V5 Wish List
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 From:  Phiro
10114.642 
My personnal request for the roadmap.

Have options for import obj files (SubD/Create/From file).
- rebuild the surfaces (yes/no)
- Apply a Subd (yes/no)

I know the fonctionnality is in subd but it is an import Obj feature too.
This is why I think applying subd could be an option.

Best regards
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 From:  Marc (TELLIER)
10114.643 
Hi,

On-screen manipulators would be interesting for non-technical creation in MoI.

-Manipulator for fillet diameters.
-Manipulators for blend in 2D or 3D, intersecting points, and bulge.

Scrubbers next to numerical input would work, but on-screen would be more hands-on.

Keep up the amazing work !

Marc
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 From:  pressure (PEER)
10114.644 In reply to 10114.643 
Hi Marc,

An on-screen manipulator for fillet diameter already exists. Click once in a viewport and then move the mouse. The fillet radius will continuously update to match the distance between the point and the mouse.

- Peer
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 From:  Marc (TELLIER)
10114.645 In reply to 10114.644 
Hi Peer,

You are referring to entering the distance by clicking two points ?
It's indeed a very useful method for the radius.

I was thinking about a more direct manipulation, a bit like extrude where the object updates automatically as you move the mouse.

It could provide a fast visual feedback when in the design stage or research.
I remember in Rhino there was a gizmo that you can pull on to adjust the radius.

Thanks
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 From:  Frenchy Pilou (PILOU)
10114.646 
This ?
---
Pilou
Is beautiful that please without concept!
My Moi French Site
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 From:  Marc (TELLIER)
10114.647 
Exactement Pilou,

Is this in the beta version?
I have V4 and it does not appear to work.

On another note, I saw this in a comic recently, odd name for a ship!



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 From:  Michael Gibson
10114.648 In reply to 10114.647 
@Marc,

> Is this in the beta version?
> I have V4 and it does not appear to work.

Yes it's new in v5.

- Michael
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 From:  Frenchy Pilou (PILOU)
10114.649 In reply to 10114.647 
Yes phonetic like Pilou but it's not the true Pilou! :D

Moebius ?
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 From:  Marc (TELLIER)
10114.650 
Oh, I didn't saw this new feature.
Most excellent !

Pilou : Indeed Moebius :)
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 From:  Rich (-RB-)
10114.651 
Would be so good for documentation / trouble shooting...

https://www.youtube.com/watch?v=0v_2DGGsPJY

// Rich
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 From:  大道刀 (SUIYAN)
10114.652 
Geometry Constrain
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Message 10114.653 deleted 13 Oct by -RB-

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 From:  Rich (-RB-)
10114.654 In reply to 10114.642 
@phiro

'My personnal request for the roadmap.

Have options for import obj files (SubD/Create/From file).
- rebuild the surfaces (yes/no)
- Apply a Subd (yes/no)

I know the fonctionnality is in subd but it is an import Obj feature too.
This is why I think applying subd could be an option.'

Yes this would be a good workflow time saver I agree! The current finding-a-separate-app-on-site and saving out a separate 3dm is a bit perplexing, I don't even know if some current users know it can be done

// Rich
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 From:  Mindset (IGNITER)
10114.655 
Hello Michael,

The ability to lock-down portions of curve when editing by control-points would be wonderful.
Could fit/position one portion of the curve and then set to have that portion resist any change while adjusting its adjoining portion.
The Lock Command doesn't seem to work on control points. Maybe some other function might be required.

Hope this can work.
Thanks for all that you do!
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 From:  Michael Gibson
10114.656 In reply to 10114.655 
Hi Mindset,

re:
> The Lock Command doesn't seem to work on control points.

Yes, control points don't have the full set of object properties like name, hidden, locked, styleindex, etc...

It's problematic to have those because it's not unusual for surfaces to have several thousand control points and having a full set of object properties for each one could potentially increase memory consumption by a large amount.

It could also cause a lot more calculation to happen for the scene browser.

- Michael
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