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From: Michael Gibson
Hi Viewbyte, the difference is that pan/zoom/rotate like you're describing manipulates the camera and doesn't do any object-specific targeting in it.
The method that you were describing targets an object but in MoI when you target a point on an object with the mouse it should allow for object snaps.
- Michael
From: Viewbyte
I would say the method I'm describing targets a location in 3D space - to manipulate the camera : )
From: Michael Gibson
Hi Viewbyte, it's a location in space on an object. In MoI it's a focus for points on objects to be placed with precision using object snaps.
- Michael
From: Viewbyte
"In MoI it's a focus for points on objects to be placed with precision using object snaps."
I totally understand and appreciate that, but I'm not doing, or intending to do, anything whatsoever to the object by manipulating the camera.
Anyway I'll rest my case here. I appreciate your engagement and willingness to respond, and I do understand the desire to stay consistent with your chosen modus operandi. MOI is clearly a very fluid and well thought out application. I just feel the viewport navigation isn't quite on that same high level.
From: Viewbyte
I've found a script on Petr's page that goes most of the way to what I want when assigned to a shortcut:
script:var objs = moi.geometryDatabase.getSelectedObjects(); if ( objs.length > 0 ) { moi.ui.mainWindow.viewpanel.getViewport('3D').targetPt = objs.getBoundingBox().center; }
It requires a section and a shortcut key press - but I can live with that.
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