Nodebundle for playing with nodes
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 From:  speedy (AL2000)
7777.1171 
Hi Karsten ,
How are you?
I hope everything is OK-
The new Extension import, just posted , is fine
at least I think, if Barry's goal was to create a Heklix
with variable radius .... thanks for your intervention ...
but I believe that if I post some examples
from which we can better understand how to manage
the points imported ... would be the maximum ..
thanks again , and have a nice day
al
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 From:  Barry-H
7777.1172 In reply to 7777.1169 
Hi Karsten,
once again thanks for your help all's working well.
Barry
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 From:  speedy (AL2000)
7777.1173 
Hi All
an exercise, using M_Helix and the new M_1Blend,
revised and I believe improved ...
the file and some images at this link:
http://www.mediafire.com/file/dsrqyaj65okasi3/Bulb.zip/file
Have a nice day to all
al
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Message 7777.1174 deleted 14 May 2019 by JFH

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 From:  mkdm
7777.1175 In reply to 7777.1174 
Super AMAZING creation!!!
This is the beauty of math :)

James you're a "math painter"!

- Marco (mkdm)
My Procreate portfolio
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 From:  mkdm
7777.1176 In reply to 7777.1174 
P.s. now only a background music is missing!
After that we could use Moi like a DJ in a dance floor :)

- Marco (mkdm)
My Procreate portfolio
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 From:  Barry-H
7777.1177 
Hi,
can someone help I am trying to get the inverse of sine for a calc within the node editor.
Is there away to do this to get the angle in degrees or radians ?
Barry
Got it used asin() function

EDITED: 21 Jul 2018 by BARRY-H

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 From:  James (JFH)
7777.1178 In reply to 7777.1153 
Hi Karsten,

Your M_PathArray node is extremely useful, however I have a thought of how it may be be made even more powerful.

If the input is a single decimal number < 1 (e.g. 0.6 as shown in attached image)
then a point would be positioned at that percentage of the curve length.

I know that something similar can now be achieve with use 0 & 1 concatenated to either side of the number; but this becomes a problem with multiprocessing multiple curves with input numarray parametrically determined by say proximity to attractor point.

Hopefully, this makes sense.
Thanks
James

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 From:  speedy (AL2000)
7777.1179 
Hi James, I agree with you, it would be extremely useful to be able to use
a single decimal or a decimal progression,
leaving out the concatenate with the No. 1
I hope Karsten can improve
the functionality of this Node, I do not think it's too difficult for him ...
at least I hope.....
Have a nice day
al
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 From:  speedy (AL2000)
7777.1180 
HI to All,
I send you Macro_1Gear
for creating toothed wheels...
file at this link :
http://www.mediafire.com/file/hitnvsas047hfsq/-GEAR.zip/file
good depth to everyone
best
al
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Message 7777.1181 deleted 14 May 2019 by JFH

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 From:  James (JFH)
7777.1182 
Hi All,

Another experiment with performative screening.

James

EDITED: 14 May 2019 by JFH

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 From:  mkdm
7777.1183 In reply to 7777.1182 
WOW!!! Wonderful!

- Marco (mkdm)
My Procreate portfolio
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 From:  Barry-H
7777.1184 
Hi All,
created this nod after reading this thread http://moi3d.com/forum/index.php?webtag=MOI&msg=8986.1
Having originally done the calcs on a spreadsheet I wanted to see if it could all be done with the node editor and it's
a good way for me to learn how some of the nodes work ( still lot to learn )
I have been working on 2 options the first being the one posted which adds the helix to a core this gives the slot bottom a curved shape.
Option 2 which subtracts the helix to get the slot thus the slot bottom will be flat more like it would be machined.
Cheers
Barry












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 From:  James (JFH)
7777.1185 
Hi All,

GEMERATOR: A fun little macro utility

Have a great weekend!
James

EDITED: 14 May 2019 by JFH

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 From:  Finema
7777.1186 In reply to 7777.1185 
cool ! thanks
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 From:  Finema
7777.1187 In reply to 7777.1186 
a test of this node with a keyshot render

EDITED: 9 May 2020 by FINEMA

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 From:  James (JFH)
7777.1188 In reply to 7777.1187 
Beautiful render! Thanks
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 From:  mkdm
7777.1189 In reply to 7777.1187 
Very very nice!

- Marco (mkdm)
My Procreate portfolio
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Message 7777.1190 deleted 8 Aug 2020 by JFH
 

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