NodeEditor Plus [Unofficial]
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 From:  Frenchy Pilou (PILOU)
11614.111 
For a little test... transform a cube to a pyramid ... as the direct generation of the file don't yet works
Here the manual method not sure that really help! :)
1. Create the Base Shape ... Add a Curve/Rectangle node.
Set Width to 20 and Height to 20.

This represents the footprint of your shape on the ground.

2. Elevate the Top Profile... Add a Transform/Move node.
Connect the Rectangle output to the Objects input of the Move node.
In the Translation field, set the Z value to 30 (format: 0,0,30). This defines the height.

3. Control the Taper (The "Magic" Step) ...Add a Transform/Scale node.
Connect the Move output to the Objects input of the Scale node.
Crucial: Set the Center of the Scale node to 0,0,30 (the same height as your moved square).
Add a Basic/Slider node. Set its range from 0.0 to 1.0.

Connect the Slider output to the Factor input of the Scale node.
Slider at 1.0 = Cube
Slider at 0.0 = Pyramid

4. Group the Profiles... Add a Logic/BundleArray node.
Connect the original Rectangle (from Step 1) to In 1.
Connect the Scale output (from Step 3) to In 2.
This creates a list containing both the bottom and top squares.

5. Generate the Volume...Add a Construct/Loft node.
Connect the BundleArray output to the Profiles input.

MoI3D will now stretch a "skin" between the two squares.
6. Final Output... Add a Basic/Output node.
Connect the Loft output to it to see the final geometry in the MoI3D viewport. ...

Quick Tip: If you want the pyramid to be "solid" (a closed BREP),
make sure to check the "Cap ends" option if it's available in your version of the Loft node, or use a Solid/PlanarSrf on the result.

Curious result ... but surely schematic

EDITED: 1 Jan by PILOU

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 From:  Frenchy Pilou (PILOU)
11614.112 
a node Object / Selected don't exist anymore ?

Waiting more something like that! :)

But not yet tested because it's while i don't touch this sort of thing!

But terrific if you can ask an Ia to make for you anything you want without knowledge of Nodes!
Maybe not today at 100% but surely after tomorrow!

EDITED: 2 Jan by PILOU

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 From:  MO (MO_TE)
11614.113 
Generating an object in NodeEditor is quite similar to how it's done in moi, but with parametric capabilities.
Here are two simple methods to generate a pyramid.

>> a node Object / Selected don't exist anymore ?

This node has been relocated to the "Select" menu, under the title "Select Scene Objects". It's also accessible in the search box.
Image Attachments:
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Size: 32.3 KB, Downloaded: 17 times, Dimensions: 271x375px
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 From:  Frenchy Pilou (PILOU)
11614.114 In reply to 11614.113 
Excellent! Where is the Search Box ? (how to call it ?

Center ?

EDITED: 2 Jan by PILOU

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 From:  MO (MO_TE)
11614.115 In reply to 11614.114 
>> Where is the Search Box ?

Double-click on the canvas (NodeEditor window) :)
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 From:  Frenchy Pilou (PILOU)
11614.116 In reply to 11614.115 
That is wortking!
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 From:  Rich (-RB-)
11614.117 
Great Work MO!

// Rich
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 From:  Barry-H
11614.118 In reply to 11614.1 
Hi Mo,
been playing with your unwrap curve / surface node.
Have you an example as getting shapes that need scaling so not sure I am using it correctly.
Cheers
Barry
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 From:  Frenchy Pilou (PILOU)
11614.119 
Works as aspected! Sorry in French but...






Pinky curve is planar and has same length than green one!
It's the same for you ?

Curious! https://moiscript.weebly.com/uploads/3/9/3/8/3938813/planar_curves.3dm

EDITED: 15 Jan by PILOU

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 From:  Barry-H
11614.120 In reply to 11614.119 
Pilou,
this is why I am not sure if I am using it correctly.
The unwrapped in these cases are 1 x 1 but if scaled looks correct.
In others they are scaled correctly in one direction only.
Cheers
Barry





EDITED: 15 Jan by BARRY-H

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