Yeah his stuff is amazing! I'm noticing though he doesn't use Fillet/chamfer on every edge, would probably break Moi Lol. Then again, there are a lot of real life things without fillet/chamfer so perhaps I should start adopting that mindset when designing.
"a robotic bust base that was first modeled in Moi3D and then was quickly detailed in Zbrush using Alphas in various combinations."
""Non-Subd Modeling is perfect for concept-designing realistic machinery-like style of robots, props and vehicles as it allows to take maximum advantage out of sharpness of edges without introducing supporting edge-loops that are necessary for quad-based Subdivision Modeling. This results in lighter final meshes, quicker renders and therefore creates more room to push the overall level of complexity. ""