves,
so there is lots of unnecessary wiring.

Also with flowed planar surfaces, the normals remain associated
with each individual surf obj, hence each obj extrudes individually.
(assuming not flowed over compound curvature: MOI cannot handle)
This is not the case for surfaces constructed after constituent curves.

That said it would be better if the node did more.
We want node editor to have a small number of very powerful nodes,
like MOI itself, rather than bloatware solution
with hundreds of single purpose nodes.

Have a great weekend & happy noding.
-James

EDITED: 23 Feb 2019 by JFH

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Message 7777.214 deleted 26 Nov 2016 by JFH

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 From:  mkdm
7777.215 
Hi everyone.

Just in order to keep Project Elephant's stuff straighten up a little bit, I created this new thread :

"Project Elephant's UNOFFICIAL Repository"
at http://moi3d.com/forum/index.php?webtag=MOI&msg=8197.1

I hope that it will be useful for everyone.

Best!

- Marco (mkdm)
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 From:  James (JFH)
7777.216 In reply to 7777.211 
Hi Karsten,

Thank you for new Logic nodes. They will be a supremely useful.

Can you please copy your post to this thread, so others don't reply in the "Project Elephant's UNOFFICIAL Repository" thread. I think Marco would like it free of discourse, and only as a directory to various versions of node editor.

On the subject of Marco; if he included a "Pattern" input into his "PatternSelArray" node, we could dynamically generate num arrays by connecting "values" output of your new logic nodes . Now that would be a powerful combination.

Keep up the good fight!
-James

PS I have been desperately trying to create a "SelEdges" node based on "SelectEdges" script. It would seem a simple task, since all the code is there in the script, but for the life of me, I can't get it to work. I wonder if you can see the utility of such a node, if it might be a task that you could turn your superior skills towards.

EDITED: 28 Nov 2016 by JFH

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 From:  mkdm
7777.217 In reply to 7777.216 
Hi James, Karsteen and everyone.

> "...I think Marco would like it free of discourse, and only as a directory to various versions of node editor..."

Thanks a lot James for this clarification!
You're totally right!

"Project Elephant's UNOFFICIAL Repository" thread should be only a directory to all versions of Project Elephant,
and SHOULD NOT INCLUDE ANY COMMENT OR DISCOURSE.

If we use it in this way, it could be really helpful for everyone and could be a very fast way to get all versions of P.E. (Project Elephant)

So Karsteen,
regarding your latest post in "Project Elephant's UNOFFICIAL Repository" thread (http://moi3d.com/forum/index.php?webtag=MOI&msg=8197.2),
in which you talk about an update to your "Nodeeditor v0.85 mod 9" version, could you please instead post a new "Reply to All"
composed by a copy of my first post followed by your new P.E. version ?

So, the new reply in "Project Elephant's UNOFFICIAL Repository" thread should be like this :

"Project Elephant versions:
-----------------------------

<A copy of all the text of the latest post in the thread. That is :

1) Project Elephant version "v.0.85" - ********* MAX'S OFFICIAL VERSION *********
......

------------------------------------------------------------------------------------------------------

2) Project Elephant version "v.0.85_mod"
...

...

8) Project Elephant version X
...

------------------------------------------------------------------------------------------------------"

With the addition of the text for the new version :

9) Project Elephant version "V.0.85-mod10"
downloadable at < Url>

Support Files :
<Url to any documentation file (doc, xls, txt, etc...)
<Url to any .nod file to test the new functionality>
------------------------------------------------------------------------------------------------------


I hope I made myself clear enough :)

Ciao!

- Marco (mkdm)
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 From:  mkdm
7777.218 In reply to 7777.216 
Hi James,

> "..if he included a "Pattern" input into his "PatternSelArray" node, we could dynamically generate num arrays by connecting "values" output of your new logic nodes"

ASAP I will work on this "Pattern" input. Thanks.


Best,

- Marco (mkdm)
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 From:  Karsten (KMRQUS)
7777.219 
Hello,
I want to share an update for the Nodeeditor v0.85 mod 9. I have worked on Logic nodes. For those are interested in - please replace the nodelogic.js with the posted one. It contains some boolean stuff that are useful to create simple geometric filter. The example shows a filter for the curve length.
Find the files here: http://moi3d.com/forum/index.php?webtag=MOI&msg=8197.2
Have a nice day
Karsten
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 From:  speedy (AL2000)
7777.220 
Hi Friends
Sometimes it's also nice to play with Nodes ........
in any case , with this test of SudSurf (which I must say works fine)
there are still some limitations:
1- Offset works well with low values
otherwise it produces artifacts
2- Extrude on Surf does not work
3- Intersect between SubDSurf and lines do not work
4- It would also be interesting and useful make Active option
Thickness in the Node Offset

Have a nice week to all and good Work
best
al
Ps-I can not put all the files ..
how can do ?....
I'll try to make send separate ...
........some other solution?
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 From:  Frenchy Pilou (PILOU)
7777.221 
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  speedy (AL2000)
7777.222 In reply to 7777.220 
Hi Friends
I have been trying without success to make send
separated, I can not upload anything to be shipped
Tell me, can I use a different address to share
with you the files?
suggestions......
best
al
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