V5 Wish List
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 From:  Michael Gibson
10114.92 In reply to 10114.90 
Hi mdesign,

re:
> @Michael: one more thing :) I`ve thought also about adding something to show naked edges as built-in solution (button)
> not external script. I think it would be easier for newbies for tracing geometry errors.

There is a built in function for it in v4 currently, under the detailed object properties dialog.

It gives a report in there on the number of joined and naked edges in an object and all of the labels in the report are clickable, if you click on any of them it will select the corresponding objects.



In v5 there will be another way to do it as well using the Scene Browser. There will be various sub types like you'll be able to go under Edges and use the entry for Naked edges to target them.

- Michael
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 From:  mdesign
10114.93 
Double wow :). Thanks Michael. I haven`t known about those features. Thank you so much for showing me those movies :) I like both very much.
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 From:  Mauro (M-DYNAMICS)
10114.94 In reply to 10114.87 
@Beanworks

Mechanical animation and motion constraints in Blender (free but... :) :) )
Universal joint:made in Moi,export FBX to Blender
Mechanically correct,it works in realty ;)










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 From:  Frenchy Pilou (PILOU)
10114.95 
And why not the Elephant nodal system inside Moi itself ? ;)

By R2D3 http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.799




The general system


The "Macro" ;)
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 From:  mdesign
10114.96 In reply to 10114.94 
Very nice. Was it hard to do it? Have you used some additional plugin for that or only pure Blender?
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 From:  mdesign
10114.97 In reply to 10114.95 
I like it much but it looks very complicated to build from scratch, especially in French :)

I look for similar solution for making mechanical animations/simulations like that but I would like to see it more straightforward for "sunday" mechanical animator where buttons help you choose presets and leads you to the goal without braining too much ;).
https://www.youtube.com/watch?v=kWtekHNl894
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 From:  ed (EDDYF)
10114.98 In reply to 10114.85 
I like the suggestion by mdesign above to use Folders as a grouping mechanism. Seems like it would fit in well with the existing UI.

For example, I'm currently modeling a car in MoI. Each wheel has 56 spokes, a rim, a hub, a cap and a tire. Sixty objects, currently assigned to 5 colors.

Would be great to group those into a Folder called Wheel. Ability to Lock/Unlock & Hide/Unhide as usual. If un-locked, any Alignment Tool applied to the Folder would automatically default to "Move as Group".

If we had sub-folders, each of the 4 wheel folders could be in a folder called Wheels.

And as mdesign suggested, folders would be great for consolidating and holding extrusion curves, cutting objects, trimming curves, etc.

Ed Ferguson
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 From:  Mauro (M-DYNAMICS)
10114.99 In reply to 10114.96 
100% Blender, no plug in or add-ons
No bones ik, just constraints
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 From:  Frenchy Pilou (PILOU)
10114.100 
As we have SKP format export inside Moi...
Last version of a powerful free Version of SKetchUp is the 2017 Make!

You have a cool animation Plugin inside Sketchup! ;)
Animator by a French guy Fredo6 ;)
Some rustic UI but very efficient!

EDITED: 25 Mar 2021 by PILOU

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 From:  mdesign
10114.101 In reply to 10114.99 
Thank you for letting me know.

Cheers!!!
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 From:  Zooen
10114.102 In reply to 10114.82 
@Pilou >You have yet the solution to make a little text file list with any function
then Copy Past the function that you want after the Press TAB! ;)

Rustic but efficient :)
And no problem of memory headache :)


Touche(s) de raccourci :shortcut keys ???! hotkeys, Short!,
The goal is short and quick.

-Zooen

EDITED: 26 Mar 2021 by ZOOEN

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 From:  Frenchy Pilou (PILOU)
10114.103 In reply to 10114.102 
Yes shortcuts win some times but put all functions in a shortcut is not valid for old brain! ;)
Over 6 shortcuts is a limite for me! :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Rudl
10114.104 
What is your count of shortcuts in Blender?
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 From:  Frenchy Pilou (PILOU)
10114.105 In reply to 10114.104 
I am not genetically modified for Blender! :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Cemortan_Tudor
10114.106 
previs of boolean difference, amount of cut
- Tudor -
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 From:  mdesign
10114.107 In reply to 10114.91 
In Rhino forum one guy posted script for mating: https://discourse.mcneel.com/t/how-to-align-two-objects/121132/32 You can see also how it works in video here.
It`s quite short and simple script. Your method is wonderful I`m only sharing it because it`s in same topic as we talked previously. Maybe it will help somebody to write similar script for MoI (if it will be needed of course).

Cheers!!!
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 From:  Frenchy Pilou (PILOU)
10114.108 In reply to 10114.107 
You have the same with native Transform / Orient / Orient or Line Line ! ;)
May fbeew clickc more but...

EDITED: 1 Apr 2021 by PILOU

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 From:  mdesign
10114.109 In reply to 10114.108 
What is line-line? Have you meant line-line drag and drop constraint?
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 From:  Frenchy Pilou (PILOU)
10114.110 In reply to 10114.109 
Yes with only 2 Points as Start and 2 Points as Target + Helpers lines you can make anything you want with the fabulous Line-Line !
( + some parameters if you want Uniform, Stretch, None) , Copy or not )

EDITED: 1 Apr 2021 by PILOU

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 From:  mdesign
10114.111 In reply to 10114.110 
Thanks a lot. I haven`t known that too :)
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