V5 Wish List
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 From:  Michael Gibson
10114.407 In reply to 10114.406 
Hi Psygorn, some of the parts of dimensions like arrowheads and text will be filled shapes in the exported PDF file but there isn't currently a way set up for a regular drawn curve to be filled. If you make a surface out of a closed curve, it will have a background image underneath though.

- Michael
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 From:  Psygorn (DRILLBIT)
10114.408 In reply to 10114.407 
Hi Michael,

Can I make a wish for such ability :-) ?

Best,
Psygorn
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 From:  Michael Gibson
10114.409 In reply to 10114.408 
Hi Psygorn,

re:
> Can I make a wish for such ability :-) ?

Certainly, but it probably isn't going to happen in the near time frame.

- Michael
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 From:  Tgoy (TGOY99)
10114.410 
I need a simple 2D kinematic simulator to determine the interference of a moving parts to be machined from aluminum. Moi had a tutorial, a simulation of car following a path that seems more complex than a 2D simulator.
Here is a link, similar to what I have in mind: https://oluchukwu96.github.io/Kinematic-Simulator/. This is not meant to be plagerized.


Tgoy99
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 From:  Michael Gibson
10114.411 In reply to 10114.410 
Hi Tgoy99,

re: 2D kinematic simulator - you might take a look at Working Model: http://www.design-simulation.com/wm2d/

Also I think Blender has some physics simulation but it's more oriented for games.

Maybe Fusion360.

- Michael
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 From:  bemfarmer
10114.412 In reply to 10114.410 
https://github.com/Oluchukwu96/Kinematic-Simulator
The downloadable code is nearly all Javascript. Basic and very pretty javascript code running on a Canvas. Did not see much physics.
Did not see any licensing information.

PhET has simulation software, but only for Teachers. Seems to be free, with many packages. Hard to tell what it could be used for.
Saw their statement that for $100,000 they will work on a new package.

Working Model 2D looked professional, and pricey, with annual fees.

And while doing other searches, encountered some malware of some short. Seem to be pushing antivirus with popups. Hard to tell these days.

- Brian
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 From:  Frenchy Pilou (PILOU)
10114.413 
@ Tgoy
A very fun & easy 2D free simulator (a true gem) : Algodoo ;) But you must all build! ;)
http://www.algodoo.com
I can answer to some questions about it! :) (only direct first level - not scripts! ;)





Look the videos of this guy following! ;) https://www.youtube.com/channel/UClUIgNQOH-8WRms_awU-47A/videos




EDITED: 31 Jul 2022 by PILOU

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 From:  christian (CHRI)
10114.414 In reply to 10114.410 
Image Attachments:
Size: 638.4 KB, Downloaded: 15 times, Dimensions: 401x452px
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 From:  bemfarmer
10114.415 
Geogebra has some simulation:
https://www.geogebra.org/m/BWmpFD2P
- Brian
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 From:  MarkBTomlinson
10114.416 
Hi Micheal,

I didn't see this so hope it isn't a repeat.

I would like to see shortcuts tool tip on hover over tools, sometimes I forget them and also to check that the shortcut isn't in use, I am daft enough set one twice.

Not sure how practicle it would be but it would be cool, for new users in particular.

Thanks!
3D Hard Surface
mbt3d.com Artstation
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 From:  Michael Gibson
10114.417 In reply to 10114.416 
Hi Mark, the way MoI is set up there are very few shortcuts defined by default, just very standard ones for stuff like New, Open, Save, Delete, Undo/Redo.

Then you can set ones you want for things that you use frequently. If you're not using it frequently enough to remember it then probably you don't need to have that shortcut and should just use the button instead.

- Michael
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 From:  MarkBTomlinson
10114.418 In reply to 10114.417 
Thanks Michael,
Yes I understand that.
I set a lot of the them and remember most, but swapping between apps and not using Moi for a while seems to be the thing for me.
Anyway just a suggestion, all the best with the new beta.
3D Hard Surface
mbt3d.com Artstation
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 From:  pressure (PEER)
10114.419 
Michael,

Is there a reason that View > Image > Add places the image on the active cplane, but make2D and File > Import place on the x-y plane of world coordinates regardless of the active cplane?

- Peer
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 From:  Michael Gibson
10114.420 In reply to 10114.419 
Hi Peer,

re:
> Is there a reason that View > Image > Add places the image on the active cplane, but
> make2D and File > Import place on the x-y plane of world coordinates regardless of
> the active cplane?

I guess the main reason is that View > Image > Add is an interactive drawing command where you pick inside a specific viewport with the mouse and so at that point it picks up not just the active cplane but also a particular view.

Neither Make2D nor File > Import involve picking a point so the difference stems primarily from that.

For import if you right click on the File > Import button it will launch the "ImportPart" command instead of regular Import and ImportPart lets you pick a placement and orientation of the imported object so that will adapt to the current cplane.

- Michael
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 From:  pressure (PEER)
10114.421 In reply to 10114.420 
Thanks Michael! ImportPart will save me time. By the way, I love how View > Image > Align works.

- Peer
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 From:  Chris (UGMENTALCASE)
10114.422 
I use MOI for fixing a lot of geometry outside of a CAD system. I like the way it functions etc. I've dabbled in rhino and considered buying it, but it does have an awesome feature where you draw a grid out and it projects it onto the surface and gives you a fresh clean surface. I suppose it's a little like projecting curves onto a surface and then using a sweep or whatever, but it cuts out the faffing with rebuilding afterwards.

I know nothing about programming and also not trying to compare the two programs. I may be well off the mark here, might be something that no one uses I don't know. Just throwing it out there :-)
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 From:  Michael Gibson
10114.423 In reply to 10114.422 
Hi Chris, I think you're asking about the "Drape" command in Rhino?

That method doesn't really give very good quality results, there is usually a lot of "stair stepping" kind of artifacts.

For that type of surface reconstruction it would probably be a lot better to convert to polygons, then use a polygon retopology tool to generate quad polygons over it and then bring that back in to MoI using the SubD converter. That would give you a lot more predictable quality than drape.

- Michael
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 From:  Ayer (AYERTOSCO)
10114.424 
HI, would it be possible to "save" a specific view? It would be great for the ones of us who export 3d views for illustration purpouse. I found it difficult to edit my 3d geometry and use the same 3d view again for the export. Saving and locking a specific view would be great.
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 From:  Michael Gibson
10114.425 In reply to 10114.424 
Hi Ayer, that's definitely something I want to add. in the meantime there is a plug-in here that can do that now:
http://moi3d.com/forum/index.php?webtag=MOI&msg=10028.1

- Michael
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 From:  BENGTS
10114.426 In reply to 10114.425 
Looking forward to v5, such a great tool for a technical illustrator! :-)

Something like ViewManager would indeed be nice. Perhaps together with a posibility to numerically change the view. I like the control in Teamcenter visualisation.

In snapshot, it’d be cool to have an indication of what slot is in use? And maybe possibility to name them, name showing up like a tooltip or somthing. Also is it doable to have it remember what objects are visible and hidden?

Regards,
- Bengt



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