V5 Wish List
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 From:  Metin (METIN_SEVEN)
10114.150 
Hi Michael,

This has probably been mentioned before, but I'd like to add the wish for SVG export from MoI. That would be very welcome for working with Blender next to MoI.

Thanks in advance!

─ Metin

visualizer • illustrator • 3D designer — metinseven.nl
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 From:  Psygorn (DRILLBIT)
10114.151 In reply to 10114.148 
Hi Michael,

It's just a show case imagine I would like to select bunch of those vertical lines! (Maybe the photo is not a good example)

Is lasso selection possible in MOI?



Also in blender there is an ability in which for example user selects middle face, edges or points and then by holding Ctrl & + together; Blender selects adjacent faces, edges, point according to the number of times user presses mentioned keys. Do we have such an ability in MOI? Could we have such an ability in MOI? (I have tried to show this ability in the attached photo imagine you select middle rectangle and then by pressing a desired short key Moi would select faces that are in contact with middle rectangle)
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 From:  Michael Gibson
10114.152 In reply to 10114.151 
Hi Psygorn,

re:
> It's just a show case imagine I would like to select bunch of those vertical lines!
> (Maybe the photo is not a good example)

You can do that in MoI by using a crossing window - that's where you drag a selection window starting on the right side and moving towards the left. That will show a selection rectangle with a dashed outline which means that anything that intersects with the window at all will be selected. Here is an example with vertical lines:




> Is lasso selection possible in MOI?

There isn't a lasso selection but there is a window selection. Window selection starting from left going towards the right shows a solid outline and will only target objects completely inside the window. Starting from the right going towards the left will show a dashed outline and target anything that has any part crossing the window.


> Also in blender there is an ability in which for example user selects middle face, edges or points
> and then by holding Ctrl & + together; Blender selects adjacent faces, edges, point according to
> the number of times user presses mentioned keys. Do we have such an ability in MOI? Could
> we have such an ability in MOI?

Yes, you can set up a shortcut key to expand selection like that:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6988.4

- Michael
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 From:  Frenchy Pilou (PILOU)
10114.153 In reply to 10114.151 
Maybe not exactly that you want but you have some selection commands
you can edit anything

script: /* Selection by length so similar */ var min = 1.0, max = 5.0; var crvs = moi.geometryDatabase.getObjects().getCurves(); for ( var i = 0; i < crvs.length; ++i ) { var crv = crvs.item(i); var len = crv.getLength(); if ( len>= min && len <= max ) { crv.selected = true; } }

script: /* Sélection < or > something given --> edit ">"*/ var size = 1.0; var objs = moi.geometryDatabase.getObjects(); for ( var i = 0; i < objs.length; ++i ) { var obj = objs.item(i); var bbox = obj.getBoundingBox(); if ( bbox.diagonalLength < size ) obj.selected = true; }

script: /* Longest Curve */ var curves = moi.geometryDatabase.getObjects().getCurves(); var maxlen = -1; var maxcrv = null; for ( var i = 0; i < curves.length; ++i ) { var crv = curves.item(i); if ( crv.hidden || crv.locked ) { continue; } var thislen = crv.getLength(); if ( thislen> maxlen ) { maxlen = thislen; maxcrv = crv; } } if ( maxcrv != null ) maxcrv.selected = true;

script: /* Smallest Curve*/ var curves = moi.geometryDatabase.getObjects().getCurves(); var minlen = 1e100; var mincrv = null; for ( var i = 0; i < curves.length; ++i ) { var crv = curves.item(i); if ( crv.hidden || crv.locked ) { continue; } var thislen = crv.getLength(); if ( thislen < minlen ) { minlen = thislen; mincrv = crv; } } if ( mincrv != null ) mincrv.selected = true;
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 From:  Psygorn (DRILLBIT)
10114.154 In reply to 10114.152 
> Yes, you can set up a shortcut key to expand selection like that:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6988.4

That's great :)
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 From:  Psygorn (DRILLBIT)
10114.155 In reply to 10114.153 
Tanx PILOU :)
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 From:  Psygorn (DRILLBIT)
10114.156 In reply to 10114.152 
@Michael,

I have another question. In MOI hidden faces still interact? take a look at the attached photo I hid two faces. and I wanted to select only those circular faces using box selection but I was not able to do so!


