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Full Version: FBX export settings

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From: Michael Gibson
4 Mar   [#4] In reply to [#3]
Hi Toha, those vertices are generated so that the mesh is "watertight" and has a unified vertex structure along edges where the original NURBS surfaces are glued together.

It's a normal part of the current meshing method.

Some previous discussion here on how mesh vertex alignment works:

http://moi3d.com/forum/index.php?webtag=MOI&msg=1536.30
http://moi3d.com/forum/index.php?webtag=MOI&msg=2102.45

http://moi3d.com/forum/index.php?webtag=MOI&msg=3869.2

Thanks, - Michael

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