NodeEditor Plus [Unofficial]
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 From:  Frenchy Pilou (PILOU)
11614.111 
For a little test... transform a cube to a pyramid ... as the direct generation of the file don't yet works
Here the manual method not sure that really help! :)
1. Create the Base Shape ... Add a Curve/Rectangle node.
Set Width to 20 and Height to 20.

This represents the footprint of your shape on the ground.

2. Elevate the Top Profile... Add a Transform/Move node.
Connect the Rectangle output to the Objects input of the Move node.
In the Translation field, set the Z value to 30 (format: 0,0,30). This defines the height.

3. Control the Taper (The "Magic" Step) ...Add a Transform/Scale node.
Connect the Move output to the Objects input of the Scale node.
Crucial: Set the Center of the Scale node to 0,0,30 (the same height as your moved square).
Add a Basic/Slider node. Set its range from 0.0 to 1.0.

Connect the Slider output to the Factor input of the Scale node.
Slider at 1.0 = Cube
Slider at 0.0 = Pyramid

4. Group the Profiles... Add a Logic/BundleArray node.
Connect the original Rectangle (from Step 1) to In 1.
Connect the Scale output (from Step 3) to In 2.
This creates a list containing both the bottom and top squares.

5. Generate the Volume...Add a Construct/Loft node.
Connect the BundleArray output to the Profiles input.

MoI3D will now stretch a "skin" between the two squares.
6. Final Output... Add a Basic/Output node.
Connect the Loft output to it to see the final geometry in the MoI3D viewport. ...

Quick Tip: If you want the pyramid to be "solid" (a closed BREP),
make sure to check the "Cap ends" option if it's available in your version of the Loft node, or use a Solid/PlanarSrf on the result.

Curious result ... but surely schematic

EDITED: 1 Jan by PILOU

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 From:  Frenchy Pilou (PILOU)
11614.112 
a node Object / Selected don't exist anymore ?

Waiting more something like that! :)

But not yet tested because it's while i don't touch this sort of thing!

But terrific if you can ask an Ia to make for you anything you want without knowledge of Nodes!
Maybe not today at 100% but surely after tomorrow!

EDITED: 2 Jan by PILOU

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 From:  MO (MO_TE)
11614.113 
Generating an object in NodeEditor is quite similar to how it's done in moi, but with parametric capabilities.
Here are two simple methods to generate a pyramid.

>> a node Object / Selected don't exist anymore ?

This node has been relocated to the "Select" menu, under the title "Select Scene Objects". It's also accessible in the search box.
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 From:  Frenchy Pilou (PILOU)
11614.114 In reply to 11614.113 
Excellent! Where is the Search Box ? (how to call it ?

Center ?

EDITED: 2 Jan by PILOU

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 From:  MO (MO_TE)
11614.115 In reply to 11614.114 
>> Where is the Search Box ?

Double-click on the canvas (NodeEditor window) :)
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 From:  Frenchy Pilou (PILOU)
11614.116 In reply to 11614.115 
That is wortking!
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 From:  Rich (-RB-)
11614.117 
Great Work MO!

// Rich
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 From:  Barry-H
11614.118 In reply to 11614.1 
Hi Mo,
been playing with your unwrap curve / surface node.
Have you an example as getting shapes that need scaling so not sure I am using it correctly.
Cheers
Barry
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 From:  Frenchy Pilou (PILOU)
11614.119 
Works as aspected! Sorry in French but...






Pinky curve is planar and has same length than green one!
It's the same for you ?

Curious! https://moiscript.weebly.com/uploads/3/9/3/8/3938813/planar_curves.3dm

EDITED: 15 Jan by PILOU

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 From:  Barry-H
11614.120 In reply to 11614.119 
Pilou,
this is why I am not sure if I am using it correctly.
The unwrapped in these cases are 1 x 1 but if scaled looks correct.
In others they are scaled correctly in one direction only.
Cheers
Barry





EDITED: 15 Jan by BARRY-H

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 From:  Frenchy Pilou (PILOU)
11614.121 
seems there is an error when i want copy a node...

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 From:  Frenchy Pilou (PILOU)
11614.122 
A long time to not use this sort of thing! :)

How to update an object to the node ?
say 3 different cubes are drawn : how to integrated them as 3 different nodes selected ?

EDITED: 23 Sep by PILOU

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 From:  Frenchy Pilou (PILOU)
11614.123 
No Video like this for NodeEditor Plus ?

---
Pilou
Is beautiful that please without concept!
My Moi French Site
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 From:  MO (MO_TE)
11614.124 In reply to 11614.121 
Hi PILOU,
>> seems there is an error when i want copy a node...

Thanks for reporting the issue.
I couldn't regenerate the error here, but if you're still getting this error, please post the .nod file, so I can take a look.
Could you tell me which method you used to copy the nodes that caused the issue?
1- Right clicking on nodes and copy
2- Pressing Ctrl key and dragging nodes
3- Using shortcut ( Ctrl+C )

>> 3 different cubes are drawn : how to integrated them as 3 different nodes selected ?

You can use the "Concat" node under "General/Concat". ( See attached node )
Right click on the node to add more input slots via"Inputs " menu.
If you need to remove a slot, right click on the last input slot and select "Remove Slot".

