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Full Version: New Car Modelling Tutorial

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From: zarkow
18 Sep 2020   [#6] In reply to [#5]
Thanks I copy your List, now you can klick on it under the Video
From: Michael Gibson
18 Sep 2020   [#7] In reply to [#4]
Thanks for making this zarkow!

- Michael
From: Frenchy Pilou (PILOU)
18 Sep 2020   [#8] In reply to [#6]
Excellent !
And if you want it in French ;) Bottom page
https://moiscript.weebly.com/la-voiture-de-zarkow.html

How many time for all modeling ?
From: zarkow
18 Sep 2020   [#9]
Thank you all

here is Part 3


From: Frenchy Pilou (PILOU)
18 Sep 2020   [#10]
Part 03

0.00 Step 15 - Repair a wrong Trimmed Patch
0.05 Step 16 - At some Grill-Flaps
0.25 Step 17 - Edit Wheel Filled and Scale
1.00 Step 18 - At some Gap Dimension
5.05 Step 19 - Change the Side Patch
6.45 Step 20 - Build the Rear Spoiler
8.50 Step 21 Define the Roof-Flap
From: zarkow
19 Sep 2020   [#11] In reply to [#10]
Thanks ;-) Next week is Part 4 coming for more Details, and maybe a Cinema4D Octane texturing, lighting and render Tutorial with this Hypercar.
From: stefano (LIGHTWAVE)
19 Sep 2020   [#12] In reply to [#11]
Hi Zarkow, top work!
Wondering is this all mouse work / do you ever use moi with a pen or wacom cintiq?
Be interested to know any tricks you use for fast object selections...
From: zarkow
19 Sep 2020   [#13]
I am 3D Artist since 1998 (3DsMax 2.5)

I never try to use a pen or wacom. I am a Mouse man since Quake I.
From: Cemortan_Tudor
19 Sep 2020   [#14]
80% of work is patching (
From: zarkow
19 Sep 2020   [#15] In reply to [#14]
and 20% of work is wishing ;-)
From: Cemortan_Tudor
19 Sep 2020   [#16]
I wonder what tools could speed u'r modelling process ! 80% - is more technical aspects of moi leaving less space for design
From: zarkow
19 Sep 2020   [#17] In reply to [#16]
Here is a tool, but 4,445 $ per Year is not my price.

https://www.autodesk.com/products/alias-products/overview?plc=SURFST&term=1-YEAR&support=ADVANCED&quantity=1

the surfaces are much better, but are you faster.....yes?...no?...maybe?




MoI3d isn't really a Surface-Designer, but I show its possible to Design Surfaces, this is the base meaning of my Videos. You can create ready to render Surfaces with a "under 300 bucks Tool" but you must think.

Maybe Rhino have more Helfer-Tools for Surfaces (1000 dollar) it's also takes time:



maybe ProE, Catia, SiemensNX or Solidworks are much better but at look the prices.

In Moi3D is real CAD handwork without any big helpers, you must know what do, and why you do, but its much faster as Poly by Poly modeling in a Polygon based modeling tool like: Cinema4D, Maya, 3D Studio Max, Blender, Houdine, Modo

(the poly tools are 100% technical, to create a good meshloopflow und must have much more training.)

The Raw footage of my Hypercar Tutorial is under 8 hours, and I think it's fast enough for model a car exterior, without prebuild tests.

So I think if you need a "more time for design"-Tool you must spend much more money. And if a cheap surface designer gets to good, Autodesk buys it and kills it, or make the price super high: look for example: VSR Shape for Rhino.
From: Frenchy Pilou (PILOU)
20 Sep 2020   [#18] In reply to [#17]
Thx for these very informative infos...

PS You don't use sometime these other sort of possibilities for make Patches ? :)
LineWeb, Trim All, ReconstructCurve 2 Points


CMorph, Line Web, Trim All, ReconstructCurve 2 Points

From: Cemortan_Tudor
20 Sep 2020   [#19] In reply to [#17]
I didnt know a lot about patching*** seems a problem around cad modelling ! as rhino, as surface sufferers from it (a lot of time spending on patch making)
a good tool for moi will be ~ ogl - other shaders and better patching tools (from what I've watched) - u have any extra )))
ps: I'm asking a pro for wishes xD as I'm a poly-surface modeler - what & where cad can improve ))
as for poly modelling I partially disagree, there's OP tool for blender mira tools, that could handle polys under curve
From: zarkow
20 Sep 2020   [#20] In reply to [#19]
Yes but Car Body Design is another Level for Polygon Modeling, this documentation:

https://www.carbodydesign.com/article/59531-modeling-cars-in-polygons/#classa

shows the problems and limitations of polygon modeling vs. CAD modeling the surface quality.
From: Frenchy Pilou (PILOU)
20 Sep 2020   [#21]
CMorph + Loft is practical for direct modeling! ;)

And this "structure" can be always modified all during the session even if some other objects are built elsewhere!



Even general lateral curves! And the original curves can be modified by their points!
You can even add points to these original curves!!!
Blend the lateral curves between them!!! etc...

From: zarkow
22 Sep 2020   [#22]
Part 04




The Last Modeling Part, Part 5 would be Render Settings and Shader

first look ;-)






From: Frenchy Pilou (PILOU)
22 Sep 2020   [#23]
A concept car! :)
0.00 Step 22 - At Some Details
1.00 Step 23 - Define the Roof Details
2.25 Step 24 - Define the Rear Spoiler
3.00 Step 25 - At Light Interior
3.40 Step 26 - At Extra Brakes Lights
4.60 Step 27 - At Interior Room
5.20 - Make some Flaps
6.15 Step 28 - Build a Rear Chassis
From: zarkow
23 Sep 2020   [#24]
Part 5

Part 5 is the a small export and rendersettings aftermath







As a present the Free Hypercar 3D Data Download Link:

includes a Zip File with the Hyper Car in 3 Formats

.3dm
.step
.obj



https://1drv.ms/u/s!AgF6VFezvIYck2etUzGE19XByQ1n?e=eENE0V

https://www.artstation.com/artwork/28ykJx
From: Frenchy Pilou (PILOU)
23 Sep 2020   [#25]
Very generous!

0.00 Step 29 - Export to Obj
0.20 Step 30 - Import to Cinema 4D
0.42 Step 31- Octane Render Settings

My little one :)

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