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From: Frenchy Pilou (PILOU)
Very generous!
0.00 Step 29 - Export to Obj
0.20 Step 30 - Import to Cinema 4D
0.42 Step 31- Octane Render Settings
My little one :)
From: zarkow
Nice, Gold Style
From: zarkow
By the way, 10 CloseUp Screenshots for the "Car Modelling" interested fraction in this forum
this are 10 CloseUps of 4 brandfree cars I modeled only in MoI3D for commercial projects.
This are examples for the surface quality you can reach in MoI3D maybe much more, when I get better.
From: zarkow
Light Flow Run
From: RJ (GEOPIC)
Dear MoI forum, I have been watching zarkow's tutorial closely - over and over again! Unbelievably good - I was able to learn very, very much - especially the topic network interested me very much, because up to now I have done something like this exclusively in c4d with poly-modeling. But, I have to say that I like the whole modelling within MoI3D almost more :-) - even though I've only been around 1 month - in c4d about 7 years. I'm currently playing and learning with a private project: I want to build a quite organic space ship - and I think the theme of how zarkow did that with the car is perfect for that. BUT I have a problem and just can't get any further - I hope for your help. I built the frame in front, top and side view and then connected the surfaces with network (like in zarkow's tutorial) - works great! But if you look at the shape afterwards without curves you can clearly see where and how surfaces are connected - a smooth course is simply not possible - no matter how soft the curves are. Enclosed is the .3dm-file so you can see for yourself. What am I doing wrong? I didn't get to the Retopolgy theme with multiiso yet, but just wanted to do the whole thing with the network tool. Am I doing something wrong? MUCH THANKS for your help! Robert
Attachments:
TestNetWork.3dm
Image Attachments:
Overview.jpg
Overview1b.jpg
Overview2.jpg
From: Michael Gibson
Hi RJ, I think you'll want to build a larger network all in one go instead of multiple separate ones.
Try the attached version, with the curves arranged in this way you can select them all and do one large network surface.
Some discussion about making larger surfaces for things that should be smooth here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=1398.18
http://moi3d.com/forum/index.php?webtag=MOI&msg=1398.19
- Michael
Attachments:
TestNetWork2.3dm
From: RJ (GEOPIC)
Hey Michael, MANY MANY THX!!! THAT was it!! BOA ... - you made my day :-) - I fully agree, I couldn't select them all and press the network button - there was an error every time. So I decided to do it in small steps (surface to surface). How do you managed this :-)? The only difference I see is that you connected all curves and have just 1 curve separated so that it is not a closed one - is that true? Again, many THX (also for the links - I will study them immediately :-))!!
From: zarkow
https://1drv.ms/u/s!AgF6VFezvIYck3cyrf22aWf670sT?e=8GDVCA
OK Michael was faster
From: RJ (GEOPIC)
Hey Zarkow, many many THX for your quick help!! I appreciate that very much! SUPER useful tutorial you made - helped me a lot and I could learn so much!! I saw that you are also using c4d :-) - ... cool!! Again, THX!! Best Robert John (geopic.at)
From: Michael Gibson
Hi RJ,
re:
> How do you managed this :-)? The only difference I see is that you connected all curves and have just
> 1 curve separated so that it is not a closed one - is that true? Again, many THX (also for the links - I
> will study them immediately :-))!!
The curves you give to Network need to be mappable to a 2D grid, kind of like how lines of longitude and latitude on a globe map to a plane.
If you have the outer one as a closed curve, that arrangement does not map to a 2D grid but it can if it is split in half. Then you'll have 3 long lines which are like lines of latitude on a globe and they meet up at 2 "pole" points like at the north and south pole.
- Michael
From: RJ (GEOPIC)
Hi Michael,
super explanation - THX!
Robert
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