Add a dummy SPlit at the lateral sides to make extrusions (the fork tines).
Make extrusions on perimeters! So kill inbetwenner faces !
Separate/Join when a subdivision is made!
Close a hole with successive snaped extrusions!
(here one by one because intervals are not the same! So no possibility to use array! )
You will have a solid at the end!
Of course not yet so fluid than Rhino 7 but funny! :)
If any questions about this funny method of subdivision inside Nurbs don't hesitate!
Thx Max Smirnov for these magic tools!
Advantage is the very few tools to learn/use! :)
- Extrude face(s) (not on the extremities)
- Scale with Points enabled
- Split on a single Edge or a face(s)... don't need to recall it, just Right Click
- Bridge only between 2 faces : careful of overlapings
( useful for replace the Extrude at the "extremities" : just Copy / Move the face then Bridge )
Show Points from the beginning, and never accept the SubDive before the final result wanted... :)
Here just a tranparent Texture of the Engine Render...
Many thanks Pilou for your fantastic inspirations....great work !!!
But would you like to post some kind of "how to basic tutorial - as a step by step cook-book" for all the un-initiated noobs ?
That would realy by a mind-opener ??? Big thanks + good luck to you
Best wishes
O.
This follow is the general case who always works! The Bridge function between 2 separated faces!
In this specific case the Extrude will also works because faces are not on the "extremities"
and not touch between them !
Box on the left don't work because Top/ Bottom face are too complex for the Plugin!
You must split it first! With any method but without internal faces! Here there is a new building :)
Use of the SsPlit function is of course used!
Here following Subdivision after Extrude will not work!
Because there are no more "triming faces"!
In case of 2 neighbour (or more) different faces - Will works with the volume's faces extremities! ;)
A possible method (the funny game is to find the more speedy effective one! ;)
- Select & Copy Move the 2 faces
- Delete original (easy because yet selected)
- Select Perimeter (careful to not select the vertical middle edge(s) !!! )
- Extrude WITHOUT Cap Ends!!!
- Join All
- SubDivide
Of course can be multiple if you take the same length of Extrude! ;)
(there is an optic effect of record, extrude goes from faces to piece as post above)
About history after a Mirror : seems Move & Sscale work ! (object or points)
Psplit, Extrude of face(s), Bridge of 2 faces of Original don't work for the moment!
For make an history of a mirrored object
- Mirror Object Original
- Select mirrored Object
- History Enable Update
- Modify Original! :)
This is an interesting discussion and I want share my experience in this field, I made a few experiment and I understood how modelling suddiv for nurbs conversion with moi3d.
Project a curve to a complex volume (yet well working for subdive)
Trim
Kill Curve(s)
Join
that all! :)
PS Extrude can't work because face(s) are not in middle of surfaces!
So Copy Move one face(s) then "Bridge" one to one ! Copy / Move Faces can be Multiple!