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Full Version: Voronoi Script or plugin

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From: mat10x
10 Mar 2018   [#141] In reply to [#139]
Very cool Marco!

On your various curve shapes...how are you going from control points to the individual points on the curve/path to create the Voronoi? As I experiment, I only get control points for the path. I "rebuild" the curve with # of points but I still get connected control points on a given curve/path.

Thx.


Image Attachments:
Screen Shot 2018-03-10 at 10.14.59 AM.png 


From: mat10x
10 Mar 2018   [#142] In reply to [#131]
Amazing update as usual Max! Thanks!

Question though...

In the updated Voronoi.v.1.11.2018.03.09 script...is there a way to create a Voronoi without having an outside edge/border automatically generated?

Would be nice to have a checkbox option for border/no border. The older Voronoi script from 2015 didn't generate a border if I recall...which was great for certain things.

Screen Shot A (from 2015 Voronoi script) > Open outside border Voronoi is what I'm looking to do with the 2018 script.
Screen Shot B > Individual cells created from running Voronoi script...which creates outside square border.
Screen Shot C > After using the "separate" function to break the cells down to delete the outside square edges...makes a mess with all the duplicate curves from each cell to get an open edge Voronoi.

Thx!








Image Attachments:
Screen Shot A.png  Screen Shot B.png  Screen Shot C.png 


From: Finema
10 Mar 2018   [#143] In reply to [#142]
just fun with Voronoi > blendcap > flow and Keyshot
From: Michael Gibson
10 Mar 2018   [#144] In reply to [#141]
Hi mat,

re:
> how are you going from control points to the individual points on the curve/path

One way to do this is to create one point object on the curve (anywhere on a closed curve or at one end of an open curve) using Draw curve > More > Pt and then select the point you just created and replicate it along the curve using Transform > Array > Curve.

- Michael
From: danperk (SBEECH)
10 Mar 2018   [#145]
Exported to Modo and used mesh-ops to bevel and convert to quads for Catmul-Clark sub-division.
From: amur (STEFAN)
10 Mar 2018   [#146] In reply to [#144]
Cool Marco, Finema and danperk!

Hi Michael,

> One way to do this is to create one point object on the curve (anywhere on a closed curve or at one end of an open curve) using > Draw curve > More > Pt and then select the point you just created and replicate it along the curve using Transform > Array > > > Curve.

Oh Michael, i think you opened up tons of possibilities for us now, with this cool tip... :-)

I just used this for a Voronoi Text example were i increased the points to get a nicer text pattern.

Combining this now with extrusions and NSided caps and later bringing it into ZBrush, for
example, should bring up lot of cool things not seen before, when it comes to 3D text models
renderings... :-)

Regards
Stefan
From: amur (STEFAN)
10 Mar 2018   [#147]
I mean something like this, not finished of course.

But IMHO the pattern looks now nicer, because of the evenly
spaced denser points.

Bildschirmfoto_2018-03-10_um_22.43.12

Regards
Stefan
From: Frenchy Pilou (PILOU)
10 Mar 2018   [#148]
A new font! :)
From: amur (STEFAN)
10 Mar 2018   [#149]
He he, yes this could be an interesting field to be more explored...

But i think when i do this i have to much geometry with caps etc., for my little iMac.

So i do now first tests with math related doodles, without caps, to keep the polygon count low in MoI.

Regards
Stefan
From: bemfarmer
10 Mar 2018   [#150]
I've noticed that pre-selected points do not have to be in the z = 0 plane.
The voronoi script seems to ignore the z values (?) of the points, and treat them as if they were in the z = 0 plane.

- Brian
From: mat10x
10 Mar 2018   [#151] In reply to [#144]
Works great!

Thanks Michael!
From: amur (STEFAN)
11 Mar 2018   [#152]
My first math related Voronoi doodle with Max's script and Michael's tip, a Fermat spiral.

voronoi_spiral

Regards
Stefan
From: Frenchy Pilou (PILOU)
11 Mar 2018   [#153]
Will be suitable for stained glass! ;)
From: Frenchy Pilou (PILOU)
11 Mar 2018   [#154]
Does it possible to strain the number of sides of polygons ?
so 4 will done only quadrangles, 5 hexagons etc...

for some connexion with this sort of thing! ;)

http://www.tsg.ne.jp/TT/cg/TachiFreeformOrigami2010.pdf
From: amur (STEFAN)
11 Mar 2018   [#155] In reply to [#154]
Hi Pilou,

thanks!

having so much fun With Max's script and Michael's tip. :-)

Mo_I_Voronoi

> Does it possible to strain the number of sides of polygons ?
> so 4 will done only quadrangles, 5 hexagons etc...

Voronoi is the dual of Delaunay Triangulation.

You will have to experiment a bit with drawing some triangles to understand how Voronoi works.

Regards
Stefan
From: mkdm
11 Mar 2018   [#156] In reply to [#141]
Hello mat10X.

Thanks.


@You "...how are you going from control points to the individual points on the curve/path to create the Voronoi?..."

Simply!
With one of the amazing scripts made by Max Smirnov! : PointsOnCurve

Grab it here : http://moi.maxsm.net/media/files/

This is the script you need :



Ciao!
From: mkdm
11 Mar 2018   [#157] In reply to [#143]
Hi Finema!

Very cool!!!

This the kind of CG style a really like :)

Bravo!
From: mkdm
11 Mar 2018   [#158] In reply to [#145]
Hi SBEECH!

Very nice!

I too want to experiment something like that, but using voxels in 3D-Coat.

Maybe tomorrow I will post some test render.

Ciao!
From: mkdm
11 Mar 2018   [#159] In reply to [#155]
Hello Stefan!

@You "...He he, yes this could be an interesting field to be more explored......"

Oh yeah! Almost endless exploration ;)

Very cool this kind of "Text Voronoi art"!! Very cool!!

A sort of...."specialized branch" of very nice "industrial design" IMHO.

Thanks a lot!
From: amur (STEFAN)
11 Mar 2018   [#160] In reply to [#159]
Hi Marco,

yes, lot's of things can be explored, thanks to Max! :-)

Regards
Stefan

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