MoI discussion forum
MoI discussion forum

Full Version: V4 released!

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From: coi (MARCO)
11 Jan 2021   [#57]
Great update, instant purchase, won't miss that V5 beta periode ;)

One tiny thing:

I had a bit of a 'Norman Door' moment, when i was trying to grab the scrollbars thumb in the object properties window.



... because both Microsoft and Apple are using the darker colour/shade for the thumb in their OS UIs since forever, i instantly went for that.



I noticed some jumps to top/bottom but didn't quite make the connection at that time, so i kept on grabbing the 'thumb', which in fact was the trough, over and over again. I figured it out in the end, but it was really weird.
From: Michael Gibson
11 Jan 2021   [#58] In reply to [#57]
Hi Marco, currently the scroll bar appearance comes from the Qt "fusion" style:

You can modify it though to suit you better. To do that you'll need to edit moi.css which is in the ui sub-folder in the program install.

Add this to the bottom of moi.css :

code:
::-webkit-scrollbar {
    width: 10pt;
    height: 10pt;
}

::-webkit-scrollbar-track {
	background:rgb(230, 230, 230);
	border:1px solid rgb(200,200,200);
}

::-webkit-scrollbar-thumb {
	border-radius:5pt;
	background:rgb(170,170,170);
	border: 1px solid rgb(150,150,150);
}

::-webkit-scrollbar-thumb:hover {
	background:rgb(180,180,180);
}


- Michael
From: Rudl
12 Jan 2021   [#59]
I purchased it. Now V5 beta can begin. But no hurry.
From: bemfarmer
12 Jan 2021   [#60]
Does Windows 10 "game mode" have any deleterious effects on performance of MoI?

- Brian
(An article on "game mode" popped up on my tablet this morning.)
From: Michael Gibson
12 Jan 2021   [#61] In reply to [#60]
Hi Brian,

re:
> Does Windows 10 "game mode" have any deleterious effects on performance of MoI?

I wouldn't think it should. It might give a slight increase to performance. I'm not sure though, it would need some testing to find out.

- Michael
From: danperk (SBEECH)
13 Jan 2021   [#62]
Congratulations Michael on the V4 release!
From: WN
18 Jan 2021   [#63]
Hi, Michael.

In the Moi Wiki, the hotkeys section, it says:
1) On a scene browser color swatch, Ctrl+Shift+Left click will assign the selection to that style without altering the visibility or locked state of the objects to match the current style.
2) Clicking on the name part of a scene browser item is used for selection, if you hold down Ctrl while clicking on it it will work for deselection instead of selection,
and if you hold down Shift while clicking on it it will only select currently visible objects instead of selecting and showing all objects that belong to that slot.

Does not work. Or do I not understand something?

Beta version from December 21, 2020.
From: Michael Gibson
18 Jan 2021   [#64] In reply to [#63]
Hi WN, those are out of date, they applied to MoI version 2. The scene browser in MoI v2 did not have a selection dot indicator on the right-hand side of the scene browser item. Instead you could click the text to select or deselect. When the selection dot was added in v3 then selecting by clicking on the text was removed.

Also in version 2 if you clicked on a swatch where all the current objects assigned there were hidden, it would hide the objects. This behavior wasn't too good though and so that was changed in v3 as well to not alter the visibility state of objects when assigning to a style.

I'll update the wiki to remove those obsolete hotkeys.


Thanks,
- Michael
From: WN
18 Jan 2021   [#65] In reply to [#64]
Now everything is clear, thank you!
From: Perttu
21 Jan 2021   [#66] In reply to [#65]
Hi

Does the old v3 scripts work also on v4?

Thanks
Perttu
From: Michael Gibson
21 Jan 2021   [#67] In reply to [#66]
Hi Perttu,

re:
> Does the old v3 scripts work also on v4?

Yes most of them do. A small number needed minor updates because the newer script engine in v4 will throw an error on invalid script code that was silently ignored in the old v3 version.

- Michael
From: Perttu
22 Jan 2021   [#68] In reply to [#67]
Thanks

just one silly question ..

Can I still keep the version 3 on my computer
and use both if needed

Thanks
Perttu
From: Frenchy Pilou (PILOU)
22 Jan 2021   [#69] In reply to [#68]
@ Pertu
Of course yes ! :)
...but it's very more powerful to launch many sessions of V4 in the same time!!!
(depending of your Hard memory available! ;)
From: Michael Gibson
22 Jan 2021   [#70] In reply to [#68]
Hi Perttu, yes MoI v3 and v4 can co-exist on the same machine.

You don't need to uninstall v3 when you get v4.

- Michael
From: WN
25 Jan 2021   [#71]
Hi, Michael.
The fillet tool does not work with this geometry.
Will there ever be a fix or always use a workaround?

Attachments:
1.3dm

Image Attachments:
fillet.PNG 


Message 10083.72 was deleted


From: mkdm
25 Jan 2021   [#73] In reply to [#1]
Hello Michael!


Life's too short...too many topics on this forum :)

Could you help me?
I bought the V4 some days ago but I'm in trouble with many scripts that worked for V3.
Is there a place (inside this forum) where I can easily get all the necessary infos to get V3 scripts easily working also with V4?

I hope so.

Thanks.
From: Frenchy Pilou (PILOU)
25 Jan 2021   [#74]
Try with an Arc Circle tangent without unity but not sure you can go to the end! :)
(then make a trim not shown here)


or with the function itself...but you must enter some very small number! :)
0.0000001


and i am not sure of what and where you want fillet something!
From: Michael Gibson
25 Jan 2021   [#75] In reply to [#73]
Hi Marco,

re:
> Could you help me?
> I bought the V4 some days ago but I'm in trouble with many scripts that worked for V3.
> Is there a place (inside this forum) where I can easily get all the necessary infos to get V3 scripts easily working also with V4?
>
> I hope so.

Yes, this is the place right here. Just list which specific scripts you are having problems with and I will reply here with some information to help you.

Thanks, - Michael
From: Michael Gibson
25 Jan 2021   [#76] In reply to [#71]
Hi WN,

re:
> Hi, Michael.
> The fillet tool does not work with this geometry.
> Will there ever be a fix or always use a workaround?

Actually no there will never be a fix that covers every single type of possible geometric shape because geometry comes in infinite varieties so it isn't possible to test every kind of shape. That's one of the things that makes this a difficult area for software.

But usually there are not a lot of problems in curve filleting compared to solids filleting.

In this case here it's related to the specific "anti-tangent" shape you've made.

For this particular bug a quick workaround is to use Edit > Separate and then select 2 separate curves at a time and do Fillet, followed by Edit > Join. That will avoid the bug in the corner processing for this case which I've added to my list to investigate fixing.

- Michael

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