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From: krass
I seem to have found a solution intuitively.
Not sure why, but it worked.
So, I am creating a circular array as you said.
At the same time, I had to make the rectangle a little higher in height.
And then I scale it horizontally to the outer border of the balls... and all the rectangles are located exactly opposite the balls.
Now I can trim off the extra length of the rectangles - the orange ellipse and the green circle.
It seems to have worked out as it should!
The only thing is that after trimming the rectangles will no longer be rectangles. In my case, this is insignificant, but if these are curves of a different shape, this method will no longer work, alas ..
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From: krass
Michael, thank you so much for your advice and support!
Everything worked out great! Voila!
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From: Michael Gibson
Looks great krass!
- Michael
From: BurrMan
I used array of just a single line, extending past the outer ellipse
Thren I can isect the outer ellipse with those lines to generate points.
Then I offset the outer ellipse in to the desired distance and trim the lines down to length
Then I run "FatLines" plugin to generate rectangles that are even on ends
Then I create a sphere on the side and run "CopyToPoints" on the sphere to get the spheres on the outer ellipse
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