Nodebundle for playing with nodes
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 From:  James (JFH)
7777.112 In reply to 7777.109 
Hi Al.

I am alway struck by how vast & sparse your wiring diagrams;
you must have one gigantic monitor (or possibly 2) :)
Anyway I find it very instructive to analyse your method.

So keep them coming...

Thank you....& I am glad to hear that you are OK,
but sorry to hear of the devastation to your town & community.

Karsten,
Thank you also for your new .nod file.
I have not had a chance to look at it yet.

FYI, while reworking Al's .nod file I discovered that your
brilliant Concat2 node has a small bug.
Concatenating objects, does not allow them to be joined.
The ouput dot is green rather than yellow.
I was forced to use Max's original Concat node which is fine,
but I thought you may like to know.

I have attached my version of Al's file below
(it of course, requires Al's .3dm file as well)

-James

EDITED: 14 May 2019 by JFH

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 From:  Frenchy Pilou (PILOU)
7777.113 In reply to 7777.112 
<< you must have one gigantic monitor (or possibly 2)
In general today a Latop + a Monitor! ;)
As Node's windows is a "flying windows" you can imagine how comfortable that is! :)
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 From:  Karsten (KMRQUS)
7777.114 In reply to 7777.112 
Hello James,

thanks for reporting the bug. Is it right, that the bug comes up, when loading a node-file from disk and try to connect or rewire the output? In a continous session it seems, that all works fine?!
Anyway -I've made some changes and now i'm testing the node. If the result is positive, I will post an update.

Have a nice day
Karsten
p.s.: As mentioned - I didn't understand the functions of the nodeeditor at all.
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 From:  James (JFH)
7777.115 In reply to 7777.114 
Hi Karsten,

>>Is it right, that the bug comes up, when loading a node-file from disk and try to connect or rewire the output?<<

I'm not sure. I could not repeat the error. I opened the .nod file and replaced concat with concat2 and it worked fine. Weird?>>Anyway -I've made some changes and now i'm testing the node. If the result is positive, I will post an update.<<

Great! What about offset node you mentioned earlier?

I appreciate all your nodes.

-James
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 From:  speedy (AL2000)
7777.116 
Hi Friends
You're right , James ... I'm pretty messy....
I hope in the future to improve ...
for the rest....... , thanks of your words and closeness

Karsten I saw your new definition
This weekend I will try to deepen
and see if there is news ... Meanwhile, thanks
Continuing with the tests of fillet on the tapes, which finally
I managed to do
I noticed a strange behavior ..
even if with the Nod. file save the file. 3dm
void in which I am working
and reopen all, the definition made before
no longer has the fillet made ...
This happens even if the only definition Node save,
and I open a new session and load the file Nod
Why.......
As regards Blend, between the two tapes ,
I tried, everything seemed ok , but ultimately without avail
I think there is still work to make
stable these two important features.
best
al
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 From:  Karsten (KMRQUS)
7777.117 In reply to 7777.115 
Hello James, Hello Al,

@James: The problem is caused by the onAdded function in the Concat2 node. Reloading a nodefile with a Concat2 node, causes a setup of the output to the default type numarray. It seems that onAdded is responsible for creating new nodes and also for recreation from disk. If a wire exist in the nodefile, the nodeeditor seems not to check it again. But If you delete the wire a reconnection isn't possible for pointarray and Objectlists. I hope the workaround in the node will do the job.

@Al: Could you please post the problematic files with the Fillet node - Fillet is very experimental and I have to investigate where the problem is. I will have a look at it in the next week.

A nice weekend to all
Karsten
Attachments:

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 From:  speedy (AL2000)
7777.118 
Hi Karsten
here is the test file of fillet
I hope you will serve to understand the problem
Have a nice weekend
al

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 From:  Karsten (KMRQUS)
7777.119 In reply to 7777.118 
Hello Al,

the problems seems to come up with the v.0.85. The edge names will be stored in the node file, but only the first element/edge name will be read back. I found a workaround by placing a leading number, so the node editor don't suppress the reading of the complete array of edge names. Please test the version in the attachements.

Have a nice weekend
Karsten

EDITED: 6 Mar 2019 by KMRQUS


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 From:  James (JFH)
7777.120 
Hi Al et el,

I have been playing with patternSelect to generate radial forms.
See attached. It is best to delink extrude when when adjusting input dials
and then reconnecting. Otherwise it will hang for some time.



Hi, Marco

patternSelect is a brilliant node. It would be useful to an open/closed pulldown
so that when "closed" the indices prior to start were added to end of array.
The work around is not difficult, as in my .nod file; but the inclusion would be
productivity enhancement. Also, as I have suggested before, it would be useful
to have a num array input for pattern (it accepts 0s & 1s)

Keep on noding
-James

EDITED: 14 May 2019 by JFH

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 From:  mkdm
7777.121 In reply to 7777.120 
Hi James,
> "...It would be useful to an open/closed pulldown...it would be useful to have a num array input for pattern..."

I hope to find soon some free time to put my fingers on PatternSelArry in order to work with num array.

