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Full Version: Asset management through Connecter

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From: rayman
11 May 2021   [#4]

may I disagree this time.its not about assembly...! would find it practicle to use cutting objects also from Rhino or from Maya nurbs etc to make the things from scratch...
The nice thing is that one can add pictures to the the cutters..and...sort them by type ...etc.....
@frenchy Pilou thanks for the link..


From: Michael Gibson
11 May 2021   [#5] In reply to [#4]
Hi rayman, I didn't see any cutting happening in the video you linked to, it seemed to be about populating a living room with tables and chairs.

- Michael
From: rayman
12 May 2021   [#6] In reply to [#5]
Michael you are perfectly correct about that ..reason though is that the video is the only one I found about
connector and the version for Sketchup is still in the making as of today! Thought it was a good idea to point out that there is a new sort of standard coming up in the free app department..and I guess the api should be
available pretty easily! The other big solution
is that of Turbosquid but thats a 500$ license thing per year or so....out if discussion!
Building a moi 3d only one takes away
valuable development time that could be better
spent on Moi 3d core app development!
A second hub coming up is the new nvidia
hub that was presented for realtime
render and display with GTX 3000 architecture
Omniverse!
From: Michael Gibson
12 May 2021   [#7] In reply to [#6]
Hi rayman, I looked at it a bit more yesterday and I did not see any examples or descriptions on their page of it being used for modeling. Everything that it was showing was about making scenes like placing chairs in a living room type of stuff. Again my impression is that it's not really a fit for MoI as I previously described.

- Michael

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