0.00 Step 15 - Repair a wrong Trimmed Patch
0.05 Step 16 - At some Grill-Flaps
0.25 Step 17 - Edit Wheel Filled and Scale
1.00 Step 18 - At some Gap Dimension
5.05 Step 19 - Change the Side Patch
6.45 Step 20 - Build the Rear Spoiler
8.50 Step 21 Define the Roof-Flap
Hi Zarkow, top work!
Wondering is this all mouse work / do you ever use moi with a pen or wacom cintiq?
Be interested to know any tricks you use for fast object selections...
the surfaces are much better, but are you faster.....yes?...no?...maybe?
MoI3d isn't really a Surface-Designer, but I show its possible to Design Surfaces, this is the base meaning of my Videos. You can create ready to render Surfaces with a "under 300 bucks Tool" but you must think.
Maybe Rhino have more Helfer-Tools for Surfaces (1000 dollar) it's also takes time:
maybe ProE, Catia, SiemensNX or Solidworks are much better but at look the prices.
In Moi3D is real CAD handwork without any big helpers, you must know what do, and why you do, but its much faster as Poly by Poly modeling in a Polygon based modeling tool like: Cinema4D, Maya, 3D Studio Max, Blender, Houdine, Modo
(the poly tools are 100% technical, to create a good meshloopflow und must have much more training.)
The Raw footage of my Hypercar Tutorial is under 8 hours, and I think it's fast enough for model a car exterior, without prebuild tests.
So I think if you need a "more time for design"-Tool you must spend much more money. And if a cheap surface designer gets to good, Autodesk buys it and kills it, or make the price super high: look for example: VSR Shape for Rhino.
I didnt know a lot about patching*** seems a problem around cad modelling ! as rhino, as surface sufferers from it (a lot of time spending on patch making)
a good tool for moi will be ~ ogl - other shaders and better patching tools (from what I've watched) - u have any extra )))
ps: I'm asking a pro for wishes xD as I'm a poly-surface modeler - what & where cad can improve ))
as for poly modelling I partially disagree, there's OP tool for blender mira tools, that could handle polys under curve
CMorph + Loft is practical for direct modeling! ;)
And this "structure" can be always modified all during the session even if some other objects are built elsewhere!
Even general lateral curves! And the original curves can be modified by their points!
You can even add points to these original curves!!!
Blend the lateral curves between them!!! etc...