Honeycomb pattern on dome shape
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 From:  blade_master777
3786.29 In reply to 3786.27 
Hey BurrMan,

Oh, yes the good old days. I remember running an amiga version of POVray and watched each of the indivdual pixels take minutes to render. I'd go to bed and guesstimate how many pixels should render by the time I woke up. It never seemed to be enough. After a few weeks I'd finally have an image, and only then did I realise my camera was pointed in the wrong direction.

Cheers
Charles
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 From:  blade_master777
3786.30 In reply to 3786.28 
Hi Michael,

I'm both glad and disapointed to hear that. I thought I might have made contact with a higher power :-)

Cheers
Charles
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 From:  Michael Gibson
3786.31 In reply to 3786.29 
Ahh, the Amiga, I have a lot of fond memories of that. I got started with 3D graphics with Turbo Silver on the Amiga.

- Michael
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 From:  Marc (TELLIER)
3786.32 In reply to 3786.31 
Amigas!

Back then, If anyone told me I would work with IBM PC machines in the future I probably would've laughed hard...


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 From:  PaQ
3786.33 In reply to 3786.32 
Remember pushing some vertex here and there on a robot head model in 3d sculpt :)


Still wondering how an os that fit on a floppy disk is replaced today by a full dvd ...
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 From:  Michael Gibson
3786.34 In reply to 3786.32 
> Back then, If anyone told me I would work with IBM
> PC machines in the future I probably would've
> laughed hard...

Especially if they said that you'd use the IBM PCs to do graphics and animation work!

- Michael
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