Nodebundle for playing with nodes
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 From:  James (JFH)
7777.1852 In reply to 7777.1851 
Psygorn

Not sure why it is not working your end, because your NOD file with
the recommended changes works for me.

You could try replacing "shiftDublicate" node with "Basic/Progression" node.

In this setup, they are effectively the same, and "Progression" node
would be the more obvious choice, however when I built this circuit
I was initially attempting something different from what I ended up with.
Sorry if this created confusion.

James
https://www.instagram.com/nodeology/

EDITED: 14 Mar 2022 by JFH

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 From:  MO (MO_TE)
7777.1853 
"ConnectPoints" node
Update: range mode

Address: Curves2/ConnectPoints
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 From:  MO (MO_TE)
7777.1854 
An update on "idxSelect" node
Inverse mode added.
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 From:  James (JFH)
7777.1855 In reply to 7777.1854 
MO,

Thank you very much for update of "idxSelect" node.
This incremental change will have a profound effect on the usability of NE.

There is another node that could be revised to great effect.
Less incremental change than change to increments.
Please see link below:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9581.3

There several ways this could be achieved, but perhaps the easiest would be to introduce a RMB option as per image below


What do you think?
James
https://www.instagram.com/nodeology/
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 From:  MO (MO_TE)
7777.1856 In reply to 7777.1855 
I'm glad you liked it.
I did take a look at "Knob" node.
It looks a bit scary to be honest! :)
Maybe I can add a "step" property, but not sure.
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 From:  MO (MO_TE)
7777.1857 
Unfortunately I couldn't find a decent way to do this, But somehow I managed to reach a result.
I added a "step" property.(Default: 1 But it can be negative too)
It can increment by step number, but the incremental mode works only with mouse wheel.
I post it here in case someone wants to use or improve it.
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 From:  MO (MO_TE)
7777.1858 
"ArrayGem" node
Inputs:
Object: Objects + an optional base circle
Path: curve/curves
Surface: To set objects orientation (optional)



Address:
Objects2/ArrayGem
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 From:  MO (MO_TE)
7777.1859 

EDITED: 10 Apr 2023 by MO_TE

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