Nodebundle for playing with nodes
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 From:  Karsten (KMRQUS)
7777.182 In reply to 7777.181 
Hello James,
Looks really great, closer to that what you want, but not the ending. Caused by my inadequate english I misunderstood some of your statements. After a closer look to your node files I think, the easiest way would be a variable input length for curve groups like in the bundlePts node - like you already mentioned!!!. For a standalone node it is possible, but I don't know if I can integrate it to the existing. I have to check it in the next days.
Nevertheless I think the tests and experiments here helps to find solutions, gives example for people that want exactly such a result and shows what is possible in general.

Thanks and
have a nice day
Karsten
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 From:  James (JFH)
7777.183 In reply to 7777.182 
Hello Karsten,

>>Caused by my inadequate english I misunderstood some of your statements<<

To clarify I made simple sweep nod file attached.
Sweep factory allows multiple profiles, giving result in image below,
but sweep node only recognises the start profile. see simpleSweep.nod



Is that clear?

Your response is appreciated

-James

EDITED: 23 Feb 2019 by JFH

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 From:  speedy (AL2000)
7777.184 
Hello Karsten an James

Given the recent significant developments
redoing the test , I think for exactly orienting objects
in target areas, you could use Offset and then Sweep
unfortunately, currently with only one profile.....
It would serve a Sweep Node MultiProfile and whi not MultiRail...
or, more simply use the actual Loft Node
with a Node similar to (Bundle Pts ) but that groups
curves instead Point-
I've been clear......?
I hope you understand.....
best
al

PS-Sorry for my bad English
I do everything to be understood ...
but it is not always so simple
I have to thank San " GoogleTranslation "

Image Attachments:
Size: 448.5 KB, Downloaded: 83 times, Dimensions: 1920x1080px
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 From:  speedy (AL2000)
7777.185 
Hi James
while doing the post, I saw your
I would say that we are on the same frequency my friend
have a nice day
al
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Message 7777.186 deleted 22 Nov 2016 by JFH

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 From:  Karsten (KMRQUS)
7777.187 In reply to 7777.184 
Hello Al, Hello James,

>>>with a Node similar to (Bundle Pts ) but that groups
curves instead Point-
my intention is not to do a seperate Node for that, rather put the curve sequences directly to the loft node (variable number of inputs). The only question is: A new node or RMB option to the actual one. I don't know - I have to look at it. That would solve the problem in a first step. A seperate node that extracts all faces is also useful. There is also a arraygem factory in the API which can do something for us, but I don't know at the moment, how to use it. For the improvement of the sweep node I have to think about it first - It depends on the possible workflows which input variants are useful and what the other nodes have to do for that. It's like the loft node or the pathArray- in a first step everything seems to be good, until you realize the limitations for a special workflow. The offset node is unfinished also. MultiIso node has also a bug, the names of some nodes are not to be understood intuitively ...

Have a nice day
Karsten
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 From:  speedy (AL2000)
7777.188 
Hello Karsten Friends,
another test of new mpatharray-Node
there are several inactive output ,
activate them to see the different behaviors
shown in the attached picture...

<Karsten>
I think the changes to the existing Loft
they can be made at the entrance of the data in the
Node-
Just specify how to order
input ....
Attachments:

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 From:  James (JFH)
7777.189 In reply to 7777.188 
Hello Karsten and Al,

>>changes to ... Loft...they can be made at the entrance of the data in the Node-Just specify how to order input<<

"Sweep" may be an easier node to update to multiple profile inputs , because pick order is irrelevant to operation.

"Sweep" can achieve the same result as "Loft" in many cases, and avoids the need of "BundleObj" functionality.

That said, an Extended "Bundle" node would be brilliant, especially if that was the fix to existing "Loft" issue.

.>>A new node or RMB option<<
Definitely RMB option. Your Concat2 node is so powerful due to it's versatility.

I look forward to seeing what you come up with!
-James

PS Image below: PanelShell with spikes of differential length and orientation.

EDITED: 23 Feb 2019 by JFH

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 From:  Karsten (KMRQUS)
7777.190 In reply to 7777.189 
Hello Al, Hello James,

I've tested Al's CP-mPathArray - very cool, but my 5 year lenovo G575, that I use for programming, is a little bit slow for such things. Anyway - I've tried to include the RMB option into the mLoft, but I have some problems with the locking mechanism of the input slots - I have to take a deeper look in JS and Max code. So there is a little bug in the new node, that I have attached (in "normal" mode it is possible to remove the target slot ..). So it's a draft, that I have to improve. When I understand the code, I will fix it and post a new one. And we have to think about the compatibility of your posted examples, it is possible that some of them have to be reworked in the future.
It would be a pity, if they wouldn't run in newer versions.

Have a nice day
Karsten

EDITED: 6 Mar 2019 by KMRQUS

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 From:  James (JFH)
7777.191 In reply to 7777.190 
Hello Karsten,

The new mLoft2 node is brilliant.
It does exactly what I asked for.

Despite what your wife may think,
you are indeed, a man amongst men.