>> No Video like this for NodeEditor Plus ?

Unfortunately, There is not much tutorial contents for Node Editor Plus right now.
Here are a few examples. I'll update it if I find more.
https://moi3d.com/forum/messages.php?webtag=MOI&msg=11886.1
https://moi3d.com/forum/messages.php?webtag=MOI&msg=11887.1
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 From:  Frenchy Pilou (PILOU)
11614.125 
@ MO_TE
THx for the Infos!

No problem with your previous file .nod! :)


Fortunately, I kept my previous false one! :)

Same error with the 3 methods of copy on any of nodes!

It's a file generated by Ai maybe this explain that! ;)

Just ak you want and the Ai return a file Json format!

Just load it in a "text editor" and save it as a node file format .nod!

That is perfect for "normal people" like me because "Node coding" is not a so easy evident thing!

https://moiscript.weebly.com/uploads/3/9/3/8/3938813/inverse_fillet.nod

But as i don't now how even process with this new Node Editor Plus against the Official old original one by Max Smirnov... that i have quasi all documented... French / English ! ;)
https://moiscript.weebly.com/node.html

I can't help the Ai itself! :)

I am blocked how to select object(s) on the screen for integrate them on the Editor + ! :)
Given by the Ai !


In the Old you made Update! :) (as shown following... Golden Age ! :)





Ps Your Tab Library is a must for have some examples!
Render here with free Gemini



EDITED: 24 Sep by PILOU

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 From:  MO (MO_TE)
11614.126 In reply to 11614.125 
Hi PILOU

Thanks for the nod file. I checked your file and Yes, As you've guested, the ai generated nod has some issues.

Node editor expect the links property to be a JSON Object where the keys are the stringified Link IDs. However, the AI model mistakenly generated it as a JSON Array padded with null values.

Here is your file:
code:
"links": [
	null,
	null,
	{"id": 2, "origin_id": 3, "origin_slot": 0, ...}
	...
]

It should be like this:
code:
"links": {
  "2": {"id": 2, "origin_id": 3, "origin_slot": 0, "target_id": 22, "target_slot": 0, "data": null},
  "3": {"id": 3, "origin_id": 45, "origin_slot": 0, "target_id": 22, "target_slot": 1, "data": null},
  "4": {"id": 4, "origin_id": 22, "origin_slot": 0, "target_id": 4, "target_slot": 0, "data": null},
  "30": {"id": 30, "origin_id": 61, "origin_slot": 0, "target_id": 45, "target_slot": 0, "data": null},
  "31": {"id": 31, "origin_id": 51, "origin_slot": 0, "target_id": 45, "target_slot": 1, "data": null},
  "32": {"id": 32, "origin_id": 62, "origin_slot": 0, "target_id": 61, "target_slot": 1, "data": null}
},


Also, there is another issue. Your AI model kind of guessing the node types and class names due to lake of information. This generates some "Missed" nodes (not existing nodes) that results in blocked graph.
In your file, you have "Objects/Get Objects" node, That's not a correct node inside node editor. The correct node type is "Select/Select Scene Objects". That's why you don't get the update. The same happens for the old node editor.

Here is the fixed nod.

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 From:  Frenchy Pilou (PILOU)
11614.127 In reply to 11614.126 
So i must put 2 nodes objects Select...
One for the main volume
One for the path ?

Edit : That was that! :) Select...
And cool that is the same process of Update/Clear than the Elephant! :)

All "Copy nodes" methods are working

Another thing why the reduce size of the close window (-) to the task Barre is not working ?

We must close the Node' screen with the red X then recall it with a shortcut... not a big deal but...

Have you something for enable Acis / Solid++ ?

Zoom fit the Screen Editor ?

Clear All Nodes ?

And how to keep the result ? (In fact exit of NodeEditor without lost result)

Perfect!
Now of course i must refine all that but its a return ... i am completely rusted! :)



Forgotten the slider : working too! :)
Don't Know why there no more dash lines ? :)



EDITED: 25 Sep by PILOU

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 From:  Frenchy Pilou (PILOU)
11614.128 
So with the free Vizcom! ;) (you can ask 1 k, 2 k , 4 k , 8 k)





If you want the exact original no problem! :) but curious result i must investigate! :) (orientation, perspective...

EDITED: 25 Sep by PILOU

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 From:  Frenchy Pilou (PILOU)
11614.129 
Of course now with any object you can make parametric Transform Array ! :)

Will be the next exercice! :) (for the Ai! ;)
But i make a little wait because today there is a new version Nano Banana (2.5) who must be released!
So servers are some perturbated! :)

EDITED: 26 Sep by PILOU

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 From:  Frenchy Pilou (PILOU)
11614.130 In reply to 11614.126 
@ MO_TE

Seems you have forgotten to answer to my previous post! :) (with numerous little questions :=)

Here my new, this time without any problem! :)

What is a base and target Frame for this one ?

next will be with a script! :)

Here the Array Grid

Of course didn't draw any knots !!! https://moiscript.weebly.com/elephantia.html

Can be a time saver in numerous cases! :)




EDITED: 28 Sep 8:30 by PILOU

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