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Full Version: Blend and fillet issue

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From: Michael Gibson
11 Sep 2021   [#2] In reply to [#1]
Hi Matadem, if you zoom in more closely to the area you indicate you can see the the surface there is messy and bunched up on itself:





That type of shape where it's very tightly curved in a small area is bad for filleting. Filleting works by generating intersections between offset surfaces and when an offset distance is larger than the radius of curvature it will be messy and bunched up like on itself like this:



Taking a step back, the source of the problem is there is a lot of slanting/shearing happening on this surface:





To get a nicely formed tube shape you want the cross-section to be perpendicular to the path not slanting across the path like you've got here.

I'd probably try making that with a one-rail sweep instead of with a 2 rail sweep. It's easier for one rail sweep to generate a regular tube shape since it's moving a profile along just one path instead of sliding it between 2 paths where shearing can then occur.

- Michael

Image Attachments:
matadem_fillet1.jpg  matadem_fillet2.jpg  matadem_fillet3.jpg  matadem_fillet4.jpg 


From: Matadem
13 Sep 2021   [#3]
Got it!

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