See you,

- Marco (mkdm)
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 From:  speedy (AL2000)
7777.122 In reply to 7777.119 
Hi Karsten
I replaced costruction 2 with your last
it seems to run better .....
File opening the output of the second Fillet
it does not work... ( picture-1)
I redid the connections, and it works , but creates
the surface Brep source ( why ?)( picture-2)
Saved, and reopened it's ok....... (picture-3)
I think which you , maybe I should spend a little more time
for the exact functioning of Node Fillet,
which it is really very important-
I saw the new Offset node
I hope functions ,
then we resend-
Good work..Great Karsten
best
al

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 From:  speedy (AL2000)
7777.123 
Hello Karsten
with input curve works well ,
with line does not work ......
to be rewritten ????
Or there is something in the connections that do not understand
have a nice day
al
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 From:  Karsten (KMRQUS)
7777.124 In reply to 7777.122 
Hello Al,

thanks for the details. I had to change some internal things of the node to get it to run under that version. Sometimes I have to fight with some sideeffects and it is difficult to test all configurations, in which a node has to work. Some of the bugs took hours to understand them. Some nodes make problems again and again. Anyway ...
I redid the connections, and it works , but creates
the surface Brep source ( why ?)( picture-2) >>> Did you cloned the BrepNameSubObjects? If you do that, both will have the same basename for naming the sub elements. That can cause the problem. You can change it manually or create a new one for that. Moi's API isn't made for that stuff, so it is difficult to create that functionallity. Otherwise I saw also some unselectable ghost-objects while using the node editor - not selectable - like display artefacts - with other nodes. Is this actual problem repeatable?

I saw the new Offset node ....
I forgot to delete the offset node - it isn't finished - it works only in a first step. The flip for the side isn't stable. For test purposes you can show -with the frame output - the decission of the offsetfacory where the offset is placed. Ok - for a flip I have to calculate a frame on the other side of the input. But for a line the point is lying on the curve - typically you decide it with a pointer, but in the node editor isn't any interaction;-) These are the problems ...

Have a nice day
Karsten
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 From:  speedy (AL2000)
7777.125 
Hello Friends
starts again week, continue the tests ....
a little exercise with input curves in Moi
and a little test SubD
best
al
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 From:  speedy (AL2000)
7777.126 
Hello Friends
another test : Flow with Surface deformation Target
best
al

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 From:  mkdm
7777.127 In reply to 7777.126 
Hello Al,

(In Italian)
Stai diventando un drago con il NodeEditor!! :)

(In English)
You're becoming a master with NodeEditor!!

Ciao!

- Marco (mkdm)
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 From:  speedy (AL2000)
7777.128 In reply to 7777.127 
(Italian)
Marco amico mio , grazie
ma sono ancora piccole cose, rispetto a quello che si potrebbe fare..
Grazie sopratutto a Karsten, James, te , ed il grande Max per lo sviluppo
del sistema..
speriamo che tutto proceda per i verso giusto...
saluti
al
Ps- ho visto nel Forum , che sei interessato anche da Thinksolid...
Bel Modellatore sto iniziando ad usarlo anch'io
(English)
Mark my friend, thank you
but they are still small things compared to what you could do ..
Thanks especially to Karsten, James, you, and the great Max for development
of the system..
we hope that everything goes the right way ...
best
al
Ps- I saw in the Forum, you are also interested by Thinksolid ...
nice modeler I'm starting to use it too
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 From:  mkdm
7777.129 In reply to 7777.128 
Hi Al,

Thanks a lot for your kind reply!

> "Ps- ho visto nel Forum , che sei interessato anche da Thinksolid...
Ps- ho visto nel Forum , che sei interessato anche da Thinksolid..."

Hemmm.....how to say it....Sincerely I don't know ThinkSolid :)
Maybe you are referring to a different product or you're getting me mixed up with a different user,
or maybe I'm doing confusion... :)

Anyway...if you are referring to SolidThinking Evolve (SOLIDTHINKING) I can say you a couple of things.

1) I tried the product for about 1 month and I got rid of it without doubt.
Ok, very very good integrated renderer and interesting PolyNURBS tools (similar to T-Spline).
But, TERRIBLE, terrible UI and workflow!!
I can't imagine nothing worst.

2) Very bad forum and very bad support.

See you,

- Marco (mkdm)
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 From:  speedy (AL2000)
7777.130 In reply to 7777.129 
Hi Marco
Yes Mark , I'm sorry for the inaccuracy
I meant precisely SolidThinKingEvolve , and Inspire ,
I agree with you with regard to the interface
somewhat antiquated the WorKflow and also to
the Forum ....
But I find robust enough the Engine "Siemens" unless
mistake a derivative of NX or Parasolid
that responds very well, is also an interesting
variety of proposals surfaces, which when combined with PolyNurbs
in my opinion it makes the product interesting enough-

best , and good Work
al
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 From:  Karsten (KMRQUS)
7777.131 
Hello,

caused by the thread Placing spheres on knots/vertices and the very interesting skript fileToShape from libelle (many thanks for that!!!) I have made a draft for some nodes to read coordinate files back. (import/CSV-file - ArraysEXT/idxReplace)

Have a nice day
Karsten

EDITED: 12 Dec 2017 by KMRQUS

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