From: Toha785 (TOHA)
I don't have question, but i use moi3d mainly for optimization and fbx export in this tool works almost great.
I wonder to know if you are planning to improve the output quality of mesh while converting to fbx or obj formats.
Thanks
From: Michael Gibson
hi Toha,
> I wonder to know if you are planning to improve the output quality of mesh while converting to fbx or obj formats.
There aren't any plans, I've already put in a lot of work in the past to improve the quality to the current level.
Do you have some examples where the current quality is not good?
- Michael
From: Toha785 (TOHA)
Hi Michael!
I have attached some screenshots. there are wireframe screenshots as well to show the overlapping vertexes.
There is a way i can merge these vertexes in blender, but it breaks normals.
Probably having merge function in moi3d would help a lot.
Image Attachments:
22222.JPG
233.JPG
333.JPG
From: Michael Gibson
Hi Toha, those vertices are generated so that the mesh is "watertight" and has a unified vertex structure along edges where the original NURBS surfaces are glued together.
It's a normal part of the current meshing method.
Some previous discussion here on how mesh vertex alignment works:
http://moi3d.com/forum/index.php?webtag=MOI&msg=1536.30
http://moi3d.com/forum/index.php?webtag=MOI&msg=2102.45
http://moi3d.com/forum/index.php?webtag=MOI&msg=3869.2
Thanks, - Michael