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Full Version: About SubDivide in nurbs :)

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From: Frenchy Pilou (PILOU)
25 Feb 2020   [#33]
With the last function Sscale seems we can make some many things ;)
That's a very funny method of modelisation! Thx again to Max Smirnov for its crazzy plugin!



If i have forgotten something don't hesitate!
The only default of this method is that result is like a random result about measures...
so some tests...takebacks...it's an artistic method! :)
From: Frenchy Pilou (PILOU)
25 Feb 2020   [#34]

From: vector illustrator (QUARITEXA)
25 Feb 2020   [#35] In reply to [#34]
The abstract art exhibition.
From: nameless
25 Feb 2020   [#36] In reply to [#35]
(Combined with serious modeling tool knowledge injections)
From: Frenchy Pilou (PILOU)
25 Feb 2020   [#37]
:) ....maybe abstract but 3D Printable! ;)
From: Frenchy Pilou (PILOU)
25 Feb 2020   [#38]
Careful!
Extrude don't make suddivisable objects in some cases!

Use Bridge between 2 faces! (Bridge on the Left, Extrude on the Right)


From: Frenchy Pilou (PILOU)
25 Feb 2020   [#39]
So the trick is to split the 2 faces before! ;) (like for a Bridge)


From: Frenchy Pilou (PILOU)
26 Feb 2020   [#40]

From: Frenchy Pilou (PILOU)
26 Feb 2020   [#41]
Select a Face Select All Psplit
Select each face
Extrude
Subdivide


From: Frenchy Pilou (PILOU)
27 Feb 2020   [#42]



From: Frenchy Pilou (PILOU)
27 Feb 2020   [#43]
If a shell had no problem you can make multiple Subdivisions for refine the volume!


From: Frenchy Pilou (PILOU)
9 Mar 2020   [#44]
For "crease" a face with the classic "Polygonal" method...



else playing with the Sscale...

From: Barry-H
9 Mar 2020   [#45] In reply to [#39]
Pilou,
are you splitting the faces manual ?
Barry


Image Attachments:
Screenshot (401).png 


From: Frenchy Pilou (PILOU)
10 Mar 2020   [#46] In reply to [#45]
Oh no! You have the magic function Ssplit with selection of one(s) face(s) (your image above)

Of course make a shortcut for a speedy race ;)
mine are P = SsPlit, E = Extrude, K = Subdivide, S = Sscale , B = Bridge
With only that you can make miracles! :) (I can't memorize more! :)

Here only 2 faces in the same time!



Like here all faces are splitted in the same time!
But you must select one face first then all the rest with for example the rectangle selection!



By hands will be a nightmare : drawings lines, Triming, etc...

or only one edge for "SPlit" all the volume!
Here split edge one by one (very cool to make a right Click for recall the function after a new edge selection! ;)



From: Barry-H
10 Mar 2020   [#47] In reply to [#46]
Hi Pilou,
having selected 2 faces on a cube and then running the sSplit command I get this.




Sorted have download the sSplit script from Max's website and replaced the one in my command folder and now working fine.
Thanks
Barry

Image Attachments:
Screenshot (402).png 


From: Frenchy Pilou (PILOU)
10 Mar 2020   [#48]
Always amazed as little forms can do in no time! :)


From: Frenchy Pilou (PILOU)
11 Mar 2020   [#49]
Add a dummy SPlit at the lateral sides to make extrusions (the fork tines).
Make extrusions on perimeters! So kill inbetwenner faces !
Separate/Join when a subdivision is made!
Close a hole with successive snaped extrusions!
(here one by one because intervals are not the same! So no possibility to use array! )



You will have a solid at the end!



Of course not yet so fluid than Rhino 7 but funny! :)


From: Frenchy Pilou (PILOU)
11 Mar 2020   [#50]
Extrude by Dir then
Orient / Line-Line / Stretch / Copy can be cool + Plane sides
can be cool for increase the volume on no regular perimeter!


From: Frenchy Pilou (PILOU)
11 Mar 2020   [#51]
Infinite possibilities of Bridge function! :)


From: Frenchy Pilou (PILOU)
12 Mar 2020   [#52]
If any questions about this funny method of subdivision inside Nurbs don't hesitate!
Thx Max Smirnov for these magic tools!

Advantage is the very few tools to learn/use! :)

- Extrude face(s) (not on the extremities)
- Scale with Points enabled
- Split on a single Edge or a face(s)... don't need to recall it, just Right Click
- Bridge only between 2 faces : careful of overlapings
( useful for replace the Extrude at the "extremities" : just Copy / Move the face then Bridge )

Show Points from the beginning, and never accept the SubDive before the final result wanted... :)

Here just a tranparent Texture of the Engine Render...

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