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Full Version: Newb: help with Arm and belly contours for solid body guitars

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From: mkdm
10 Jun 2018   [#41] In reply to [#40]
You're welcome.

Anyway, beyond the rendering, it's a very good 3d model.

I don't remember well but maybe in Simlab Composer there's some procedural material that doesn't require UV map.

Check it out.

For very quick rendering with simple material setup, but anyway with a very good quality, I often use the "Shaders" in 3D-Coat.
They don't require any UV map and are applied directly to the hi-poly mesh object (either Voxel or standard polygonal model)


Ciao!
From: VG (VEGASGUITARS)
12 Jun 2018   [#42] In reply to [#41]
Thanks for the tips on rendering - much appreciated.
From: mkdm
12 Jun 2018   [#43] In reply to [#42]
You're welcome VEGASGUITARS.
From: VG (VEGASGUITARS)
22 Jul 2018   [#44]
Here's a new routing scheme for the "Ione" model - this one has three single coil pickup slots and a tremolo cavity . . . working on the pickguard.

Image Attachments:
Ione3singletrem.jpg  Ionetrem.jpg  Ionetrem2.jpg 


From: VG (VEGASGUITARS)
23 Jul 2018   [#45] In reply to [#44]
Here's the Ione model with humbuckers and two volume two tone control spaces. The hope is to mill the three designs in several scale lengths and send them to Premier magazine.

Image Attachments:
Ionehumbuckers2.jpg  Ionehumpick.jpg  Ioneringshumpick.jpg 


From: mkdm
23 Jul 2018   [#46] In reply to [#45]
Very high quality model!! Congrats!!
From: VG (VEGASGUITARS)
23 Jul 2018   [#47] In reply to [#46]
Thanks Marco!
From: VG (VEGASGUITARS)
6 Aug 2018   [#48]
Having trouble filleting the back of this model - any suggestions? The top is fine. Thanks for the help.

Image Attachments:
62Pbass2.jpg  Pbassfillettop.jpg  Pbassnofilletback.jpg 


From: Michael Gibson
6 Aug 2018   [#49] In reply to [#48]
Hi Neil, what fillet radius are you trying to use?

There are some pretty tight bends in your back outline here:


It's problematic for filleting to have a tight bend in the outline that is smaller than the fillet radius. It means the fillet will have to try and bunch up on itself like this:


That type of situation can cause filleting to fail. So if you know you want to fillet that back you'd probably want to keep those tight bends out of the model until later on.

When doing a fillet of radius 0.05 it gives a partial result, with those areas missing:



That definitely makes me think those tight bend areas are the problem.

One way to make progress would be to slice out those areas for now something like this:





Now without those bends in the outline you can go ahead and fillet the back:


And hopefully you now have a smaller area to work on fixing rather than the whole back.

Hope that makes sense.

- Michael

Image Attachments:
neil_fillet_back1.jpg  neil_fillet_back2.jpg  neil_fillet_back3.jpg  neil_fillet_back4.jpg  neil_fillet_back5.jpg 


From: Michael Gibson
6 Aug 2018   [#50] In reply to [#48]
Hi Neil, also over here a fillet radius up to around 0.04 looks like it works ok but not much larger than that with those tight bends in the outline.

If you remove the tight bends as shown above you can then go larger.

If you know you want to put a fillet on some area you kind of need to keep tight bends out of there until later on.

- Michael
From: VG (VEGASGUITARS)
6 Aug 2018   [#51] In reply to [#50]
Thanks Michael - Excellent - thank you for the educational/detailed reply - that solves the problem. Will do!
From: VG (VEGASGUITARS)
8 Aug 2018   [#52] In reply to [#51]
Thanks again to Michael for the help. This this is pretty good - would've liked the fillet to be .625 but .25 will have to do. - can always use a 3/8" roundover bit on it. :)

Image Attachments:
P-bass final 2a.jpg  P-bass final2.jpg  pbass1.jpg  pbass3.jpg 


From: Barry-H
9 Aug 2018   [#53] In reply to [#52]
Hi Neil,
try these reworked curves to get the larger fillet.
Barry


Attachments:
Reworked curves.3dm

Image Attachments:
Screenshot (122).png 


From: VG (VEGASGUITARS)
9 Aug 2018   [#54] In reply to [#53]
Thanks Barry - what exactly did you do? The shape looked about the same. Was able to get this one to .4 roundover which is pretty close.

Image Attachments:
p-bass90.jpg  p-bass90b.jpg  pbass.4roundover2.jpg 


From: Barry-H
10 Aug 2018   [#55] In reply to [#54]
Hi Neil,
I reworked the areas shown in the photo.
I moved your arm cut over slightly as the thickness from front to back was to thin for a 0.25 fillet top and 0.625 fillet back.
Also the neck cut out curve had a sharp corner where it should have blended and gave a strange result when Boolean difference was applied.
This was the order I filleted.
1) Fillet back 0.625 but not the top edge.
2) Fillet top 0.25 again not top edge.
3) Boolean difference neck cut out.
4) Fillet top edge 0.2
Attached is the result.
Hope this helps
Barry






Attachments:
rework .625rad.zip

Image Attachments:
Screenshot (123).png 


From: VG (VEGASGUITARS)
11 Aug 2018   [#56] In reply to [#55]
Thanks Barry!
From: VG (VEGASGUITARS)
15 Apr 2019   [#57] In reply to [#56]
Where am I going wrong on this - can't fillet any more than .125" - what is the trick? I'd like to do between .25" and .375"

Thanks for the help!

Attachments:
GHshorterbodyB.rar


From: Michael Gibson
15 Apr 2019   [#58] In reply to [#57]
Hi Neil, what edges are you trying to fillet ?

- Michael
From: Barry-H
15 Apr 2019   [#59] In reply to [#57]
Hi Neil,
your model will fillet at .25/.30 if you do the fillets before you Boolean the neck pocket.
The neck pocket as it is causes a slight sliver so by slightly moving or adjusting width will improve it.
Barry


Image Attachments:
Screenshot (339).png 


From: VG (VEGASGUITARS)
15 Apr 2019   [#60] In reply to [#59]
Why can't I do that? Hmm. Well you always save the day Barry - thanks! Can you help with this body as well? I'm having the same problem with it. I can' get the fillet anymore than .1" before or after the pockets and contours.

Attachments:
Greghowlongerbodywithneck.rar


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