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 From:  Frenchy Pilou (PILOU)
10114.157 In reply to 10114.156 
script: function es(edg){ var i,f; for (i=0; i<edg.length; i++) {f=edg.item(i).getFacesOfEdge(); f.setProperty('selected',1);}} var so = moi.geometryDatabase.getSelectedObjects(), sf=so.getFaces(), i; for ( i=0; i<sf.length;i++) es(sf.item(i).getEdges()); es(so.getEdges());

Just clic the center circular face then for example Alt + E if you have made a such ShortCUt...
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Psygorn (DRILLBIT)
10114.158 In reply to 10114.157 
Hi PILOU,

I already am using that script :) Michael told me about it in his reply message (10114.152)

My question is something else! Do hidden faces still react when you use box selection? And If yes then I would like to make a wish for MOI V5. I would be happy to see box selection does not interact with hidden faces in V5.
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 From:  Frenchy Pilou (PILOU)
10114.159 In reply to 10114.158 
So in your "hidden" object View Top just Select your center circular face and make a rectangle selection
you will obtain that you want!

(the first click on something face, edge...will define the nature of selection
so if you click a curve or an edge the rectangular selection will select only curves or edges

EDITED: 9 May 2021 by PILOU

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 From:  Psygorn (DRILLBIT)
10114.160 In reply to 10114.159 
Tanx PILOU :)

Didn't know that it requires a click!
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 From:  Michael Gibson
10114.161 In reply to 10114.160 
Hi Psygorn, yes it's not that hidden faces are being targeted - it's that when you do a window select face or edge sub-objects are only targeted if there is already an edge or face selection on the object or if there is a selection filter active.

So you have to "prime it" by selecting one face or edge first by some other method (like a drill-in click) then other sub objects of that type will be targeted by window select (and select all, invert too).

Since you like keyboard shortcuts maybe you would like to set up shortcut keys for turning on face or edge selection filters:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8435.32

- Michael
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 From:  ed (EDDYF)
10114.162 In reply to 10114.161 
Within the Edit Size box, I'd like the ability to Resize objects by Percentage in addition to absolute size. (Much like drawing a circle where we can toggle the entry between Radius and Diameter).

A couple of use cases:

3D printers typically print under-size due to plastic shrinkage while cooling. Temporarily enlarging the model by 2% before export can produce a better print.

You are designing an electronics enclosure and have to make a weird shaped opening to mount an IEC 320 power connector. You import a 3D model of the connector in STEP format from the supplier to use as a Boolean cutting object. Experience says it won't fit, because you need clearance. Go to Edit Size and enlarge by 1% (no calculations required), make the Boolean, and you're done.

Ed Ferguson
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 From:  Michael Gibson
10114.163 In reply to 10114.162 
Hi Ed,

re:
> Within the Edit Size box, I'd like the ability to Resize objects by Percentage in addition to absolute size.

There is a "relative expression" function in MoI's edit fields that can do this currently.

In any edit field that has a current value in it, you can type in an expression starting with "+", "--", "/", or "*" to do an addition, subtraction (requires double minus to distinguish from typing in direct value), division, or multiplication applied to the current value.


re:
> Temporarily enlarging the model by 2% before export can produce a better print.

So in any of the edit size fields, you can type in *1.02 to do that now.


I'll see about adding in a % percentage relative expression as well though.


- Michael
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 From:  ed (EDDYF)
10114.164 In reply to 10114.163 
That would be a good feature Michael.

So instead of *1.02 you could use +2% ?

Ed Ferguson
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 From:  Michael Gibson
10114.165 In reply to 10114.164 
Hi Ed, for percent I was thinking you would do: 102%

- Michael
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 From:  Matadem
10114.166 
One future request would be a script or option to quickly and efficiently add shape profiles to your drawn objects.
Something like Aspire has this would be good for signmaking at 16:24 > https://www.youtube.com/watch?v=1lY0WpAVstA

If you have drawn an object or text to quickly balloon or bulge the top with a few shape options without the need to network, sweep etc.

Thank you!
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 From:  Michael Gibson
10114.167 In reply to 10114.166 
Hi Matadem,

re:
> Something like Aspire has this would be good for signmaking

It's much more difficult to do this with NURBS geometry like MoI uses. Aspire uses polygon mesh type geometry for doing these types of shapes.

- Michael
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 From:  Psygorn (DRILLBIT)
10114.168 
Hello Michael,

I have got a question! In MOI when I use Extrusion in tapered I cannot see it getting converged to a single point! and when I pass the focal point MOI doesn't produce an object, it just produces a surface. could we have the ability to create converged extruded objects that would end on a single focal point? (Example: user extrudes a circle in tapered mode and he/she ends up with a cone )
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 From:  Michael Gibson
10114.169 In reply to 10114.168 
Hi Psygorn,

re:
> could we have the ability to create converged extruded objects that would end on a single focal point?

Yes, that is already available in the Extrude command using the "To point" option:



- Michael
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