Thank you
James

EDITED: 14 May 2019 by JFH

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 From:  speedy (AL2000)
7777.192 
Hi Karsten
I saw the new node and advances
occurred ....
You are truly priceless for the effort they monsters.
Unfortunately these days there it will be able to analyze
and understand the improvements occurred
patience.....
I hope to do next week
Have a nice day
al
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 From:  James (JFH)
7777.193 In reply to 7777.190 
Hello Karsten,

>>mLoft2....So it's a draft, that I have to improve<<

I was just wondering, when you return to revise coding of mLoft2
if it would be possible to include polyloft capability
(i.e. selectable separate facets).

Or if easier to create a new mPolyLoft.

The below image may clarify my request.
I want to be able to address individual quads.

I don't want to come across as someone who is never satisfied.
I hope I have already expressed my gratitude for all your early xmas gifts.
I couldn't be happier, with toys I have already!

-James

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 From:  Karsten (KMRQUS)
7777.194 In reply to 7777.193 
Hello James,

I will think about it, but at the moment I have also to play and experiment - here is another aspect:-)

https://youtu.be/q1vJo4QIWvI

Have a nice day
Karsten
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 From:  James (JFH)
7777.195 In reply to 7777.194 
Hi Karsten,

Camera node looks really cool!

RE: PolyLoft capabilities: >>I will think about it<<

Brilliant!

Thanks
-James

PS I also have to play and experiment

EDITED: 14 May 2019 by JFH

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 From:  Frenchy Pilou (PILOU)
7777.196 
Where is your survey list of new nodes ?
That can help Max...and us! ;)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  mkdm
7777.197 
Hi Karsteen, Burrman, AL, James and all the other smart guys of Project Elephant,

I post here my reply to this post of "wastzzz" where he said (http://moi3d.com/forum/index.php?webtag=MOI&msg=8192.1) :
"....I don't understand anything, where is the last version, what is nodebundles, there is no appropriate thread or instruction.
This forum organization is a pain. My head hurts. No offense"

Well, I totally agree with "wastzzz".
Although I have already played a lot with Project Elephant, now I'm really doing confusion...

Karsteen, Burrman, AL, James and all the other smart guys of Project Elephant, could you please, if you want,
follow the suggestion that I gave you some days ago ?

That is :

I think that would be a good thing if we put at the end of all our posts with nod files this annotation :

"These nod files requires <node editor version name.zip> downloadable at <url>"

For example : "These nod files requires "nodeeditor_0_85_mod6.zip" downloadable at http://take.ms/RfzWH"

This little extra annotation to our posts will greatly help us to understand and test all of your excellent experiments.

Thanks.

Best,

- Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
7777.198 
Suggestion: maybe not like all this animation but the concept!
Automatic folding paper surface with Valley/Montain given
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  speedy (AL2000)
7777.199 In reply to 7777.198 
Hi Pilou
the video shows the performance achievable
with Kangaroo Plug-in ,created by the genius of Daniel Piker for GH/Rhino ...
It is a simulator of movements, mass ,gravity ,acceleration,
etc etc applied mostly to the Mesh ....really amazing ..
Perhaps using mathematical data only (Algebric and Trigonometric)
It fails to do something like ...
personally I see it very difficult
best
al
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 From:  Karsten (KMRQUS)
7777.200 
Hello,

I want to post my last snapshot:
For those are interested in - extract the file in in a subfolder and copy the folder nodeeditor.v.0.85 to e.g C:\Programs(x86)\Moi\ui\. After that, start Moi and go to Options and Shortcut keys. Click the Add button. Enter a key e.g. F8 or Alt+N. Under command place:
moi.ui.createDialog( 'nodeeditor.v.0.85/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow )
Now press close - and enter your shortcut key. - Hopefully it works. In the attached file nodes_V0.85_mod8.xls is a short overview for the additional nodes.

To start working with the nodeeditor press the right mouse button. Hold down and chose a node. A double click on a node opens the info panel on the right side - same result as pressing the info button on the right upper side and click to the node. Most of the nodes have inputs and outputs. At the moment there are three datatypes:

numarrays -> for numbers and arrays of them
pointarray -> for points and sequences of points
objectlists -> geometrical objects like points, lines, curves, bodys ...
Boolean -> at the moment unused

The node is like a blackbox, which takes inputs of the mentioned datatypes and processes them to an output. Outputs can be connected to the input of another node. Outputs of type numarray and pointarray can be connected to multiple node inputs. Objectlists can only connected one by one. If you want to connect to multiple nodes, you can use a clone node for that. To connect outputs to inputs, press the left mouse button on the output and drag the cursor to the input you want to connect. Release the mouse button over the input and Output is wired to the input. The color of the wire depends on the data type which will "transported". Under the basic Menu item (RMB) is a Output node that brings the data to Moi. To start the processing, press the start button. The Apply button pushes the data/geometry permanently to Moi.

I'm not a native speaker, so maybe can take the infos and bring them back in a improved version.

Have a nice day/afternoon/night to all
Karsten

EDITED: 6 Mar 2019 by KMRQUS

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 From:  Frenchy Pilou (PILOU)
7777.201 In reply to 7777.200 
Remarquable!
I will translate all that the next week in French! (xls file)
(and the nodes itself inside the node editor inside the Moi program!

Seems you must say to save somewhere the actual Elephant Node editor! ;)
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